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Attack and Defend
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Topic: Attack and Defend (Read 6541 times)
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Malgoroth
Donator
Posts: 960
Attack and Defend
«
on:
February 25, 2010, 02:19:36 am »
I remember back in the old days when after a battle.. a little bulletin would pop up on the website and explain in dramatic terms the outcome. Who won, how costly the battle was, etc. It was something like... "After a hard fought battle, the forces of the 6th blah, 31st blah, and 88th blah over came the allied blah blah blah. It was a close conflict with heavy losses on both sides but in the end, the Axis prevailed". That shit was awesome. Also awesome was giving your companies numbers. Like 66th Defensive, or 74th Blitzkrieg.
I say we bring that shit back. As well as the old attack and defend. It was cool tailoring your company to either mode and actually feeling like you were fighting for a purpose. I remember winning the battles that put the axis back on the attack. It was epic as shit and really added to the feel of the game. It felt like real persistence. Not just units and vet, but a war as a whole. The new war map minimizes this feeling. Mostly it's R+ and ME that do this. How about... after one side has blunted the other sides attack, you do ME or R+ till one side achieves a certain number of wins above the other. Then the winning side is back on the offensive.
Juuust something to think about after doctrines are in and the launcher gets a face-lift
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Attack and Defend
«
Reply #1 on:
February 25, 2010, 02:40:00 am »
I agree fully on everything.
you shouldnt be able to choose what mode you fight in. it should all be determined by the war map. that gives the feel of, as Mal stated, persistencey and nostalgia that you are infact part of the war.
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Eternal
EIR Veteran
Posts: 70
Re: Attack and Defend
«
Reply #2 on:
February 25, 2010, 03:48:13 am »
+1
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Tymathee
Donator
Posts: 9741
Re: Attack and Defend
«
Reply #3 on:
February 25, 2010, 04:09:15 am »
Quote from: Demon767 on February 25, 2010, 02:40:00 am
I agree fully on everything.
you shouldnt be able to choose what mode you fight in. it should all be determined by the war map. that gives the feel of, as Mal stated, persistencey and nostalgia that you are infact part of the war.
i think that's how its going to be. Just gie it time, remember we're in Beta not fully released.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Heartmann
Officer of Kindness
Posts: 1776
Re: Attack and Defend
«
Reply #4 on:
February 25, 2010, 04:28:51 am »
I thought i put a post here but, anyway just wanted to sayt that I hope it does come back !! That would be awsome!
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Quote from: EIRRMod on December 24, 2012, 04:19:41 pm
In the basement getting drunk.
Quote from: tank130 on March 31, 2013, 08:55:36 am
It's not really creepy until I show up.............
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EliteGren
EIR Veteran
Posts: 6106
Re: Attack and Defend
«
Reply #5 on:
February 25, 2010, 05:08:20 am »
It's planned for the news page in the launcher.
The new warmap is also planned for 009 or so, which should make the war as a whole more important.
«
Last Edit: February 25, 2010, 05:10:26 am by EliteGren
»
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Vockner
EIR Regular
Posts: 48
Re: Attack and Defend
«
Reply #6 on:
February 25, 2010, 10:45:18 am »
Never saw that stuff... but sounds awesome.
Logged
"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of bullshit."
- General George Patton Jr
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Tymathee
Donator
Posts: 9741
Re: Attack and Defend
«
Reply #7 on:
February 25, 2010, 11:21:22 am »
in the mean time...how about a a bonus for playing atk/def? cuz atm r+ & me seems more fun (but the atk/def game i played last night was just awesome, non stop action)
Also, I think instead of having an option for allied attack or axis attack, there's just a button that says "Attack/Defend" and you click that and the game randomly picks who attacks and defends. Might be more fun that way for the mean time.
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LCII^Bun-Bun
Donator
Posts: 159
Re: Attack and Defend
«
Reply #8 on:
February 25, 2010, 12:36:22 pm »
Quote from: Tymathee on February 25, 2010, 11:21:22 am
in the mean time...how about a a bonus for playing atk/def? cuz atm r+ & me seems more fun (but the atk/def game i played last night was just awesome, non stop action)
Also, I think instead of having an option for allied attack or axis attack, there's just a button that says "Attack/Defend" and you click that and the game randomly picks who attacks and defends. Might be more fun that way for the mean time.
That is what they have at the moment! it's the magic lets turn it around button! every time you click Axis Attack, the allies attack, however, every time you click Allied Attack, the Axis have to wait 4 min! It's magic I tell you! MAGIC!
