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New idea for bergertiger
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Topic: New idea for bergertiger (Read 6336 times)
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LeoPhone
Honoured Member
Posts: 0
New idea for bergertiger
«
on:
February 23, 2010, 04:35:33 am »
i just got an awesome idea about how to use the bergertiger.
in Blitzkrieg mod you can salvage wrecks with the berger for munitions.
now what if we use this munition gathering bergertiger to actually give you munitions ingame.
then, you can give only the vehicles you want a repair ability on top of the normal ability to repair at the cost of munitions.
someone else also had the idea to have the bergertiger an aura around him that repairs, but this system will only cause it to camp at spawn.
however, this system could work fine if the berger first needs to go to the frontline to gather munitions. it is really slow, so keep driving it back and forward wont work.
so i suggest:
have the PE the ability to buy the bergertiger as it is in BKmod. it could be a reward or doctrine vehicle.
its abilities: 1: salvage wrecks for munitions
2: aura of repair for "number of minutes" at the cost of "number of munis"
idk how slow the bergertiger is right now, maybe it should be made a bit slower if it is too fast driving.
and should he be able to stop his aura of repair ability whenever he wants?
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Baine
Steven Spielberg
Posts: 3713
Re: New idea for bergertiger
«
Reply #1 on:
February 23, 2010, 04:36:40 am »
Not really a good idea for the gameplay. No thanks!
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LeoPhone
Honoured Member
Posts: 0
Re: New idea for bergertiger
«
Reply #2 on:
February 23, 2010, 04:38:36 am »
why not? it might be even better than the current repair system, give the other armies the ability to salvage wrecks with engineers and have the vehicles repair cost munis ingame.
it doesnt recover dead vehicles, so the thing everyone did not want is gone.
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Baine
Steven Spielberg
Posts: 3713
Re: New idea for bergertiger
«
Reply #3 on:
February 23, 2010, 05:52:00 am »
The thing that everyone did not want is mass pio/engineer spam to repair. If they have to gather resources first its still crap.
No resource gathering.
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LeoPhone
Honoured Member
Posts: 0
Re: New idea for bergertiger
«
Reply #4 on:
February 23, 2010, 06:17:19 am »
but this isnt the main repair. its a little extra repair PE can get for all its vehicles
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Vockner
EIR Regular
Posts: 48
Re: New idea for bergertiger
«
Reply #5 on:
February 23, 2010, 07:02:17 am »
Eliminate the Gathering aspect.
Have it start the game with a 160 second (or some realistic time) repair aura that is 'toggleable' on/off.
So what if it becomes a spawn camper? Caliopes (and others) do that now anyways... fire and run back to spawn. If the damaged vehicle has to take its time to make its way all the way back to the spawn, then it seems like a fair tradeoff.
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LeoPhone
Honoured Member
Posts: 0
Re: New idea for bergertiger
«
Reply #6 on:
February 23, 2010, 07:06:19 am »
only calliopes needs to move up to get into range. bergertiger doesnt. the damaged vehicle just drives to the berger.
and i dont know if that timer thing is possible, or at least to start and stop it.
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Vockner
EIR Regular
Posts: 48
Re: New idea for bergertiger
«
Reply #7 on:
February 23, 2010, 07:21:14 am »
Cali doesnt have to move up too far to fire. And its not really a slow moving vehicle.
I don't know how the coding and such works. Perhaps it could have a 'set up' like AB medics? So you could set it up, which begins the 'timer' then unset it to stop the timer?
I'm sure someone smarter than I am could come up with a reason/tactic requiring it to move more toward the frontlines.
Personally, I think the amount of repairs/heals available on the battelfield should be very limited, as it makes the immediate conflict more unrealistic. As such, im not a fan of the BT in general.
Perhaps remove the Repair ability from the PE Jagdpanther, and make the BT able only to repair the KT. Make it repair faster than the normal repair ability and give it the ability to do slightly more repairs than the Repair Ability.
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MonthlyMayhem
EIR Veteran
Posts: 164
Re: New idea for bergertiger
«
Reply #8 on:
February 23, 2010, 08:27:31 am »
No extra repair please. It'll just make tanks that much harder to kill, especially the super heavies. There'll be a lot of complaints probably, if that happens.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: New idea for bergertiger
«
Reply #9 on:
February 23, 2010, 08:51:16 am »
Cali speed - 4
Tiger speed - 4
You sure the cali isn't a slow vehicle?
Even though the cali camps at it's spawn(like the stuka, or the neb, or priest, or hummel) there's one thing about artillery that you forget... It's useless. Back in vEiR, with the tons of support weapons and stuff, artillery was great.. But in today's tank-infested enviroment? Arty isn't something you should be relying on.
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Two
EIR Veteran
Posts: 2079
Re: New idea for bergertiger
«
Reply #10 on:
February 23, 2010, 08:57:22 am »
With a main gun it will pwn, can kill inf/hold back tanks and fire on anything that pulls back from it.
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Quote
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LCII^Bun-Bun
Donator
Posts: 159
Re: New idea for bergertiger
«
Reply #11 on:
February 23, 2010, 09:00:24 am »
Thank god we are not talking about normal artillery, but the calliope, the one epic artillery that not only makes dodging it impossible, but delivers it's payload in seconds (traveltime wise) and in 1 complete wave, not like... boom... half an hour later, oh, another shell!, has good armored protection, is usually buffed by a lot of the Armor docterine bonusses, rapes tanks (those rockets are bitches) has good recharge time and has insane accuracy vs infantry!
