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Poll
Question: Feel any problems?
I have no problem with EIR:R - 13 (13%)
Too many maps - 1 (1%)
Too many bad maps (If so, name) - 6 (6%)
Too few maps - 6 (6%)
Too few players making it hard to get games quickly - 16 (16%)
PP/TP system - 9 (9%)
Warmap system - 8 (8%)
psychological problems with seeing vet 3 dieing - 10 (10%)
Too few mods or Helpers - 6 (6%)
Too many mods or helpers - 2 (2%)
Curent Recourse system - 5 (5%)
Resources are too high/low - 8 (8%)
Ventrilo/ Microphone - 2 (2%)
Foul languge in luncher and forums - 8 (8%)
Total Voters: 41

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Author Topic: Biggest problem with EIR:R?  (Read 5726 times)
0 Members and 2 Guests are viewing this topic.
Duckordie Offline
Community Mapper
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Posts: 1687



« on: March 27, 2010, 11:43:19 am »

Biggest problem with EIR:R Huh
This is too get a overview of the community. If you like something: Ex: Maps current numbers. Then don't vote for or against. Then you are neutral.   

Please, only vote on what you feel is a problem.
Hopefully you will find/have none =)
« Last Edit: March 27, 2010, 11:47:47 am by Duckordie » Logged

^<-- Duck ™ and ©


 We need more axis players!:
nugnugx Offline
Donator
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Posts: 4051



« Reply #1 on: March 27, 2010, 11:47:08 am »

no problem ,,, the resources still could use some tweaking tho
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Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #2 on: March 27, 2010, 11:47:26 am »

I voted PP\TP lol I don't like having to play all week to have a good army, I think doctrines should be free and only have to pay for vet and offmap uses.

Obviously this isn't going to be changed, but that's fine.
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shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #3 on: March 27, 2010, 11:47:55 am »

Fuel cut is annoying, some doctrines not working is annoying, getting games can be annoying. But this is all minor, no real complaints here
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skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #4 on: March 27, 2010, 11:52:21 am »

- Too few players making it hard to get games quickly.

- Gameplay boils down to ATG walls (support walls) which are often hard to go around, everygame usually becomes a 1 front battle which becomes kinda boring. It should be easier to go around enemy positions without running into an enemy unit. It should also be easier to go around and try to cut players off by capping their sectors behind them. Right now these things are pretty damn risky and usually not the best idea, which is too bad cause thats what would be great. Going around in big numbers trapping the enemy since they cant retreat in EIR, thats what I would like to see more.
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Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #5 on: March 27, 2010, 12:02:21 pm »

- Too few Allied players making it hard to get games quickly.

- Gameplay boils down to ATG walls (support walls) which are often hard to go around, everygame usually becomes a 1 front battle which becomes kinda boring. It should be easier to go around enemy positions without running into an enemy unit. It should also be easier to go around and try to cut players off by capping their sectors behind them. Right now these things are pretty damn risky and usually not the best idea, which is too bad cause thats what would be great. Going around in big numbers trapping the enemy since they cant retreat in EIR, thats what I would like to see more.


fixed for ya.

Also, you can do the second thing, but be prepared to get the shit kicked outta your men if you do it wrong.
Maps are what make everything turn into ATG wall gun fights b/c the model map is long and thin so it's hard to find a 2vs2 that you can sneak around the side and get behind. But it's supposed to be risky. Good players are not just gonna let you sneak around the flank and no balance changes or design changes can fix that, you just gotta do it yourself.

Tbh, most people cant handle being encircled like that, which is why the maps are geared towards long and thin anyways.
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skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #6 on: March 27, 2010, 12:14:38 pm »

Its mostly the maps yep. To be able to go around you need maps with several ways into the enemies half of the map, just enough so they cant always cover everything. Thats pretty much all you need. Right now, most maps allow you to cover the entire frontline where the map is split in half, right in the middle, from the start of the game.

I have an idea to make sectors different, in such a way you might be able to cutt them off easier. Will edit my map once I have more time for it.


Tbh, most people cant handle being encircled like that, which is why the maps are geared towards long and thin anyways.

Long and thin is fine, just a little wider would be better I think. Bergen is a map I like, its long enough so you can go around from behind without being too close to enemy spawns (unlike Tanteville). The map is also not too thin so you can use the open fields to flank if you move close the the edge of the map. A bit wider would be even better imo, more intense micro and gameplay, better adapting, more moving combat etc.
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Nero3X[W] Offline
EIR Regular
Posts: 19


« Reply #7 on: March 27, 2010, 12:17:13 pm »

yeah i have psycological problem with losing my 3 vet storms  Shocked Shocked Shocked Shocked
and screwed up Tante, too large too exposed  Tongue
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kitekaze Offline
EIR Regular
Posts: 48


« Reply #8 on: March 27, 2010, 12:26:39 pm »

Too many bad maps (If so, name)
- St Come Du Mont... I absolutely hate HEDGE map, just encourage rifle sticky game.
- Any map with forest... Forest is friend of bad path-finding.

Too few players making it hard to get games quickly
- Allies is easier to play, which make less player want to explore the faction.

PP/TP system
- Lose player should get 3/4 XP or even 1/1, not half. This should encourage lose player feel less pain to quit.

Warmap system
- The PP map should get spread by 5, not 3.

Too few mods or Helpers
- More modder, to boost the game patch speed.

Current Resource system
- Each faction should have different starting resource, American should prefer more manpower while PE go for fuel....
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BeRzErKeR Offline
EIR Veteran
Posts: 266


« Reply #9 on: March 27, 2010, 12:48:51 pm »

It takes too long to level/rank up.
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Malevolence Offline
Donator
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Posts: 1871



« Reply #10 on: March 27, 2010, 12:53:16 pm »

Luncher ftw.
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Quote from: Akranadas
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #11 on: March 28, 2010, 04:07:16 am »

It seems that there are no shown problem, that effect all players. I let it be running for a few more days
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #12 on: March 28, 2010, 05:21:23 am »

Other than the fact there's too many maps by spartan(remove all of them, I say, tanteville with it's changes has hope), all of which without an exception are made for support weapon spam whores, EiRR is fine.
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C0redian Offline
EIR Regular
Posts: 47


« Reply #13 on: March 28, 2010, 06:01:02 am »

I noticed very rare bug: it's possible to loose as axis.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #14 on: March 28, 2010, 06:26:34 am »

its getting a game going, but it isnt coz there are not enough players...

would be handy though to have something saying how much allied commanders/axis commanders there are once you make new profile, so ppl can try to balance armies out.

ofcourse an automatch system or a kick button would be handy

but right now the lag is the biggest issue, you need to rehost games every time coz ppl crash once you try to RTL.
and a chat that leths you paste text etc would be great too! 
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Sach Offline
EIR Veteran
Posts: 1211


« Reply #15 on: March 28, 2010, 06:28:07 am »

too much fuel
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Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #16 on: March 28, 2010, 06:30:40 am »

My problem is aiding new players.
New players gain so much TP, they cant use it all...  Undecided
TP should be something ells. Dunno what

by the way, then are new players gonna get extra PP? Top players are already maxed out with pp and Doctrines

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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #17 on: March 28, 2010, 06:33:30 am »

they need extra troops they can buy with TPs!!!
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UnderHeavyFire Offline
EIR Veteran
Posts: 306


« Reply #18 on: March 28, 2010, 06:35:22 am »

they need extra troops they can buy with TPs!!!

I've always thought a Concript squad Advantage would be a cool idea.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #19 on: March 28, 2010, 06:44:37 am »

No wait, my problem is that ME is not the first option when a game is hosted
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