Still, yes, I support this idea, cause personally I dislike R+ and ME gets boring after a while, should also make "weirder" tactics possible.
Logged
Might not be MY Doctirine, but it's so damn close I'll TAKE IT!
CrazyWR
EIR Veteran
Posts: 3616
Re: Attack and Defend
«
Reply #9 on:
February 25, 2010, 01:53:28 pm »
I too support random attack/defend mode.
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
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NightRain
EIR Veteran
Posts: 3908
Re: Attack and Defend
«
Reply #10 on:
February 25, 2010, 01:55:43 pm »
Quote from: CrazyWR on February 25, 2010, 01:53:28 pm
I too support random attack/defend mode.
+1
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Mysthalin
Tired King of Stats
Posts: 9028
Re: Attack and Defend
«
Reply #11 on:
February 25, 2010, 02:47:16 pm »
Yeah, remove Allies attack/axis attack and make a new mode Attack/Defend with equal chances on both sides to defend.
Logged
Malgoroth
Donator
Posts: 960
Re: Attack and Defend
«
Reply #12 on:
February 25, 2010, 03:54:51 pm »
How would you tailor a company when you don't know if you're going to attack or defend? They are two very different things. I say bring back attack and defend the way it was with R+ and ME being the decider on who's going to attack or defend in the next... umm... "phase" I guess. Random attack/defend would be an interesting new game mode though.
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Tymathee
Donator
Posts: 9741
Re: Attack and Defend
«
Reply #13 on:
February 25, 2010, 08:11:07 pm »
Quote from: Malgoroth on February 25, 2010, 03:54:51 pm
How would you tailor a company when you don't know if you're going to attack or defend? They are two very different things. I say bring back attack and defend the way it was with R+ and ME being the decider on who's going to attack or defend in the next... umm... "phase" I guess. Random attack/defend would be an interesting new game mode though.
well, you could alwyas not have a full on 25 pop start and have say it split up into 2 separate ones, sou can pick n choose
Logged
bbsmith
The Brain and Muscle
Posts: 2778
Re: Attack and Defend
«
Reply #14 on:
February 25, 2010, 08:12:02 pm »
I used to do that before M/E came out. But I don't feel there's a reason to anymore.
Logged
Quote from: aloha622 on March 28, 2010, 07:11:18 pm
prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
I win.
Quote from: aloha622 on March 28, 2010, 07:30:53 pm
k u win.
Malgoroth
Donator
Posts: 960
Re: Attack and Defend
«
Reply #15 on:
February 26, 2010, 12:20:56 am »
Quote from: Tymathee on February 25, 2010, 08:11:07 pm
well, you could alwyas not have a full on 25 pop start and have say it split up into 2 separate ones, sou can pick n choose
I mean tailor your entire company. A company dedicated to defense, and a company dedicated to offense.
You're replay inspired me btw. Brought back all those warm and fuzzy feelings when I first played EiR.
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Attack and Defend
«
Reply #16 on:
February 26, 2010, 02:07:40 pm »
Quote from: Malgoroth on February 26, 2010, 12:20:56 am
Quote from: Tymathee on February 25, 2010, 08:11:07 pm
well, you could alwyas not have a full on 25 pop start and have say it split up into 2 separate ones, sou can pick n choose
I mean tailor your entire company. A company dedicated to defense, and a company dedicated to offense.
You're replay inspired me btw. Brought back all those warm and fuzzy feelings when I first played EiR.
You can do this now.
I think you just want the 4 minute setup time tbh...
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Malgoroth
Donator
Posts: 960
Re: Attack and Defend
«
Reply #17 on:
February 26, 2010, 03:47:32 pm »
..Yes... I want the four minute setup time. What the hell did you think I was getting at with wanting the attack/defend mode made more prominent? Four minutes to set up a defense, and four minutes with your team to plan an attack. That's the whole idea, silly. That in conjunction with my other suggestions would really improve the "peresistency" feel of the mod imho.
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jackmccrack
EIR Veteran
Posts: 2484
Re: Attack and Defend
«
Reply #18 on:
February 26, 2010, 03:48:03 pm »
I think four minutes is too long.
Logged
Let's talk about PIATs in a car.
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Attack and Defend
«
Reply #19 on:
February 26, 2010, 03:53:30 pm »
Uhhuh, ok, plan for an attack.
More like,
Player 1: "ill go this way, everybody follow me. Bring some minesweepers"
Player 2: "ok"
Player 3: "I hear a tank that will probably not be there anymore when we come on map"
*wait for 3 1/2 minutes in silence*
fun fun
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