I dont see how Bigdick can think capping at the beginning is unimportant,
Is that some kind of irony? Irony does not work in the internetz
capping at the beginning is always important. you get more pops earlier in the game than the other team
no its not very important
Defense:
pop counter starts not before opponents are on the field
its way more important to use your engies grens etc. to build defenses than running arround to cap something
u can do that later after positions are secured
Attack:
you can not cap much at all because opponents hold probably a good frontline that has to be soften or boomrushed before you can think to cap something
R-Mode:
capping does not count at all until other players are on the field
ME
spreading out units and wasting time to cap something instead of reaching good positions laying mines etc. or getting your opponent befor he can setup his stuff is much more important than spreading out your stuff before the first engagements
you can use almost dead squads after first fights to cap your territory
popcap grows extremely slow at the beginning so it does not matter if you hold just a bunch of sectors and your opponents capped their sectors from spawn
but it matters if you can get a strong hold around important aereas or setup wire/tanktraps/mines
and capping shows your opponents the unit movement of your team without even listening to fow
I think you have missed the point here.
Capping is not the most important thing at the very start of the battle, but very quickly becomes important. In order to gain more territory than your opponent, you must have control of more of the map. This is usually done by flanking and pushing back the front lines.
If the axis are able to speed right up to just outside of your spawn, and spawn buff, the front lines are now at your front door. In order to cap any territory, you must be able to push back the front lines. This is not imposable, but it takes time. During that time, the axis are getting even more pop added to the already inflated opening pop and boosting their defense. Meanwhile the allies sit at 25 pop trying to bust through the lines.
Increased speed and extra pop appears unbalanced to me. It may also explain why it is almost impossible to get a game as axis in the last 4 days. A week and a half to two weeks ago the launcher was packed.....