*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 30, 2024, 11:10:08 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: [CW] Radio Triangulation  (Read 2553 times)
0 Members and 2 Guests are viewing this topic.
Armfelt Offline
EIR Veteran
Posts: 453



« on: March 24, 2010, 12:57:41 pm »

An highly visible crater emerge when putting down the radios. Is that an epic nerf or what?

(Added) Have anyone else tried to use the triangulation now and get it to work? for me this happens:
1. I paradrop the commando, when he lands a radio appears beneath him for an instant and then disappears. By then I havent even pressed any buttons except the "offmap callin".
2. I can only build 2 radios.

(got a replay of that, which i can upload. But I just wanna know if anyone got it to work?)
« Last Edit: March 24, 2010, 09:12:09 pm by Armfelt » Logged


"Well opinions are like assholes, everybody has one."
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #1 on: March 24, 2010, 01:07:33 pm »

has always been like that.
Logged

DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
Armfelt Offline
EIR Veteran
Posts: 453



« Reply #2 on: March 24, 2010, 01:36:09 pm »

If people know that someone has radio triangulation, then it take 2 sec to find out that way. The craters/mud should be removed imo.
Logged
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #3 on: March 24, 2010, 02:47:08 pm »

If people know that someone has radio triangulation, then it take 2 sec to find out that way. The craters/mud should be removed imo.

but then theyll have no way of knowing its there Wink
Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #4 on: March 24, 2010, 02:53:46 pm »

If people know that someone has radio triangulation, then it take 2 sec to find out that way. The craters/mud should be removed imo.

but then theyll have no way of knowing its there Wink

ain't that the point? D:
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Armfelt Offline
EIR Veteran
Posts: 453



« Reply #5 on: March 24, 2010, 02:55:10 pm »

lol yeah, why the camo when blowing a crater on the lawn?
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #6 on: March 24, 2010, 03:06:24 pm »

There should be a way to tell its there.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #7 on: March 24, 2010, 03:14:45 pm »

There should be a way to tell its there.

Why not a Haystack?
Logged
Armfelt Offline
EIR Veteran
Posts: 453



« Reply #8 on: March 24, 2010, 03:43:18 pm »

Why not use bikes, schwimmwagens and other traditional units to find camoflaged units/items?
This is like snipers/stormies would leave footprints...

It's a tier 3 + deal of T4 commando, their ultimate. it should be stealthy. It ain't easy to set it up as it is, especielly when opponents will learn that: "aha, that player is known for having triangulation, let's be careful".
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #9 on: March 24, 2010, 03:49:51 pm »

if you see a glider crushing down behind your lines and next some commandos that try to get the hell back to their side you can start looking at obvious places. you almost always find it.
Logged
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #10 on: March 24, 2010, 03:57:48 pm »

its actually a recon run and hes paradropped in tbh
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #11 on: March 24, 2010, 05:17:34 pm »

a seperate unit right... i forgot. wtf is the point of that?

anyway, if its a seperate unit its even easier to notice some1 placed those triangulators. normally you also see one huge square on the minimap.
Logged
Armfelt Offline
EIR Veteran
Posts: 453



« Reply #12 on: March 24, 2010, 09:14:01 pm »

Added info on the first post.
Logged
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #13 on: March 24, 2010, 09:20:07 pm »

Why not use bikes, schwimmwagens and other traditional units to find camoflaged units/items?
This is like snipers/stormies would leave footprints...

It's a tier 3 + deal of T4 commando, their ultimate. it should be stealthy. It ain't easy to set it up as it is, especielly when opponents will learn that: "aha, that player is known for having triangulation, let's be careful".

I think Storms should leave footprints...that is just brilliant!!!
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #14 on: March 24, 2010, 09:22:30 pm »

The crater is not as obvious as you would think..

Here's a tip: when you place the triangulation, place it behind hedges or obstacles so you can't see it from the regular camera angle.
Logged

tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #15 on: March 24, 2010, 09:25:24 pm »

The crater is not as obvious as you would think..

Here's a tip: when you place the triangulation, place it behind hedges or obstacles so you can't see it from the regular camera angle.

Damn that's great advice.
Now back to Storms leaving footprints.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.062 seconds with 37 queries.