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Poll
Question: Which repair system do you prefer.
The Current System
The Old System

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Author Topic: Current Repair System  (Read 11128 times)
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Two Offline
EIR Veteran
Posts: 2079


« on: January 19, 2010, 07:44:49 pm »

Just wondering how everyone feels about the repair system. One of the reasons i prefer OMG atm is because it has the old repair system.

Do you guys prefer repair kits or repair units like pios, engies, sappers and the BERGETIGER.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #1 on: January 19, 2010, 07:47:45 pm »

you realize the old repair system is horribly biased towards Axis right?
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #2 on: January 19, 2010, 07:50:40 pm »

I think you just kinda like being a big fish in a small pond two.  Roll Eyes

I dont know where they got the bright idea of putting the berge tiger back in.
Kinda defeats the object of a persistancy mod doesnt it?
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #3 on: January 19, 2010, 07:59:57 pm »

I have mixed feelings about it.
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Skaevola Offline
EIR Veteran
Posts: 175


« Reply #4 on: January 19, 2010, 08:03:02 pm »

I dont know where they got the bright idea of putting the berge tiger back in.
Kinda defeats the object of a persistancy mod doesnt it?

Errr?

In what way?
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #5 on: January 19, 2010, 08:32:00 pm »

You can bring back dead vehicles. How has this not been abused yet?

Yeah I know you guys got the wear and tear going but I see superheavies being resurected over and over.

You can change the tanks HP after regeneration, but you cant change the tank armor. A jadg is still gonna bounce ATG shots like a bbs off of a buick, and the allies are just gonna get all their ATGs shot to pieces.

Once a vehicle dies, it should stay dead. I can see the nice spin off of walking wounded, but bringing back tanks should be a no no.
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Skaevola Offline
EIR Veteran
Posts: 175


« Reply #6 on: January 19, 2010, 08:38:21 pm »

If it was overpowered everyone would be doing it  Tongue.

It takes far too long to repair, and consumes too much pop to be a problem.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #7 on: January 19, 2010, 08:41:42 pm »

with the kind of support spam you guys got going, i wouldnt be suprised if the axis had the time to breing back multiple superheavies.

Provided that the super heavies die to begin with. In capable hands, a jadg is hard to kill.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #8 on: January 19, 2010, 10:48:57 pm »

THe old repair system was plagued with so mabny bugs and imbalances. With PE/brits in it mayeb balance out better but i doubt it. I greatly prefer the current system(you only gave me two options to select from) At least in the current system you can attrition a vehicle down and only expect to see it once more. Under the old system i played a bad game if i used more then 1 or 2 Panzer 4's.

The vehicle in the current system si also disabled entirely while repairing which is more realistic to effecting battlefield repairs. The crew can;t repair and fight at the same time. Under the old system you often saw an engie blob hiding right behind a heavy tank while it was fighting. Not to mention how imbalanced the repairing was given Axis repair bunkers-especially in larger games.
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3rdCondor Offline
Donator
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Posts: 1536


« Reply #9 on: January 19, 2010, 11:18:53 pm »

I like the current system but I do like my idea of making the bergtiger whatever it's called able to heal armored units in the game with a limited number of repair uses say 4. So a player can use the tiger to heal 4 units and then it's done. Other than my idea, i prefer the current system.
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wildsolus Offline
Donator
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Posts: 807


« Reply #10 on: January 19, 2010, 11:22:55 pm »

I like the current system but I do like my idea of making the bergtiger whatever it's called able to heal armored units in the game with a limited number of repair uses say 4

use all 4 on double jagd/kt companies
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Leafedge Offline
EIR Veteran
Posts: 270


« Reply #11 on: January 20, 2010, 12:03:51 am »

OMG doesn't have the old repair system. It is similar though. Closer to the old system than it is here. Which is one of the reasons I prefer OMG right now.

As for the old repair system being axis biased...Yes and no. The old repairing was armour company biased. Vet 3 armour engineers had crazy fast repair. Tack the old OBM onto that and things got insane. The old OBM in general was cool.

