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6p_Foy (WIP)
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Topic: 6p_Foy (WIP) (Read 20732 times)
0 Members and 2 Guests are viewing this topic.
davidf78
Community Mapper
Posts: 93
Re: 6p_Foy (WIP)
«
Reply #40 on:
February 22, 2010, 12:15:28 pm »
i will add the loading screen and add some more cover to the map for the next update. after that ill work on adding more eye candy.
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davidf78
Community Mapper
Posts: 93
Re: 6p_Foy (WIP)
«
Reply #41 on:
February 26, 2010, 03:08:19 pm »
i added green cover for you troops along with other nice stuff. i will release another version once i get the all the eye candy done. if you dont want to wait till the file gets updated on the laucher heres the linc:
http://www.filefront.com/15689295/8p_foy.sga
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jackmccrack
EIR Veteran
Posts: 2484
Re: 6p_Foy (WIP)
«
Reply #42 on:
February 26, 2010, 03:31:28 pm »
needs more green cover
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Let's talk about PIATs in a car.
davidf78
Community Mapper
Posts: 93
Re: 6p_Foy (WIP)
«
Reply #43 on:
February 26, 2010, 04:35:13 pm »
well theres enough cover for tactical game play not for hords of bloobs. when you say green cover what do you mean?
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Baine
Steven Spielberg
Posts: 3713
Re: 6p_Foy (WIP)
«
Reply #44 on:
February 26, 2010, 04:46:08 pm »
Maybe crap lying around, craters, dead cows, wood, tractor.
Logged
davidf78
Community Mapper
Posts: 93
Re: 6p_Foy (WIP)
«
Reply #45 on:
February 26, 2010, 05:43:40 pm »
i can add some craters. i dont wanna add to many objects because they create pathing issues. there has to be a balance between armor and infantry units. i dont want to create a map tha someone chooses because their doctrine has an advantage in.
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Unkn0wn
No longer retired
Posts: 18379
Re: 6p_Foy (WIP)
«
Reply #46 on:
February 26, 2010, 06:41:40 pm »
Quote from: Baine on February 26, 2010, 04:46:08 pm
Maybe crap lying around, craters, dead cows, wood, tractor.
This, can't have too much open space without cover?.
And by looking at that screenshot I can tell there's still too much open space without cover, even some light cover is sufficient. (Random bushes, etc)
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Unkn0wn
No longer retired
Posts: 18379
Re: 6p_Foy (WIP)
«
Reply #47 on:
March 07, 2010, 09:33:00 am »
Will add it to the autoupdater when new version is out
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davidf78
Community Mapper
Posts: 93
Re: 6p_Foy (WIP)
«
Reply #48 on:
March 11, 2010, 11:36:48 am »
i added some obstacles to the open fields hope this helps. i will continue to add more environmental goodies. this will be good for gameplay so this is where i am leaving it. i will be turning my attention to ste. mere egliese
«
Last Edit: March 11, 2010, 11:39:25 am by davidf78
»
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Baine
Steven Spielberg
Posts: 3713
Re: 6p_Foy (WIP)
«
Reply #49 on:
March 11, 2010, 11:37:38 am »
Looks good!
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Unkn0wn
No longer retired
Posts: 18379
Re: 6p_Foy (WIP)
«
Reply #50 on:
March 11, 2010, 12:34:45 pm »
Will be in the autoupdater, probably tomorrow evening.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: 6p_Foy (WIP)
«
Reply #51 on:
March 13, 2010, 06:49:24 am »
Some people have been saying it's bugged, what's wrong with it?
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Illegal_Carrot
Global Moderator
Posts: 1068
Re: 6p_Foy (WIP)
«
Reply #52 on:
March 13, 2010, 07:18:14 am »
I played a game on it, and damn is it bright. Way too much shine/glare.
Haven;t played it enough to make any sort of actual judgment, but it seems nice enough. Good to see more 4v4 maps are being made.
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Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
davidf78
Community Mapper
Posts: 93
Re: 6p_Foy (WIP)
«
Reply #53 on:
March 13, 2010, 12:44:12 pm »
Quote from: Unkn0wn on March 13, 2010, 06:49:24 am
Some people have been saying it's bugged, what's wrong with it?
let them post and tell me what they encountered.. cant fix the problem if they dont point it out
Logged
lionel23
Donator
Posts: 1854
Re: 6p_Foy (WIP)
«
Reply #54 on:
March 13, 2010, 07:15:58 pm »
Okay finally have the right to post in this thread, heh.
