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Author Topic: A new idea on vet  (Read 2616 times)
0 Members and 2 Guests are viewing this topic.
Tymathee Offline
Donator
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Posts: 9741



« on: March 02, 2010, 12:09:59 am »

How about instead of having huge bonuses per level (25%, 15% etc)

you cut it down to 5% or w/e and have it build up per level.

Example

Rolfes are

vet 1 20% rec acc
vet 2 15% acc sticky range
vet 3 10% health, dmg 20%, rec supp 20%

so another way to do it would be

vet 1 5% rec acc, 3.75% acc, 2.5% health, 5% rec supp
vet 2 5% rec acc, 3.75% acc, 2.5% health, 5% rec supp +10 sticky range
vet 3 10% rec acc, 7.5 acc, 5% health, 10% rec supp
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #1 on: March 02, 2010, 05:04:31 am »

How about instead of having huge bonuses per level (25%, 15% etc)

you cut it down to 5% or w/e and have it build up per level.

Example

Rolfes are

vet 1 20% rec acc
vet 2 15% acc sticky range
vet 3 10% health, dmg 20%, rec supp 20%

so another way to do it would be

vet 1 5% rec acc, 3.75% acc, 2.5% health, 5% rec supp
vet 2 5% rec acc, 3.75% acc, 2.5% health, 5% rec supp +10 sticky range
vet 3 10% rec acc, 7.5 acc, 5% health, 10% rec supp

Yeah right, i think everyone of the devs would be happy to have their work tripled  Roll Eyes
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #2 on: March 02, 2010, 05:20:03 am »

That's not how we decided to go with doing buffs in EIR. A long time ago during early discussions, it was decided that we would do singular big things instead of little changes.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #3 on: March 02, 2010, 06:59:38 am »

Yet that makes units OP.
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #4 on: March 02, 2010, 08:04:09 am »

Yet that makes units OP.
1.025*1.025*1.05 = 1.1032

1.1032 > 1.10

So, in all actuality, these changes would add up to be bigger ;p.
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