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Author Topic: [CW] Commando Unit  (Read 20713 times)
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Sharpshooter824 Offline
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Posts: 775


« Reply #60 on: May 11, 2010, 05:14:13 pm »

560 MP in vCoH, the most expensive infantry unit in vCoH lol.
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Rawr
Dragon2008 Offline
EIR Veteran
Posts: 355



« Reply #61 on: May 11, 2010, 05:52:56 pm »

The thing about this suggestion is that mandos have never had the option to come with stens or not. Ranger/ Airborne/Storms came with this option. So why should they now? If you start changing one element of a unit other people are going to start complaining and asking for the samething on other units. Or asking for new units to cover a role which another unit can't.

Look at these stupid new units (Airborne rifles with option to buy bars, Mando sniper with 2 men instead of one. Yes I know no cloak. American officer, Terror officer. Assualt Pios) not them all but jus some. I want to know when this is going to stop. I know someone in the coming weeks/months will ask for another new unit or an existing unit to be changed in certain element.

Examples:

"I want KCH to be able to not come with MP44's as standed and av option to buy shreks"
"I suggest a new unit called Assault Airborne with thompsons plus satchels n nades"

The idea of commandos been able to av option to buy stens or not is a good idea on paper but a totally different thing in practice. This whole issue revols around balance.

Like I sed above once someone suggests and get something new other people are going to start asking why can't this doctrine av that kind of option. This is main reason why this idea is been suggested cos of Airborne getting rifles with bar as new unit.
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Smokaz Offline
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« Reply #62 on: May 11, 2010, 05:56:20 pm »

I want a six man kch squad with fireup and double shreks. Mooom, I want it.

-_-
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Armfelt Offline
EIR Veteran
Posts: 453



« Reply #63 on: May 11, 2010, 06:08:06 pm »

I guess that if units get a choice to change equipment, than the cost would be higher than if it wasn't optional.
What I wan't is a price reduction of the SMG commandos, if it were so that SMGs were optional, then it would be suitable to stay at 165 or whatever it is.

Commandos already have a bunch of doctrinal units, I don't see the need of an optional rifle-mando-squad. But if people says that they are needed for balance, so sure. I would like to see a stronger commando doctrine overall.
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DarkSoldierX Offline
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« Reply #64 on: May 11, 2010, 07:07:39 pm »

Commandos don't need rifles. Let them just have lower cost. Thats their problem.
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Mysthalin Offline
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« Reply #65 on: May 11, 2010, 11:54:48 pm »

Commandos don't need rifles. Let them just have lower cost. Thats their problem.

They definitely do need rifles. I've not seen a commando company that actually uses commandos in ages - it's just far more beneficial to buy bren tommies and give them all the buffs. The few times I did see commandos on the field they were taking too much damage from even rifle volks at short range - and with the modifiers against PE soldier armour commandos become an absolutely obsolete unit to field.

If commandos were given the option to buy the SMGs, and were purchasable with just rifles - it would grant the brits a nice and capable grenade/democharge platform that you can actually afford to use. The prospect of spam? Not a particularly compelling one - with 3 infantry pool, you'll buy at most 8-10 commando squads and will already be enjoying negative pool. Besides - they cost 350 manpower to field. Rangers - those cost 330 MP. Airborne cost 280 MP. Have you seen many grenade-bearing-only ranger and airborne companies? I've tried an airborne coy that builds entirely on grenades : ended up being one unhappy customer - it simply doesn't work any more.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #66 on: May 12, 2010, 12:51:46 am »

For the price I was thinking something similar of Airborne Riflemen. 280 manpower. When British infantry section is only 255. Its not a huge price increase when you can drop them from gliders, have demos and handgrenades on them.

Would Pool value be 2 or 3?

SMG Commandos are way too expensive as they are. At MAX you can run 4 and you'll be lacking AT and weapon upgrades- TOTALLY
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nated0g Offline
EIR Veteran
Posts: 90


« Reply #67 on: May 28, 2010, 11:42:33 am »

I think the idea was thrown around before. I have previously suggested using Royal Marine Commandoes as troops for Commandos. Basically, a tommy squad that has been reskins or Commandos with a green beret. Give them rifles and the options to buy greandes. 

In short, A tommy-commando hybrid that doesnt require a new model.
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rifle87654 Offline
EIR Veteran
Posts: 1107


« Reply #68 on: May 28, 2010, 08:42:29 pm »

560 MP in vCoH, the most expensive infantry unit in vCoH lol.
No, only 510.
The glider costs 50.
If I'm not wrong.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #69 on: May 29, 2010, 01:26:56 am »

I think the idea was thrown around before. I have previously suggested using Royal Marine Commandoes as troops for Commandos. Basically, a tommy squad that has been reskins or Commandos with a green beret. Give them rifles and the options to buy greandes. 

In short, A tommy-commando hybrid that doesnt require a new model.


maybe to give a leader sten?
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panzerman Offline
EIR Veteran
Posts: 689


« Reply #70 on: May 29, 2010, 02:08:19 am »

sounds interesting...

give em smoke as well and maybe demolishion charges
but leave leader with just rifle. or pistol lol!
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Warfreak166 Offline
EIR Veteran
Posts: 94


« Reply #71 on: June 10, 2010, 03:43:11 pm »

