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Author Topic: 6p_Redball_Express [SP REMAKE]  (Read 19009 times)
0 Members and 11 Guests are viewing this topic.
LeoPhone Offline
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Posts: 0


« on: March 28, 2010, 03:53:35 pm »

i cant believe noone had got the idea to get this map in EiR.

anyway, here it is:  http://www.filefront.com/16400751/6p_Redball_Express.sga

still need to do the territories and minor things. please notice me if you see any issues.

« Last Edit: May 09, 2010, 10:19:22 am by LeoPhone » Logged
Tymathee Offline
Donator
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Posts: 9741



« Reply #1 on: March 28, 2010, 04:06:41 pm »

I had the idea actually, i just can't map.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #2 on: March 28, 2010, 04:56:23 pm »

Looks very nice, Id play on that
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Smokaz Offline
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Posts: 11418



« Reply #3 on: March 28, 2010, 05:33:59 pm »

Played it in vcoh, think it will adapt very well to EIRR gameplay. It's large, it has hedges, fields and haystacks. Everything the EIRR map conniseur loves.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
wittman420 Offline
EIR Veteran
Posts: 111


« Reply #4 on: March 28, 2010, 08:02:32 pm »

omg this map would be sick!!
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bayarea510 Offline
EIR Veteran
Posts: 338


« Reply #5 on: March 28, 2010, 09:04:38 pm »

I WANT TO TRY IT
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00:00:28 [Team] imnotsoisoisoi: they're noobish
00:01:07 [Team] imnotsoisoisoi: this is gonna be gg in 15 mins
...
00:28:50 [Team] RonnMercy: bring something on
00:29:04 [Team] imnotsoisoisoi: im out
00:29:05 [Team] RonnMercy: ur terrible lol
Gg in 30, half right at least
Tymathee Offline
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Posts: 9741



« Reply #6 on: March 28, 2010, 09:52:07 pm »

and a huge wonkin roada down the "middle"
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #7 on: March 28, 2010, 10:21:44 pm »

yea this map will be great in EIR
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
wildsolus Offline
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Posts: 807


« Reply #8 on: March 28, 2010, 10:26:13 pm »

hope the spawn points are even...would be a little unfair if one side has 3 start on the roads and the south starts on 1 road + 2 non road

other then that, can't wait to try it
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Tymathee Offline
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Posts: 9741



« Reply #9 on: March 29, 2010, 01:16:10 am »

hope the spawn points are even...would be a little unfair if one side has 3 start on the roads and the south starts on 1 road + 2 non road

other then that, can't wait to try it

it looks even. Two on the left side on the bottom and one on the right and on the other side its the same, from this vantage point its two on the right and one on the left.
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Nevyen Offline
Honoured Member
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Posts: 2365


« Reply #10 on: March 29, 2010, 01:39:49 am »

Warbirds did this a while ago in-fact he planned to do it for allot of the maps, but failed to do the sectoring right and never really perfected it.

There is scope i feel to actually rework allot of the single player maps from TOV as well,

they would make really great maps, if there was some selective stamping and proper sectoring involved.
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #11 on: March 29, 2010, 01:42:09 am »

I based RTC on this map  Tongue
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LeoPhone Offline
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Posts: 0


« Reply #12 on: March 29, 2010, 01:44:30 am »

about the spawns: you can see on the screenshot where the HQs(spawns) are.

top: 1 left, 2 right
bottom: 2 left, 1 right
the top does has 2 roads, but this lets the enemy also use them for flanking, and the bottom team has one horizontal road right on the bottom edge of the map.

only thing is that the top team has some tree groves all over the width of the map.

i dont think its smart to remove them, but to even it out i could place some groves/hedges on the bottom side of the map.
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Nevyen Offline
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Posts: 2365


« Reply #13 on: March 29, 2010, 01:45:27 am »

I based RTC on this map  Tongue

Unknown you know there is hight mapping in redball......

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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #14 on: March 29, 2010, 02:04:23 am »

Unknown believes the world is flat.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #15 on: March 29, 2010, 03:02:03 am »

this should be an awesome map.   I'm already thinking it will be as good as abberville.


The middle of the map is perfect for EIR, a crossroads and some city on one side, while a nice open, chateau like area on the other side will make it awesome.  Only problem i can see right now is that the North spawns will be slightly favoured into getting into the city first.
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LeoPhone Offline
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Posts: 0


« Reply #16 on: March 29, 2010, 04:12:58 am »

the north side may have an extra road, but the middle of the map is exactly on the highest part of the town. (the white part with walls around it)
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Sach Offline
EIR Veteran
Posts: 1211


« Reply #17 on: March 29, 2010, 04:22:49 am »

this should be an awesome map.   I'm already thinking it will be as good as abberville.



Shoot for the stars!!
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Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #18 on: March 29, 2010, 07:14:22 am »

What's the size?
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LeoPhone Offline
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Posts: 0


« Reply #19 on: March 29, 2010, 07:27:08 am »

576 x 280 or something.
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