No, the fact that a tank could fight while it was repairing was not unrealistic. There was a reason nobody did this, and it was the same reason it didn't happen in real life. The repair team would get killed. Very rarely would you see combat repairs in the old system, and usually when you did, it was an accident. It just wasn't viable. Your engies/pios would be immediately shot and killed.

My biggest problem with the new system is precisely why most people like it: it limits the importance of skill - which is another way of saying you don't actually have to kill units, as long as you fight them, it is all good. The good players knew the difference between how to drive something off and how to actually kill it. With the current system, the two are really the same, and a large aspect of the game...where 90% of my fun was, is gone. OMG has the same problem...but not nearly as bad  Undecided

RIP old EiR  Cry
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Silver1Wolf2 Offline
EIR Veteran
Posts: 83



« Reply #12 on: January 20, 2010, 02:47:27 am »

The old system was better because it made things actually interesting because it balanced the insane amount of allied Armour  on the field by letting you repair MORE THAN ONCE your axis Armored units. At current the axis needs somewhat important investments in munitions for their tanks not to be one shot weapons, true their tanks are painfully superior to allied tanks but to be honest.... 3-4 M10s to one Panther or Tiger doesn't bode well for the axis (and I've actually seen such) and if you add the fact that Stags tend to penetrate the frontal armour of a panzer 4 the repair issue skyrockets in importance (I've not played one single game without seeing at least one stag).

At present low level players and their armored units will get trashed by allies because of the new system because only one axis doctrine has a t3 or t4 which lets your repair kits be used twice... sorry to say this guys but if I gotta do this crap much longer I will ask for the same of allied triage centers (mobile/temporary triage centers instead of permanent ones), that way you can have as much fun as the axis players do.

If the old system was reinstated the solution for the Bergtiger would be a simple one: NOT INCLUDE IT, just have vanilla grens be able to repair at a very,very low rate with the option for a upgrade to bring them up to the level of sapper/pios/engis.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #13 on: January 20, 2010, 03:08:19 am »

Repair kits are good.  Old system sucked for balance.

Wear and tear is crap.

Looking forward to the day where we can have retreat from vehicles.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #14 on: January 20, 2010, 03:30:27 am »

The current repair system isn't perfect (the old one was even less so) and still has room for improvement of course.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #15 on: January 20, 2010, 03:36:27 am »

OMG doesn't have the old repair system. It is similar though. Closer to the old system than it is here. Which is one of the reasons I prefer OMG right now.

Just ment generally, like old system = units repairing, new system = purchasable repairs.




"I think you just kinda like being a big fish in a small pond two.  Roll Eyes"

Theres many reasons why i prefer omg, and its all due to it being closer to veir. Being the big fish is the gay part of it, when i tell them how to balance they just make noob counter arguements Tongue
« Last Edit: January 20, 2010, 03:41:05 am by Two » Logged
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #16 on: January 20, 2010, 03:39:40 am »

OMG is light years away from vEIR when it comes to how they balance and design things to be honest.
(EIRR is arguably closer, except on some levels)
« Last Edit: January 20, 2010, 03:48:47 am by Unkn0wn » Logged
Two Offline
EIR Veteran
Posts: 2079


« Reply #17 on: January 20, 2010, 03:51:35 am »

Id post to say your wrong but i doubt youd like me posting all the reasons why omg is so much better Tongue
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #18 on: January 20, 2010, 03:56:04 am »

Well the argument wasn't 'OMG is better', that's entirely subjective so no point in discussing that here.
Your argument was it's 'so much closer' to vEIR which is absolutely false in a lot of ways. Also it's a common human mistake to regard as everything being always better 'in the old days'. (When in fact, I was there from the start mind you, it really wasn't)
« Last Edit: January 20, 2010, 04:01:12 am by Unkn0wn » Logged
Two Offline
EIR Veteran
Posts: 2079


« Reply #19 on: January 20, 2010, 03:58:55 am »

But it doesnt just seem better, it was better.
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