Okay from what I played, the map is WAY TOO BRIGHT. It's like playing in Russia, after a nasty snowstorm just stopped, and the sun just came out and is blinding to everyone who's in the game.
The next thing is, and I don't know if it's related to the 1st, the minimap in full view does not show any sector lines. If its cause of the bright terrain, definitely must be addressed.
Lastly, the map seems to have a problem and if the game goes on too long or just long enough, you will hear a 'error' sound in the back and the game will lock, forcing at least myself and another guy to ctrl-alt-delete and force close the game client.
Areas that need improvement (Summary):
1. Too Bright / Shiny on the map - Makes it hard to see; Suggest switching to a darker terrain palette
2. Unable to distinguish sectors while in minimap mode
3. Timed 'crash' or desync bug on map?
Areas that are fantastic (Summary):
1. The overall design of the map I played seemed to have the right mix of 'objects', buildings, breakable walls/streets and plenty of avenues of attack. LOVED that part of the map.
2. Entry ways for players seems to be good, map is just the right size for a 4v4.
Overall, really liked the map, just it hurts the eyes to actually look and play it. My observations on it. Definitely has lots of potential.
Logged
Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
davidf78
Community Mapper
Posts: 93
Re: 6p_Foy (WIP)
«
Reply #55 on:
March 14, 2010, 01:40:05 am »
Quote from: lionel23 on March 13, 2010, 07:15:58 pm
Okay finally have the right to post in this thread, heh.
Okay from what I played, the map is WAY TOO BRIGHT. It's like playing in Russia, after a nasty snowstorm just stopped, and the sun just came out and is blinding to everyone who's in the game.
The next thing is, and I don't know if it's related to the 1st, the minimap in full view does not show any sector lines. If its cause of the bright terrain, definitely must be addressed.
Lastly, the map seems to have a problem and if the game goes on too long or just long enough, you will hear a 'error' sound in the back and the game will lock, forcing at least myself and another guy to ctrl-alt-delete and force close the game client.
Areas that need improvement (Summary):
1. Too Bright / Shiny on the map - Makes it hard to see; Suggest switching to a darker terrain palette
2. Unable to distinguish sectors while in minimap mode
3. Timed 'crash' or desync bug on map?
Areas that are fantastic (Summary):
1. The overall design of the map I played seemed to have the right mix of 'objects', buildings, breakable walls/streets and plenty of avenues of attack. LOVED that part of the map.
2. Entry ways for players seems to be good, map is just the right size for a 4v4.
Overall, really liked the map, just it hurts the eyes to actually look and play it. My observations on it. Definitely has lots of potential.
ok..
1. you see that picture above? is that to bright?? that a problem with your monitor you need to address.
2. ill figure something out
3. i have never had that problem and me and some guys have had a match go past 1.5 hr.
Logged
lionel23
Donator
Posts: 1854
Re: 6p_Foy (WIP)
«
Reply #56 on:
March 14, 2010, 01:45:31 am »
That pic may look fine, but honestly the grass needs to be toned done, it's too white when you play on the default environmental setting, and I'm not the only one who thinks so. Needs to have a more... I guess subdued look because honestly the map does hurt the eyes, my entire team was complaining when we played it.
Logged
davidf78
Community Mapper
Posts: 93
Re: 6p_Foy (WIP)
«
Reply #57 on:
March 14, 2010, 11:39:59 am »
check your gama settings for COH they might be to high. i honestly dont have that problem thats why i really dont want to mess with the lighting. there should be no reason why i can view it fine and other people heve a problem. regarding the grass, actually i dont think i used any grass, they are twigs.
«
Last Edit: March 14, 2010, 11:46:38 am by davidf78
»
Logged
Baine
Steven Spielberg
Posts: 3713
Re: 6p_Foy (WIP)
«
Reply #58 on:
March 14, 2010, 11:49:17 am »
Maybe have another mapper take another look at it. I really like the look of the map and hope i can play on it, but with everyone saying it's bugged, the chances are low.
Logged
davidf78
Community Mapper
Posts: 93
Re: 6p_Foy (WIP)
«
Reply #59 on:
March 14, 2010, 12:32:51 pm »
have the people that say its bugged post what the problem is..
Logged
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