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Author Topic: slot for vet units?  (Read 6918 times)
0 Members and 4 Guests are viewing this topic.
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #20 on: March 08, 2010, 11:43:59 pm »

We could make it cost sp to save units like that.
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Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #21 on: March 08, 2010, 11:49:49 pm »

Would they also take a chunk outta your resources, becuase if they do then you still have a problem that you will have less units on the field
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In the basement getting drunk.
It's not really creepy until I show up.............

- I've heard of being an animal in bed but...

- The phallic principle of the Navy Wink
Computer991 Offline
Donator
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Posts: 1219



« Reply #22 on: March 09, 2010, 01:10:00 am »

We could make it cost sp to save units like that.

Gtfo,bad idea,it would be even more of a pp sink Sad
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #23 on: March 09, 2010, 03:40:40 am »

We could make it cost sp to save units like that.
I like that idea Wink
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #24 on: March 09, 2010, 03:42:48 am »

I think in practice it would be used to train up a vetted company for tough battles, rather than to temporarily retire units you get bored of.

I like your thinking. Btw, new year, new Mukip vs series!
In this instance, this is when sp would increase - so, non-vetted units cost no sp, while others cost more.

The amount would be small, but definately worth the sp costs.
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LeoPhone Offline
Honoured Member
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« Reply #25 on: March 09, 2010, 03:50:26 am »

this idea might be good for noobs fighting vs stackers, but stackers are gonna abuse this much more. if you fight a good player with the idea to kill his legend unit you dont want it to just not show up.

if this idea is put in id like to see it as a battle advantage noobs get. they can replace their vet unit with a nonvet one after theyve pressed request supply.
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