*ehem*

commandos die easily and have really small armour
it takes one shot from a tank to kill almost an entire commando piat squad
tru that commandos dont need a commando riflemen but they need alot of loving
they need a price decrease cuz i barely have anymore support units due to commandos
tertrach and jeep is nothing compared to being able to drop 57 mm anti tank gun
commando radio men are pretty useless
commando sinper, altho they come in a 2 man squad, they still die pretty quick and HAVE NO CLOAK
ppl say commandos dont need loving cuz of their smoke ability WELL THIS SMOKE ABILITY is only active like how many seconds 20 to 30?? its only good for retreating them safely . . . .COMMANDOS DIE EASILY
and the commando doctrine needs more commando buffs then other random stuff cuz the only commando buff there is, is the Red Devils yet its not enough compared to other doctrines

also som1 told me commandos is the worst doctrine there is

nuff said

http://forums.europeinruins.com/index.php?topic=15238.0

WHY DONT WE GET A MEDIC
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EliteGren Offline
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Posts: 6106


« Reply #72 on: June 10, 2010, 04:01:42 pm »

Because you have a CCS and a CCS buff in the doctrine.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #73 on: June 10, 2010, 04:17:06 pm »

*ehem*

commandos die easily and have really small armour
it takes one shot from a tank to kill almost an entire commando piat squad
tru that commandos dont need a commando riflemen but they need alot of loving
they need a price decrease cuz i barely have anymore support units due to commandos
tertrach and jeep is nothing compared to being able to drop 57 mm anti tank gun
commando radio men are pretty useless
commando sinper, altho they come in a 2 man squad, they still die pretty quick and HAVE NO CLOAK
ppl say commandos dont need loving cuz of their smoke ability WELL THIS SMOKE ABILITY is only active like how many seconds 20 to 30?? its only good for retreating them safely . . . .COMMANDOS DIE EASILY
and the commando doctrine needs more commando buffs then other random stuff cuz the only commando buff there is, is the Red Devils yet its not enough compared to other doctrines

also som1 told me commandos is the worst doctrine there is

nuff said

http://forums.europeinruins.com/index.php?topic=15238.0

WHY DONT WE GET A MEDIC

Sorry dude learn to play mando style. mando smoke is amazing at its ability to break suppression and make your guys invisible. Charge a mg as soon as suppression hits pop smoke and charge commandos have the highest close range dps weapon in the entire game.

The commando support weapons are amazing lets take the machine gun for example, on a normal squad its pretty much boned if anyone gets right beside it. I have seen that 1 man in a mando support squad take down an entire squad full for volks. AB can't do that.

Tetrach has the HIGHEST penetration in the game with the little john adapter. circle that panther it may be weakly armoured but its fast.

Radioman know anyone with a howitzer? Ever used a vampire? enough said

Piats are awesome, they got inf survivability. And you really have to take time learning how to use them.

Commando sniper is not a allied/axis sniper don't try to sneak him around enemy lines and take your shot. Use him like a ATG put inf infront and let him go to work.
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Warfreak166 Offline
EIR Veteran
Posts: 94


« Reply #74 on: June 11, 2010, 05:37:52 am »



Sorry dude learn to play mando style. mando smoke is amazing at its ability to break suppression and make your guys invisible. Charge a mg as soon as suppression hits pop smoke and charge commandos have the highest close range dps weapon in the entire game.

The commando support weapons are amazing lets take the machine gun for example, on a normal squad its pretty much boned if anyone gets right beside it. I have seen that 1 man in a mando support squad take down an entire squad full for volks. AB can't do that.

Tetrach has the HIGHEST penetration in the game with the little john adapter. circle that panther it may be weakly armoured but its fast.

Radioman know anyone with a howitzer? Ever used a vampire? enough said

Piats are awesome, they got inf survivability. And you really have to take time learning how to use them.

Commando sniper is not a allied/axis sniper don't try to sneak him around enemy lines and take your shot. Use him like a ATG put inf infront and let him go to work.
[/quote]


i know how to play commando style

commando mg and mortar (cept they can do smoke O_O) are pretty the same wid tommy mg and mortar and yet axis mortar still out ranges ALL

i would love to use tertrach tanks with little john adapter BUT COMMANDOS ARE SOO EXPESNIVE WID THERE AMMO COST THAT I CANT BUY EM what more UPGRADE THEM TO HAVE LITTLE JOHN ADAPTERS

Radioman sure u can use em for that but why?? wen you can use jeeps to recon the area and theres a big chance the radios can be found too

AND YES Commando PIATS are awesome I USE THEM ALOT! BUT! THEY DIE SO EASILY even my vet 2 C. Piat DIED with one shot of a vet 1 P4

and yes i can cope wid commando sniper




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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #75 on: June 11, 2010, 05:41:30 am »

died to 1 p4 shot, if thats what happened thats extremely rare, 1 our of 12 million. nothing to base balance on.
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Mysthalin Offline
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« Reply #76 on: June 11, 2010, 05:58:22 am »

Tetrarchs became obsolete the second somebody thought "durr, I better reverse from a faster tank to make it's speed irrelevant"
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Warfreak166 Offline
EIR Veteran
Posts: 94


« Reply #77 on: June 11, 2010, 09:22:26 am »

died to 1 p4 shot, if thats what happened thats extremely rare, 1 our of 12 million. nothing to base balance on.

yah it was like running to cover then BOOM theyre dead so was my other C. piat garrisond in a building
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #78 on: June 11, 2010, 09:37:02 am »

Six man Squad with Rifles no Munition cost. Steady Handgrenade and Demolision platform that can glider drop and use Smoke.

3 Infantry Pool and cost around 300 manpower.

It is awful to pay 165 munitions on weak platform that would fair better with Rifles tbh. Who ever here says "They got rifle mandos, they are called tommies *trollface*" Tommies can't come down with a glider, carry handgrenades NOR demolisions or have no suppression breaking tool. So, that is why I suggest that Commandos comes WITHOUT Stens. I mean RANGERS got the same sort of thing why can't commandos get this majestetic upgrade what they so much need?

Commandos look sexier with Lee Enfields too.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #79 on: August 06, 2010, 02:04:01 am »

bump
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