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Author Topic: Luft heal  (Read 4834 times)
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CafeMilani Offline
Aloha
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Posts: 2994



« on: March 22, 2010, 03:34:23 pm »

they need sth like a AB medic tbh.







(twopostingstyle ftbalance!)
« Last Edit: March 22, 2010, 03:45:18 pm by aloha622 » Logged

Smokaz Offline
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Posts: 11418



« Reply #1 on: March 22, 2010, 03:36:16 pm »

Not gonna need it if Healing Crate makes its return. All it lacked was no enemy healing and less drift.
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« Reply #2 on: March 22, 2010, 03:41:14 pm »

luft != defensive

if one want campy healing crate he could go boring campy defensive for bunkering down tbh
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SnoOp Offline
EIR Veteran
Posts: 218



« Reply #3 on: March 22, 2010, 03:43:19 pm »

LUFT SNIPER PL0X
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CafeMilani Offline
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« Reply #4 on: March 22, 2010, 03:44:29 pm »

gtfo and make your own luftwaffe thread about a pe sniper if you want to
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Smokaz Offline
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Posts: 11418



« Reply #5 on: March 22, 2010, 03:44:44 pm »

LUFT SNIPER PL0X

Pretty much the natural PE doctrine to get a sniper

In fact guys just keep pwning out ideas here cause I dont know if its complete, and the doctrine guys will skim through ideas here secretely.. (maybe)
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #6 on: March 22, 2010, 03:52:19 pm »

stuka strafing run  Grin
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #7 on: March 22, 2010, 03:53:45 pm »

pe= all about mobility (no support weapons etc.) there not really a point in getting a stationary healing crate in a 3v3 or 4v4 ( huge maps)
if you get pushed back but dropped it near the front the enemy can heal with it (sweeeet). if you dont drop it near the front but somewhere in the back it takes faar too long to move your inf back, heal, move to the front again.
if anything, AB medic should be switched with the healing crate. or give them a mobile healing unit too.
wait..im biased. oh snap
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #8 on: March 22, 2010, 04:10:19 pm »

Luftwaffe =/= standard mobile PE doctrine

If you want a better healing option, go SE and get a healing SC

P.S moved to suggestions
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #9 on: March 22, 2010, 04:23:38 pm »

Luftwaffe =/= standard mobile PE doctrine

If you want a better healing option, go SE and get a healing SC

P.S moved to suggestions

nonono thats not how it works 'if you want better healing play se'.

so for AB is was 'if you want better healing options there you go, you get a AB medic' ?

healing crate doesnt fi at all into a luft company.
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brn4meplz Offline
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« Reply #10 on: March 30, 2010, 09:30:00 am »

How did it not fit? It was healing on a doctrine that didn't have it before. Giving the options of having a crate or having nothing I'll take the crate.
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shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #11 on: March 30, 2010, 09:39:38 am »

I propse a global ability which instantly heals all inf on the field to max HP. That or stimpacks... actually screw the healing, give us stimpacks!
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #12 on: March 30, 2010, 09:46:37 am »

lol, Pe Amphetamine Shot:

Cost: 20 munitions per squad

Affect: Squad sprints everywhere, all the time with .25 regeneration per second

-50% overall squad HP
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shockcoil Offline
griefer & spammer
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« Reply #13 on: March 30, 2010, 09:50:29 am »

Hells yea! That is what PE is about
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skaffa Offline
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The very best player of one of the four factions.

« Reply #14 on: March 30, 2010, 09:59:33 am »

Falls should atleast get Medkits.

or the ability to reinforce 1 guy from the skies, coming down with a parachute.
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Armfelt Offline
EIR Veteran
Posts: 453



« Reply #15 on: March 30, 2010, 10:04:31 am »

All medicbunkers/triage centers/medic boxes should be able for enemies to use tbh Cheesy
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Jodomar Offline
EIR Veteran
Posts: 734


« Reply #16 on: March 30, 2010, 10:07:48 am »

Falls should atleast get Medkits.

or the ability to reinforce 1 guy from the skies, coming down with a parachute.

Now that would be cool seeing the guy parachute down from the sky, just saying.
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