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Author Topic: American Officer - How to Fix Him  (Read 6148 times)
0 Members and 3 Guests are viewing this topic.
lionel23 Offline
Donator
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Posts: 1854


« on: March 07, 2010, 06:22:27 pm »

Okay, this guy is just the utter suck right now.  He still can't personally kill anything, he's still the single, fragile and super expensive (50 MU really?) platform that he is, and being an 'offensive' officer he just utterly fails at it.

Why does he suck, you ask?  Well for the following reason:

1. His weapon - He has a nerfed Thompson SMG that has higher reload and cooldown than the normal SMG, which prevents him from really killing and thus earning any sort of vet.

2. His 'special' offmap - You pay 50 MU for basically a one man smoke mortar that is highly fragile (one shot by tanks) and cannot be remanned.   For an offensive ability, it literally sucks.  He needs to have a flying bombing run or off-map (being US infantry and their love for artillery) to effectively support an infantry force and pose a moderate threat to tanks and vehicles.

3. Aura - Nothing on his aura really gives the soldiers he runs with anything useful for 'assaulting'.  Currently its a suppression resist and a 15% accuracy bonus... underwhelming when using assault troops (flamers which have no accuracy and SMGs which just fire enough that its not like a single shot weapon and where every shot matters).  It helps the bazooka a little and to my knowledge from what I know before is that his aura does NOT affect crewed weapons (such as ATGs, mortars, howitzers, etc).

4. Pool cost - Really, two for him?  Rangers are 4 and he's a single man that barely adds anything to the field other than a minor accuracy buff and taking 2 of em is like putting a whole ranger squad onto the field.  It's like the issue with Commandoes when they were taking LTs (before when they were 3-4) in addition to elite infantry (also being 3-4).

Ways to fix him (thru all of a mix of the bottom suggestions):

1. Adjust his pool - Make him pull from the support pool instead of Infantry, which is already tapped hard enough as is.  He's clearly not designed to 'solo' anything and shouldn't be taking up valuable pool from the bread and butter pool that is the infantry backbone.

2. Change his weapon - Give him a real SMG, or give him back his pistol if he's not to have an offensive off-map.  Axis officers can be used to decrew and rape support teams, while an American Officer has no hope of even killing an almost dead vanilla volks squad that is almost dead without being killed himself.

3. Aura - For an 'offensive' officer, he needs to provide something like the captain does for Brits.  Something either more HP, more raw damage, or something like an less incoming accuracy to reflect his leadership skills as 'keeping men alive'.

4. Change his off-map - I don't know how many times he's got to be nerfed.  He had the very useful bombing run, which was then replaced with the suicide Inspired Assault which increased his dmg and his escorts but made the already fragile rifleman turn into wet paper... and now he only gets smoke? And I've used it against the dreaded 'light AT HT' and that thing can still focus fire THROUGH the smoke and pick off your infantry!  Keep with the theme of US Infantry and just make it a more accurate 105mm support barrage, US Infantry is the people all about artillery, afterall (for the US faction).

5. Make him survivable - It was discussed he was suppose to have bodyguards so it was easier to keep him alive, and somehow this disappeared.  Compared to all the other officers, this makes him the 'worst' or weakest of the lot.


For a T2 doctrine choice, he is totally not worth the purchase and I really regret purchasing him and locking up a US infantry choice, which I think when compared to other doctrines has far less points in their pool (Being their Elite and heal both eat up 2 points out of 8, then if you want some decent artillery that isn't the crap US mortar, you got to spend another point for howizter... which leaves 5 points to get 1 tier 2 and tier 3 unlock...).  Make him worth his choice, please.  Cry
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)

sheffer Offline
EIR Veteran
Posts: 593



« Reply #1 on: March 07, 2010, 07:00:50 pm »

today  i've got vet2 for him. i think smoke is nice, usually inf reapers appears suddenly as a react for my attack and smoke is a way to keep them alive or rush an mg (mortar is to slow for that and 60mm has shot range). i using him and with mg, atg after bar rifle retreats, but if aura "does NOT affect crewed weapons"...if it will be fixed and, for example, suppression resist will be raised up to at last 30% (15% vs MG42 is not serious) i'll be happy  Smiley
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Senseless and ruthless.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #2 on: March 07, 2010, 07:07:06 pm »

Well.  Lionel. I do agree he should get his gun changed to either a normal tommy gun or his old pistol.  I do not agree with returning the offmap.  I think he should have some killing capacity since he is a t2 unlock and he can't pick up weapons like British officers and does not (should not) have an offmap. 
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #3 on: March 07, 2010, 07:10:48 pm »

Tbh I'd take the smoke barrage over FOO or defensive officer arty any day. Just as or even more reliable to kill defensive positions and it works against mobile troops too. Has the added bonus of being great for your own defensive positions. Smoke is just all around awesome
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fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #4 on: March 07, 2010, 07:17:16 pm »

Tbh I'd take the smoke barrage over FOO or defensive officer arty any day. Just as or even more reliable to kill defensive positions and it works against mobile troops too. Has the added bonus of being great for your own defensive positions. Smoke is just all around awesome

I thought the exact same thing when I heard about his off-map.  Smoke is so awesome.  Combine this with an AB player and nothing will stand in your way.  Just use smoke + RRs against tanks, smoke + flames/nades against inf/mgs, and win.  The smoke barrage actually makes me want to play infantry lol.
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shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #5 on: March 07, 2010, 07:20:40 pm »

Great minds think alike! Are you going to spam lolstickies rifles and assault rifles too?
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #6 on: March 07, 2010, 07:33:14 pm »

from talking with Lionel after his initial officer game, i got the impression that the smoke spread isnt that big.

