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Author Topic: Question on Precision Strike and Howitzer Crews  (Read 17367 times)
0 Members and 22 Guests are viewing this topic.
Malgoroth Offline
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« Reply #40 on: March 21, 2010, 02:03:08 am »

It's damage does need to come down.  It's arty, it should be killing the infantry manning equipment, not annihilating their equipment too.  That's like saying my 105mm offmap should instant blow up 88s, nebs, and paks in one shot too.  Adding AOE would defeat the purpose of 'precision'

I thought they DID blow up nebs and paks and 88's in one shot on a direct hit. I could have sworn I've seen it before.

It's just one shell, so you need to be careful about how you balance it. The wrong nerf would make it useless.
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Mysthalin Offline
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« Reply #41 on: March 21, 2010, 02:22:01 am »

If you get hit by a 105 shell on your nebel/pak or whatever, it's likely it'll get decrewed and the next 5-6 shells will definitely kill the thing...
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Tymathee Offline
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« Reply #42 on: March 21, 2010, 04:09:36 am »

How about instead of an arty you keep the German theme of using Rockets and have a single rocket come down like a stuka shot or nebel, or even a the rocket arty rocket. Would make more sense tbh and i think it'd look good. Plus, a single nebel/stuka/rocket shot would decrew the infantry but not kill the gun.


Ooh and then u can change the current precision to the Infantry T3, make it truly precision and call it a Rail Shot Cheesy

http://en.wikipedia.org/wiki/155_mm_Howitzer_M2

or the Long Tom
« Last Edit: March 21, 2010, 04:14:31 am by Tymathee » Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Mysthalin Offline
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« Reply #43 on: March 21, 2010, 04:15:55 am »

What I would love for preci strike to be is instead of a howitzer shot - a stuka dive bomber comes in and drops two explosives(exact replica of walking stuka rockets) directly onto the target. Perhaps suppresses everything around it, to replicate the "fear factor" of the howling sirens.
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Tymathee Offline
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« Reply #44 on: March 21, 2010, 04:26:41 am »

I thought about that, it makes more sense but I dont think there's a Stuka model so I didn't bother suggesting it. Would love to see Dive bombers in COH (haha i typed Doh at first, lets u know what i think of relics job on coh)

but yea, a real precision strike sounds like a plane strike and would be epic cool.

tbh, i talways thought that precision was bad dfor blitz cuz one they're tank based so all off maps would go at AT guns, and two, they have storms, so storms can cloak in the back and then hit u when you dont realize it. Its the perfect off-map combo. You just dont see it coming.

and btw, if they really want to just leave it as is and make sure it kills the crew and leaves the gun, change the damage it does to team weapons to 0.1 and boom, done. Crew, killed, gun stays.
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wittman420 Offline
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« Reply #45 on: March 21, 2010, 10:55:50 am »

Lionel your arty does blow up paks, nebs any kind of support weapon if the shell lands  right on it, i would know yesterday i got arty dropped on me and the first shell hit my pak and it was gone,  and thats how it should be. now your  just trying to make american arty look weak. plus u get like freaking 8-9 shells landing im not sure how many but u can really do some damage with it on a good target! and PS is one shell that  has a pretty good amount of drift, It will most likely miss more than 50% of the time so i dont see yalls argument.and you can also dodge it fairly easily if u move your weapon right when the smoke comes down. This is not a weapon for killing infantry its for killing support weapons thats what its meant to do, so why all of a sudden is everyone freaking out about this ofmap?Huh
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Baine Offline
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« Reply #46 on: March 21, 2010, 11:01:12 am »

L2 build sandbags around your howitzer next time.
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lionel23 Offline
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« Reply #47 on: March 21, 2010, 11:01:34 am »

Now you're exaggerating now Wittman, 105mm don't fire 8-9 shots, and you're lucky if they even hit.  I'll double check my own howies but I'm fairly certain they never destroy things in one hit, even if its direct.  Generally it kills the crew one first and takes a 2nd to destroy the gun if it gets lucky enough to do that.

I BELIEVE howie shots are 5 or 6 rounds, and only more if you take arty fortification to get it back to 8 or 9.  Not sure on exact numbers.  But my issue with offmaps is the ability to use a free T1 to wipe out a corresponding T1 that costs a ton of resources, hence why I BELIEVE drift was put into place to stop those bikes running to the rear to spot arty pieces and dropping precision strikes on them all the time constantly.
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)

BeRzErKeR Offline
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« Reply #48 on: March 21, 2010, 11:03:25 am »

What do sandbags do?
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wittman420 Offline
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« Reply #49 on: March 21, 2010, 11:06:47 am »

Lionel do you  suffer from short term memory? It was your howitzer that blew up my pak yesterday with its first  shell when it landed right on it, i even talked  to you after the game and you  sead you saw it and we laughed about it. And it was a full health pak it was like 4 minutes in the game and lionel started with a howitzer.
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lionel23 Offline
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« Reply #50 on: March 21, 2010, 11:08:34 am »