Yep, I would take 1 cally over 2 nebels imho (as long as it is with my axis company :p ) thus my hope that they are gonna have the Panzerwerfer halftrack as reward unit.
I don't say the calliope is t3h 3pic almighty.
But it is sure as hell one of the better artillery's, tbh, I've seen 1 cally once cost us a 3 v 3 game we were winning from the start, just because non of my teammates would help me hunting it down so it survived the whole game (a countraire to howitzers or nebels it can relocate quick and safe and can't be recrewed)
It practicly raped a p4 I just called on the field, was busy for 3 sec with infantry, cally hits from halfway across the map: vet 3 pak dead, vet 3 puma I just repped down to 5% health, p4 down to half health (oh, and a 4 man squad KCH down to 1 guy, brand new, called it in together with the p4) (yes, it was a vetted cally and I agree it was pretty damn lucky, but I don't see a nebel do that kind of damage vs tanks, nor any other artillery except maybe walking stuka's, which are crap vs infantry.
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Tymathee
Donator
Posts: 9741
Re: New idea for bergertiger
«
Reply #12 on:
February 23, 2010, 09:13:55 am »
Quote from: Mysthalin on February 23, 2010, 08:51:16 am
Cali speed - 4
Tiger speed - 4
You sure the cali isn't a slow vehicle?
Even though the cali camps at it's spawn(like the stuka, or the neb, or priest, or hummel) there's one thing about artillery that you forget... It's useless. Back in vEiR, with the tons of support weapons and stuff, artillery was great.. But in today's tank-infested enviroment? Arty isn't something you should be relying on.
artillery is still needed at times, especially in 3v3's and 4v4's against a lot of infantry or support weapons.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
LeoPhone
Honoured Member
Posts: 0
Re: New idea for bergertiger
«
Reply #13 on:
February 23, 2010, 11:55:05 am »
deeeeeeraaaaail
Logged
Vockner
EIR Regular
Posts: 48
Re: New idea for bergertiger
«
Reply #14 on:
February 23, 2010, 12:48:02 pm »
Quote from: Mysthalin on February 23, 2010, 08:51:16 am
Cali speed - 4
Tiger speed - 4
You sure the cali isn't a slow vehicle?
Throw out as many numbers as you want... theres no way you can say that the Cali is 'slow' getting into a prime firing position, delivering its payload, then running back to spawn point. Ok, she 'drives' slow, but thats it.
Id guess that at least 90% of the time, when firing, the Cali isnt in the opponents LoS. You hear it firing... see the incoming rockets... then by the time you can react, she's long gone. Yes. The Cali is NOT a slow vehicle.
Thats my perception regardless of what the actual numbers may be. If thats cause im the fail and just suck at reacting, so be it.
Logged
Vockner
EIR Regular
Posts: 48
Re: New idea for bergertiger
«
Reply #15 on:
February 23, 2010, 12:48:40 pm »
Quote from: LeoPhone on February 23, 2010, 11:55:05 am
deeeeeeraaaaail
Sorry Leo...
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: New idea for bergertiger
«
Reply #16 on:
February 23, 2010, 01:04:17 pm »
So... you're saying that a bergetiger, which has the same speed as the calli, would be any less "speedy" at recovering wrecks from the FOW, where it can't even be seen?
Either way - the current repair system is quite fine as it is. If the berge would make a re-appearence, I think the best it could be is a heavy-duty engineering vehicle that removes tanktraps/hedgerows while building tanktraps, barb wire and roadblocks of it's own. That and a meatshield.
Logged
Vockner
EIR Regular
Posts: 48
Re: New idea for bergertiger
«
Reply #17 on:
February 23, 2010, 01:23:31 pm »
Quote from: Mysthalin on February 23, 2010, 01:04:17 pm
So... you're saying that a bergetiger, which has the same speed as the calli, would be any less "speedy" at recovering wrecks from the FOW, where it can't even be seen?
Nope, im not saying that at all. Not sure where you got that from. But yes, the BT would take a lot longer to recover a wreck then the Calli would be at firing its payload. But thats irrevelant to what I said. All I said was the Calli "isnt a slow moving vehicle". You've inferred quite a bit from that line alone.
I agree with your statment about Artillery in general. But someone mentioned the BT would just be a spawn camper... my intent was to show that there are other units that do that as well, thus looking at that as a product of a change to the BT shouldnt be a huge factor. The Calli being a prime example of this where it Moves up... Fires... moves back close to Spawn.
Quote from: Mysthalin on February 23, 2010, 01:04:17 pm
Either way - the current repair system is quite fine as it is. If the berge would make a re-appearence, I think the best it could be is a heavy-duty engineering vehicle that removes tanktraps/hedgerows while building tanktraps, barb wire and roadblocks of it's own. That and a meatshield.
I completely agree. I don't think the BT should be able to recover or harvest or shoot fireballs out of its arse. I was simply looking for a way to make it useful within the confines of the 'real' BT's use without blowing up the balance of EiR. I wouldn't use one regardless of how its implemented.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: New idea for bergertiger
«
Reply #18 on:
February 23, 2010, 02:35:22 pm »
Heh fine.
I don't know why we even SHOULD look for uses for the berge.. I mean, just because it's model is there doesn't mean we have to use it.
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Vockner
EIR Regular
Posts: 48
Re: New idea for bergertiger
«
Reply #19 on:
February 23, 2010, 03:09:23 pm »
^^ True. imho, it doesnt seem to fit what EiR 'is'.
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