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Terminology and Reserve's Questions
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Topic: Terminology and Reserve's Questions (Read 6654 times)
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Vockner
EIR Regular
Posts: 48
Terminology and Reserve's Questions
«
on:
February 04, 2010, 02:09:37 pm »
What’s the proper terminology to use when referring to my Units? For starters, is each Call In considered a Unit or a Squad or a Company or just a Call In?
What’s my entire collection of Call Ins called? Are they my Company or my Battalion?
My impressions are that your entire collection of Units is your Battalion. Each Call In is just that… a Call In. And each individual Unit is simply a Unit.
Is that all correct?
When creating my Battalion, I understand MPs, MU, Fuel… and that I can only have a limited point value of Armor, Support and Infantry.
I noticed a 10/10 Reserve number though. I couldn’t figure out how to allocate Reserves in any way. Are there units specifically designed as Reserves, and I simply didn’t notice them? Or is there a way to allocate units to a Reserve pool or something?
Thanks in advance…
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Terminology and Reserve's Questions
«
Reply #1 on:
February 04, 2010, 02:12:45 pm »
Terminology is whatever you choose to call them.
I say "call ins" and "company".
And the reserve points are a generic pool which points are used from when your normal complement of "infantry" "armor" "support" etc. are used up.
ex. When your infantry availability runs out, you'll start drawing from the reserve pool. then when teh reserve pool is gone units will start costing PPs to field.
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Griffith
EIR Veteran
Posts: 94
Re: Terminology and Reserve's Questions
«
Reply #2 on:
February 04, 2010, 02:14:15 pm »
Whenever you buy a unit it costs part of your allocation of whatever unit type it is. EG buying volks takes some infantry spots, buying storms will take more. You can go over your allocation and it begins to take from reserve. This allows you some flexibility if you want to have more of a givin unit type.
Most people just call their overall "battalion" a their Company and yeah call ins are just call ins units are just units
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Terminology and Reserve's Questions
«
Reply #3 on:
February 04, 2010, 02:16:55 pm »
Squad/Unit - the individual unit, such as an ATG, infantry squad or tank.
Call-in/Platoon - a group of units or squads that you call on at once. Platoons are generally specialised/geared to doing some sort of specific task and kept between 8-12 popcap. Tanks and vehicles generally form their platoons on their own. Your starting platoon, however, should be 24-25 popcap and be able to basically do anything
.
Company/Battalion - your entire army that you field to battle. Use all of your resources when building it - there is no bonus in-game for not using up all your resources.
Reserve pool - groundfire explained it.
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Vockner
EIR Regular
Posts: 48
Re: Terminology and Reserve's Questions
«
Reply #4 on:
February 04, 2010, 02:17:20 pm »
Ahh ok I see. So that's why I got some negative numbers in my Infantry pool for example?... because it was dipping into the Reserves pool?
So basically I have 10 'anything' points to use.
Thanks!
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Terminology and Reserve's Questions
«
Reply #5 on:
February 04, 2010, 02:36:39 pm »
Well i peoples terminology if different.
this is mine
First call in = Core
When im going to call in something on i always say these on vent to my team
"Im bringing on Anti Infantry" (Which covers all infantry)
"Im bringing on some AT" (Which covers Atguns/Handheld AT)
When im callin' in any Tanks i will individually say what they on vent to my team e.g.
"Bringing on a p4"
And always call out if you planning on bringing on a Mortar or HMG. So your teammates dont bringing the same as you do and have a support spam that is not mobile
If im going to call in a heavy tank always call out before you click the button so your team mates dont also bring on a heavy tank. shout on vent telling your teammates that your planning on bringing in a heavy, wait for your teammates to confirm that your doing it, than click the button
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Nevergetsputonlistguy767
Vockner
EIR Regular
Posts: 48
Re: Terminology and Reserve's Questions
«
Reply #6 on:
February 04, 2010, 02:38:28 pm »
Gotcha Demon. Thanks for the info.
It will take awhile for the terms to come naturally to me.
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Terminology and Reserve's Questions
«
Reply #7 on:
February 04, 2010, 02:45:35 pm »
Its Very good to get it down, You will help your team-mates out immensely if they also use this kind of system, you will be spending more time micro your units and coordinating attacks beforehand, rather than wondering what your team-mate brings out and THAN planning, wasting crucial seconds when your stuff comes in, the battlefield might have already changed than and you lost your chance of counters.
Its such a big help because you can focus on the Front and you wont need to look what your teammates bringing on the field, he would of already told you.
And if you lose a support weapon, tank, mortar, shout that to.
And get with a group of people that you enjoy playing with.
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Vockner
EIR Regular
Posts: 48
Re: Terminology and Reserve's Questions
«
Reply #8 on:
February 04, 2010, 02:49:28 pm »
So far I've played one and only one game.
If I were yelling out every time I lost a Unit, you would've heard nothing but my voice saying "Inf Down... Mortar Down... Inf Down... Halftrack Down... More Inf Down..."
for about 3.5 minutes... then just silence. Cause I ran out of units.
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Terminology and Reserve's Questions
«
Reply #9 on:
February 04, 2010, 02:54:12 pm »
And its good practice. you'll learn, just need a hella lot more games and to learn how to conserve your troops but also be aggresive player.
everyone starts of like it, loosing everything in a very short time. and its fun keeping vet and babying it, but it doesnt win games.
aaah my first year of playing EIRR.....
Demon767: W/L 20-120. Known for retreating his vet 3 Fallschirmjagers from a smoke barrages.
LOL
but it all comes with experience.
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Vockner
EIR Regular
Posts: 48
Re: Terminology and Reserve's Questions
«
Reply #10 on:
February 04, 2010, 03:00:03 pm »
Dude!.. Smoke IS scary!
Being Agressive... that will be my downfall. vCoH, I'm way too conservative.
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gamesguy2
Honoured Member
Posts: 2238
Re: Terminology and Reserve's Questions
«
Reply #11 on:
February 04, 2010, 05:05:31 pm »
They're all dudes.
Mortar dudes, MG dudes, clown car dudes, etc.
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Lai
Propaganda Minister
Posts: 3060
Re: Terminology and Reserve's Questions
«
Reply #12 on:
February 04, 2010, 05:39:50 pm »
I call battalion, call-ins, units, whatever as "muscle". Sometimes when speaking swedish I say "kött" (=meat).
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Baine
Steven Spielberg
Posts: 3713
Re: Terminology and Reserve's Questions
«
Reply #13 on:
February 05, 2010, 08:14:32 am »
Quote from: Lai on February 04, 2010, 05:39:50 pm
I call battalion, call-ins, units, whatever as "muscle". Sometimes when speaking swedish I say "kött" (=meat).
What your swedish, i imagined you being a mysterious homeless that appears sometimes by accident and lives by poetry.
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Malevolence
Donator
Posts: 1871
Re: Terminology and Reserve's Questions
«
Reply #14 on:
February 05, 2010, 10:13:23 am »
Squads, dudes, squads of dudes, add adjectives to taste.
Volks or riflemen without upgrades tend to just get called "recrew", also.
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