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Author Topic: [Beta] Forked Road (4p)  (Read 3916 times)
0 Members and 4 Guests are viewing this topic.
overfreeze222 Offline
Content Creator
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Posts: 199


« on: February 02, 2010, 05:42:01 pm »

Something that ive put togeter over the last week or so












« Last Edit: February 04, 2010, 04:53:05 am by overfreeze222 » Logged

Never EVER not cut leave out the blood drippings on a computer case.
I did, and the Power-supply literally EXPLODED.
The most uncomprehensible post on the forums... Ever.
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #1 on: February 02, 2010, 05:43:01 pm »

Looks pretty good, needs a little bit more detail. Can we get a screenshot of the tactical map?
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #2 on: February 02, 2010, 06:33:12 pm »

Looks really nice
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
overfreeze222 Offline
Content Creator
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Posts: 199


« Reply #3 on: February 02, 2010, 06:38:22 pm »

i would upload a screnshot of the tac map... but i cant get it working ingame, could be a problem for the future :|
Logged
Tymathee Offline
Donator
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Posts: 9741



« Reply #4 on: February 02, 2010, 10:23:03 pm »

nice, needs buldings, i need something to put my hmgs in :p
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
overfreeze222 Offline
Content Creator
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Posts: 199


« Reply #5 on: February 02, 2010, 11:47:13 pm »

Mehh buildings annoy me, there to hard to place realisticly
Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #6 on: February 03, 2010, 12:33:38 am »

It'd be awesome to have at least 1 map without buildings, don't feel the need to add them...
Logged
Tymathee Offline
Donator
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Posts: 9741



« Reply #7 on: February 03, 2010, 04:00:29 am »

lol yea i know i was just messing with him. It looks good without them tbh.
Logged
overfreeze222 Offline
Content Creator
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Posts: 199


« Reply #8 on: February 04, 2010, 12:38:54 am »

could i have this added to the module as 4pBetamap or something, by someone who knows what there doing? i cant get it to work in game :\
Logged
overfreeze222 Offline
Content Creator
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Posts: 199


« Reply #9 on: February 04, 2010, 04:54:03 am »

Looks pretty good, needs a little bit more detail. Can we get a screenshot of the tactical map?

if u want to see the sctors, i can post up a screenshot of those
Logged
CafeMilani Offline
Aloha
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Posts: 2994



« Reply #10 on: February 04, 2010, 07:38:12 am »

yes please
Logged

davidf78 Offline
Community Mapper
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Posts: 93


« Reply #11 on: February 04, 2010, 10:31:17 am »

could i have this added to the module as 4pBetamap or something, by someone who knows what there doing? i cant get it to work in game :\

make sure you are packing the SGA file right. the directori should be Scenarios/mp/yourmapfiiles.
create a new forlder somewhere in your documents that read: forked road/scenarios/mp/(mapfile go in here)
Logged
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