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Author Topic: 6p_Urban_Rails  (Read 9242 times)
0 Members and 2 Guests are viewing this topic.
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #20 on: June 26, 2010, 10:22:33 am »

i am no troll now tbfh.
Logged

DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #21 on: June 29, 2010, 03:36:19 am »

It have not moved =/
Logged

^<-- Duck ™ and ©


 We need more axis players!:
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #22 on: October 09, 2010, 03:08:31 pm »





« Last Edit: October 09, 2010, 03:10:06 pm by Duckordie » Logged
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #23 on: October 09, 2010, 03:52:39 pm »

Looks nice, cant wait to play it.
Logged

Latest Shoutcast:
EIRR Groundcast 11 "The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU (full version)

LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #24 on: October 09, 2010, 04:00:49 pm »

how does groundfire has access to community mappers forum :S
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #25 on: October 21, 2010, 06:19:54 am »

Ok... 1-2 hours and this map is ready... It will be beta, so we can play it, then change buildings to fit the map, Uran maps are hard to make
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #26 on: October 23, 2010, 06:26:51 am »

well?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #27 on: October 23, 2010, 07:00:00 am »

Well what?
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #28 on: October 09, 2011, 03:21:55 am »

I am starting again with this map if there is any interest, shall I finish it?
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #29 on: October 09, 2011, 06:05:35 am »

nice to see you're back duck. We could use some more activity in EIR Smiley

The map looks great and yes, we are always interested in more maps.
may I suggest one thing though, I see you've started working on the details in that last picture (with the church on it) but the way you do it is gonna cause quite some pathing issues. the tombstones, sandbags and also those small trees next to the road all can't be crushed by light vehicles.

It would be better to use walls close to the houses, craters or anything crushable by light vehicles for cover I think. look at the 4v4 carentan map as an example.  (although that map simply has almost no cover objects)
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skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #30 on: October 09, 2011, 09:35:06 am »

pls make it wide and long, thats the key to a good map
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Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #31 on: October 09, 2011, 10:27:09 am »

looks wide enough already imo, all the buildings and hedges also increase the feeling its big.
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