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Author Topic: 3 snips in ht - abuse?  (Read 8478 times)
0 Members and 7 Guests are viewing this topic.
sheffer Offline
EIR Veteran
Posts: 593



« on: February 24, 2010, 11:52:55 am »

Hi guys
3 wh snips on a field with ht. yes, allies lost a players, but we hold gren blob succefully until that bad guys starts working with blob.
What do u think? IMO its abuse, player focus just on his snipers on a field and crash a game.

http://www.filefront.com/15671795/3%20snips%20abuse.rar
http://slil.ru/28700079

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Senseless and ruthless.
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #1 on: February 24, 2010, 11:58:58 am »

uhhgg, someone else wanna take this one?

Baine, I see you watching  Grin
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #2 on: February 24, 2010, 11:59:59 am »

Haha, yeah I'm just watching the replay right now Tongue
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Two Offline
EIR Veteran
Posts: 2079


« Reply #3 on: February 24, 2010, 12:05:04 pm »

I thought only 1 sniper could fit in a ht tbh
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #4 on: February 24, 2010, 12:08:46 pm »

Mh, i don't think it is an abuse, just creativity and thats a lot of resources in that ht. You just need a tank to kill it.

But i wasn't aware of that its possible. Will have an mod look into.
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Tymathee Offline
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Posts: 9741



« Reply #5 on: February 24, 2010, 12:11:02 pm »

if you want to bring 3 snipers on at once, why not let them? I dont find it abuse.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #6 on: February 24, 2010, 12:18:06 pm »

if you want to bring 3 snipers on at once, why not let them? I dont find it abuse.

It's not about 3 snipers at once, but 3 snipers in 1 ht, drive somwhere, unload, 3 kills, load, drive somewhere else, unload, 3 kills, etc.

Pretty effective but it is only good in bigger scale battles.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #7 on: February 24, 2010, 12:27:20 pm »

It's not abuse - it's an annoying tactic, but not abuse.
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BaleWolf Offline
Donator
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Posts: 147


« Reply #8 on: February 24, 2010, 12:32:55 pm »

It's not like they can shoot while in it like the bren carrier sniper. It's really not that big of a threat, just use a tank and laugh when you blow it up and run over the snipers.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #9 on: February 24, 2010, 12:36:00 pm »

Pray to god you never play against pudding bro
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #10 on: February 24, 2010, 12:37:15 pm »

that was not big threath until they start follow a blob. with them blob is unstopable
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #11 on: February 24, 2010, 12:38:46 pm »

Artillery?
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #12 on: February 24, 2010, 12:40:16 pm »

use vehicles, not infantry vs snipers
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #13 on: February 24, 2010, 12:41:20 pm »

vechicles vs 3-4 grens with shreks?
i have no offmap artyllery
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #14 on: February 24, 2010, 12:44:23 pm »

It's called kiting.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #15 on: February 24, 2010, 12:44:42 pm »

mg suppression. mortars
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #16 on: February 24, 2010, 12:51:21 pm »

mg cool weapon against blob until 3 snips kill it in 1 sec
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #17 on: February 24, 2010, 01:05:32 pm »

WELL MR! Thats a 21 Pop Call in that costs 600 Munitions. a Massive chunk of one players munitions is in 1 Half track. If someone wants to waste that much munitions on a fragile unit let them. you be surprised when you kill them and all they could kill is a few men. SHreks blob is not at all hard and considering your saying there all shreks he has NO anti infantry to counter you.

If you believe that its not counter able than your sorely mistaken buddy. Infantry is very easily counterable.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #18 on: February 24, 2010, 01:17:11 pm »

Button and FOO. Keep the Captain out of sight though Tongue

This will be no problem once offmaps come in.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #19 on: February 24, 2010, 01:25:27 pm »

May I suggest 2 greyhounds and 3 jeeps? The first 2 scout out what would be the best way to get to those snipers without being shrecked while the third one is kept in reserve to detect the snipers if they jump out of the HT. Ask your ally to use 2 shermans to kite the shrek blob away.
Go kill the sniper HT. And there you go - the snipers, and the shrekblob are both dead!

Now, you'll say you need a teammate to do this : this is a team game, so play as a team. Don't forget they need 2 players to have the shrek blob with the sniper HT, as well.
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