I believe that pak was already hurt when I hit it, if it was the one on schjindel and it had already engaged what's his name's armor.  Again I'll look and pay attention next time when I go in game.
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wittman420 Offline
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« Reply #51 on: March 21, 2010, 11:11:35 am »

dude u do suffer from memory loss, i wasent even in that game i havent played shendjel in like a week or more, we were playing the new map careantan. and i know the pak wasent hurt because it never even got to engage anything cause we were only a couple minutes into the game.
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acker Offline
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« Reply #52 on: March 21, 2010, 11:14:59 am »

Howitzer deals a flat 200 damage. The Pak gun has 300 HP. There are no other modifiers, according to COH-stats (if I'm reading this correctly).
« Last Edit: March 21, 2010, 11:19:17 am by acker » Logged
wittman420 Offline
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« Reply #53 on: March 21, 2010, 11:18:43 am »

dude the shell landed right on my pak and it was gone i know what i saw, it might have taken damage somehow but i dont know how that could have happened sense it was pretty much behind my forces the hole time and the allies dident get no where near it. hey but i might be wrong, its not like percision strikes completly kill at guns if their full health so theirs no argument.
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acker Offline
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« Reply #54 on: March 21, 2010, 11:19:50 am »

I agree. This is about Howitzers and PS.
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crimsonrabbit Offline
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« Reply #55 on: March 21, 2010, 11:24:39 am »

This is true, i dont know why they blow up howitzers in one shot now, they dident use to do that. But thats no reason to start saying to take out PS just make it too where it need 2 hits or something.

This statement is just ridiculous.

It's not balanced when a tier 1 offmap utterly destroys an artillery piece that costs as much as a howitzer with no chance of escape.  

It'd be like if the 105mm support barrage magically made nebels stay still and always destroyed them.   We don't need offmaps to come and make onmap artillery useless again.
Well man, wouldn't it be better to just lower the damage output somehow to decrew howies instead of destroying it? Taking it out is little too much.
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Tymathee Offline
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« Reply #56 on: March 21, 2010, 11:36:11 am »

1. Lionel, wittman said

Lionel your arty does blow up paks, nebs any kind of support weapon if the shell lands  right on it, i would know yesterday i got arty dropped on me and the first shell hit my pak and it was gone,  and thats how it should be. now your  just trying to make american arty look weak. plus u get like freaking 8-9 shells landing im not sure how many but u can really do some damage with it on a good target! and PS is one shell that  has a pretty good amount of drift, It will most likely miss more than 50% of the time so i dont see yalls argument.and you can also dodge it fairly easily if u move your weapon right when the smoke comes down. This is not a weapon for killing infantry its for killing support weapons thats what its meant to do, so why all of a sudden is everyone freaking out about this ofmap?Huh

so don't try and be a jerk trying to instigate.

2. As an avid artillery user, an American 105 shell hitting a full health pak will destroy it outright if it hits it directly on the gun, I've seen it several times. It might be a critical shot or w/e but i've done it several times.

3. Howies are you best and worse friend. Sometimes they can be devastating, other times they'll totally miss the target you want and have a totally wasted barrage and then there's the fact that if you dont calll it in after you've called in other stuff, you're crippled for about a minute.

What do sandbags do?

Gets rid of splash damage which wont help against precision arty cuz it's a precision weapon with little splash so this quote

L2 build sandbags around your howitzer next time.

Makes no sense.

So in the end, we can all agree, that precision arty is too strong for what where it is and either needs a nerf against the gun f it's taking out howitzer's in one shot. Either that or move it to t2/t3 cuz it's more powerful than even some t2's.

howitzers are great but uh, theres no comparing an off map to an on map arty with cool down so quit that argument right there.
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Computer991 Offline
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« Reply #57 on: March 21, 2010, 12:11:39 pm »

How about instead of nerfing the precision strike,give the howie more health -__-
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wildsolus Offline
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« Reply #58 on: March 21, 2010, 12:18:41 pm »

This is true, i dont know why they blow up howitzers in one shot now, they dident use to do that. But thats no reason to start saying to take out PS just make it too where it need 2 hits or something.

This statement is just ridiculous.

It's not balanced when a tier 1 offmap utterly destroys an artillery piece that costs as much as a howitzer with no chance of escape.  

It'd be like if the 105mm support barrage magically made nebels stay still and always destroyed them.   We don't need offmaps to come and make onmap artillery useless again.
Well man, wouldn't it be better to just lower the damage output somehow to decrew howies instead of destroying it? Taking it out is little too much.

taking out stun was a little much
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CafeMilani Offline
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« Reply #59 on: March 21, 2010, 12:34:55 pm »

wheres the problem? just make precision strike *almost* kill the howither. problem solved.
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