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Author Topic: Engineers/Tank Hunters Patch  (Read 4969 times)
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« on: February 25, 2010, 02:52:11 am »

Tank Hunters


Royal Engineers


Expect the patch sometime Friday to Saturday.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #1 on: February 25, 2010, 03:56:57 am »

haha! how awesome you got the exact same idea as i had about how to use the bergetiger!

awesome patch, really fast too
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Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #2 on: February 25, 2010, 04:24:20 am »

Im so psyked for lufftwaffe if the TH doc is this cool I WANNNTTT !! Cheesy Real nice work guys! hope the others will drop inn snhortly (say that in a sense i understand that i will take time Cheesy but we can always hope Cheesy )
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Baine Offline
Steven Spielberg
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« Reply #3 on: February 25, 2010, 04:56:32 am »

One question: Royal Engineers - Hold the Line
What does +30s Def for Enemies mean exactly?
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #4 on: February 25, 2010, 04:59:15 am »

It's like Fatherland fortification, the enemy arrives 30 seconds later.
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Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
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Posts: 702



« Reply #5 on: February 25, 2010, 05:02:57 am »

what was that "mark target" again ?
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #6 on: February 25, 2010, 05:05:57 am »

The unit gains +20% incoming accuracy and is visible in FoW.
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kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
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Posts: 702



« Reply #7 on: February 25, 2010, 05:22:17 am »

thx.


and  what  about the  buffs  from  comand  tanks?
is IST CT   only  for  Inf AT  spec?
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #8 on: February 25, 2010, 07:44:12 am »

I dont really like the fact that armor needs to use munitions to purchase "mark target" on it's flimsy jeeps and tank destroyers, when Tank Hunter doctrine gets an ability that at the push of a button, all allied tanks on the field become targeted and visible.

Please explicate because it sounds like all this would do is that it reduces the micro involved of clicking each individual unit to mark them and fight at the same time. Tank hunters hit their super button and everything auto has incomming 20% acc.

Im just sayin', the TH version sounds a shit ton better than the Armor version.

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LeoPhone Offline
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« Reply #9 on: February 25, 2010, 07:46:11 am »

but axis is OP, and the allied one doesnt cost PP/SP to use
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #10 on: February 25, 2010, 07:57:33 am »

The allied one costs munitions and is on rather fragile platforms. Just be thankful it's not on Recon sections anymore. :p
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gamesguy2 Offline
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Posts: 2238


« Reply #11 on: February 25, 2010, 04:04:45 pm »

I dont really like the fact that armor needs to use munitions to purchase "mark target" on it's flimsy jeeps and tank destroyers, when Tank Hunter doctrine gets an ability that at the push of a button, all allied tanks on the field become targeted and visible.

Please explicate because it sounds like all this would do is that it reduces the micro involved of clicking each individual unit to mark them and fight at the same time. Tank hunters hit their super button and everything auto has incomming 20% acc.

Im just sayin', the TH version sounds a shit ton better than the Armor version.



Armor mark target can be used on all units.   The TH one only affects enemy tanks.

That's a pretty huge difference, AT weapons generally do not miss tanks(not light vehicles, tanks) all that often.   Probably only useful with shreks.

Although I'm not in favor of being able to instantly see all the allied tanks in the fow with one button.    Then again, MI/Recon run does the same but reveals all units.
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #12 on: February 26, 2010, 02:12:10 am »

Sorry I didn't realized that was an old version of Tank Hunters. Up to date image added.
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #13 on: February 26, 2010, 02:14:37 am »

The Armor one is amazing. Its really micro intensive but you can mark up to 2 units at a time. Its actually a lot better to Mark infantry than to Mark tanks.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #14 on: February 26, 2010, 03:16:27 am »

yeah that shit is the sauce bro

freakin

the jeep actually hits and kills stuff when its firing on shit thats been marked
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Let's talk about PIATs in a car.
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #15 on: February 27, 2010, 08:13:12 am »

Why is that engineer T2 defenders of dunkirk only very very little different from the T3 defensive positions from Defensive?
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #16 on: February 27, 2010, 02:43:50 pm »

Used to be different, but I decided to make them similar since they both had the same purpose.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #17 on: February 27, 2010, 02:58:52 pm »

Yeah but is it really that different to make the one thing a T2 and the other a T3?
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #18 on: February 27, 2010, 03:08:00 pm »

The T3 is incoming accuracy and it also effects units like the MG42, Gren and KCH. Who can stack that with medkits while in buildings.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #19 on: February 27, 2010, 03:09:34 pm »

What about FTFL being a T2 for Def and T3 for RE?
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