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Author Topic: IST incinedary shell  (Read 15363 times)
0 Members and 28 Guests are viewing this topic.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #40 on: March 31, 2010, 05:33:46 am »

I'd like the AVRE-size flame area thingie.
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winisez Offline
EIR Veteran
Posts: 400


« Reply #41 on: March 31, 2010, 05:40:13 am »

So basically that would manifest as an avre shell ability every 180 seconds that leaves flames on the ground afterward? , would these flames be equivalent to mortar halftrack incendiary rounds or flame nades and would it be effected by chemical fire?
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #42 on: March 31, 2010, 05:51:51 am »

it should be t3 worthy. just saying so that u wont miss this point  Smiley
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winisez Offline
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Posts: 400


« Reply #43 on: March 31, 2010, 05:54:37 am »

What ability on the list do you think would be t3 worthy Aloha? or do you have a new suggestion?
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Mysthalin Offline
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« Reply #44 on: March 31, 2010, 05:55:31 am »

I'd guess a no-initial damage flame shell that has the same burn area as the splash area of an AVRE shell would be pretty balanced and actually cool.
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winisez Offline
EIR Veteran
Posts: 400


« Reply #45 on: March 31, 2010, 05:58:48 am »

What would its burn rate be? sounds kinda iffy to me because against ATG's the IST will still get wreaked if it stops to use the ability in front of it, and if it flanked there would be no need. Knowing this the ability would only be good vs blobs, that would simply move out of it. What if it was low burn rate but suppressed too?
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Mysthalin Offline
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« Reply #46 on: March 31, 2010, 05:59:54 am »

Suppression... Mmmm.. Interesting.

I think MHT burn would be adequate.
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winisez Offline
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Posts: 400


« Reply #47 on: March 31, 2010, 06:04:02 am »

Would chemical fire affect it then? got to remember esp for this doctrine 2x t3 is going to be common imo.
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Mysthalin Offline
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« Reply #48 on: March 31, 2010, 06:05:03 am »

I don't think it should, if it will suppress. I mean, you saw what happened when your chemical fire mortar dropped into my rifles - I didn't even have a chance to press retreat and they evaporated. Only the US officers ran away at under half health.
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winisez Offline
EIR Veteran
Posts: 400


« Reply #49 on: March 31, 2010, 06:09:00 am »

You may be correct, we should lab it properly, but it certainly looked nutty. So if it was an incendiary round and caused suppression that would be enough? remember the platform is vastly inferior to the mortarhalftrack as it is much shorter range.

How about a range increase? so its like a 1 shot kinda arty thing, or is that too radical and crazy?
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #50 on: March 31, 2010, 06:27:50 am »

To me its splash is much larger than that of an Ostwind, and with its new accuracy it seems to his the vast majority of the time, while testing it could be a good idea, my initial gut reaction is OPOPOP! I guess its worth a try.

Back on topic: the t3 buff given to the IST from SE is worthless and needs to be better, hence my suggestions. So far we have had the following suggested: every shot leaves a little flamming crater, an AVRE shell that leaves a flaming area, making the area of the current shot simply larger and my total redesign of the unit.

any more ideas? any fav's? anyone think its fine currently?

Ostwind shoots more than the P4IST. so even with 40 Range the Ostwind will still be better than the P4ist until it goes into lockdown.

So there is no way i can be OP if the Ostwind is better
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Mysthalin Offline
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Posts: 9028


« Reply #51 on: March 31, 2010, 06:46:29 am »

Ostwind does 40 damage and a chance to deal 30 damage to a unit on top of that one.
The IST pretty much gibs 2-3 guys a shot.
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winisez Offline
EIR Veteran
Posts: 400


« Reply #52 on: March 31, 2010, 06:55:02 am »

To be fair every time an ostwind hits it normaly gib's a guy and damages a bunch. I guess we could try out the range 40 IST, but this is the wrong thread for it.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #53 on: March 31, 2010, 10:04:29 am »

I've used 40 range ISTs, they really shouldn't have that kind of range unless you somehow get one to vet 3.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
CafeMilani Offline
Aloha
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Posts: 2994



« Reply #54 on: March 31, 2010, 10:05:54 am »

they sould at least be able to kite stickies
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #55 on: March 31, 2010, 02:52:28 pm »

well other than that EliteGren their Useless.

i dont know any other Buff it should recieve that doesnt make it unrealistic.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #56 on: March 31, 2010, 03:02:50 pm »

slightly increase their acceleration and faster turret rotation. and increase their range by 3
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #57 on: March 31, 2010, 03:42:10 pm »

I'm tweaking the incendiary shell ability, it will have bigger burn area, less initial damage, and you can shoot through hedges(but not buildings).

Still only 30 range so we'll see how that works out.
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pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #58 on: March 31, 2010, 03:46:03 pm »

Games, how about you make it 40 range, and give it mortar incendairy barrage.

PQ
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Common sense is not so common after all.
winisez Offline
EIR Veteran
Posts: 400


« Reply #59 on: March 31, 2010, 09:55:01 pm »

I'm tweaking the incendiary shell ability, it will have bigger burn area, less initial damage, and you can shoot through hedges(but not buildings).

Still only 30 range so we'll see how that works out.

Might be worth making chemicalfire affect it too, could make it useful.
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