It's by no means noob smoke, so the cluster of effectiveness might leave something to be desired.

Might as well stick with mortar smoke.

at least until the A.O.'s ability switches from IA to something alittle more useful, like FTFL. *hint* *hintidy* *hint*
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #7 on: March 07, 2010, 07:37:36 pm »

This is a case of the defensive officer being too good rather than the American officer being too weak.

Smoke barrage probably comes down too slow.  It was supposed to be half of the newbie advantage barrage but it appears the 60mm smoke has a default travel time.  I'll probably end up basing it on something else.

The AOE on it is fine, it's half of the newbie advantage barrage.
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Pak75mm Offline
EIR Veteran
Posts: 108


« Reply #8 on: March 07, 2010, 10:03:36 pm »

when i used him with TR zook blobs he was fucking cash. yeah he is fragile like most officers except wehr. But wehr doesnt provide any aura too boot unless u unlock it for defensive.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #9 on: March 07, 2010, 10:14:17 pm »

You are frikken blind!

Both american and defensive officers are utter bs. i see them taking out infantry squads with ease. Gamesguy has a replay of a defensive officer taking out 2 whole squads of Rangers. Ive got a replay of an American officer taking out two whole squads of pz grens without taking damage. The only time i was able to get him was running two squads up to him, baiting him into charging my pz grens so i could mortar my own troops and get him in the process. It worked, the first mortar got him down halfway, the pussy retreated him after that cuz he had 12 kills on him.

bottom line. there not epic superman heroes of saving private ryan.
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
lionel23 Offline
Donator
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Posts: 1854


« Reply #10 on: March 07, 2010, 10:39:57 pm »

That was most likely when he had the pistol, because with an SMG you're lucky if you even get one kill per game.  In his current state he is a crap unit, and not worth a Tier 2 unlock when he can't vet and doesn't provide a big enough bonus to troops that he is designed to assist, being assault guys for an offensive officer.
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sgMisten Offline
Donator
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Posts: 778


« Reply #11 on: March 07, 2010, 10:47:33 pm »

You are frikken blind!

Both american and defensive officers are utter bs. i see them taking out infantry squads with ease. Gamesguy has a replay of a defensive officer taking out 2 whole squads of Rangers. Ive got a replay of an American officer taking out two whole squads of pz grens without taking damage. The only time i was able to get him was running two squads up to him, baiting him into charging my pz grens so i could mortar my own troops and get him in the process. It worked, the first mortar got him down halfway, the pussy retreated him after that cuz he had 12 kills on him.

bottom line. there not epic superman heroes of saving private ryan.

Was this before or after the American Officer's crit-pistol was changed to the SMG?
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #12 on: March 07, 2010, 11:45:33 pm »

happened yesterday. please excuse my slight anger in my post
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #13 on: March 07, 2010, 11:48:33 pm »

its been like this for awhile deamon.  Roll Eyes
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #14 on: March 07, 2010, 11:51:34 pm »

i didnt say it wasnt Ground i just havent seen a balance thread on the american officer in a long while so i just deal with the pwn it brings.

you know, i dont go whining to the furoms when something is epically hard, i deal with it cuz it makes the game that much interesting.
 eg how i dealt with the american officer, it was ingenius Cheesy
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lionel23 Offline
Donator
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Posts: 1854


« Reply #15 on: March 07, 2010, 11:59:39 pm »

If you were being raped by a 'godlike' SMG Thompson officer that took that many guys to kill.... man, I can't imagine how you'd ever fight off a SMG Ranger squad...

If anything, the pistol officer was as powerful as the pak gunners before they changed his weapons, but now he just can't really do anything other than act as a free smoke barrage...
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #16 on: March 08, 2010, 12:08:18 am »

With great difficulty Lionel. But thats how it performs.

and as i said before, are they meant to be super human soldiers. or just support personnel for your infantry. Devs would need to answer this as neither of us have that info on how they are met to perform in the EIR environment.

i just seriously hope they are meant to be support personnel because seeing single man officers raping whole squads is kinda lame

i will collect replays and keep an eye on the American officer performance for now.
Defensive officer is already sold, he is extremely powerful and accurate killing squads, we have enough evidence on that already.
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pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #17 on: March 08, 2010, 12:12:09 am »

tbh, american officer should be like the LT in saving private ryan. 1 shot tigers tbh.

discuss
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Common sense is not so common after all.
gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #18 on: March 08, 2010, 12:17:47 am »

American officer is especially strong vs PGs because PG rifles get a ton of negative modifiers vs his heroic armor while the thompson does full damage to PG soldier armor.

Defensive officer is just a crit machine.
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fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #19 on: March 08, 2010, 01:29:40 am »

Great minds think alike! Are you going to spam lolstickies rifles and assault rifles too?

Haha I tried that today and my BFF got pissed at me cause it was a flop company.
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