Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 26, 2024, 10:45:06 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Equipment Surplus
Pages:
1
2
[
3
]
Go Down
Print
Author
Topic: Equipment Surplus (Read 12871 times)
0 Members and 3 Guests are viewing this topic.
BeRzErKeR
EIR Veteran
Posts: 266
Re: Equipment Surplus
«
Reply #40 on:
March 30, 2010, 07:49:00 pm »
Wait does nades and faust share the same cooldown timer?
Logged
Masacree
EIR Veteran
Posts: 904
Re: Equipment Surplus
«
Reply #41 on:
March 30, 2010, 07:49:34 pm »
No they don't (iirc)
Logged
Quote from: Smokaz on January 19, 2012, 02:27:37 pm
I like how this forum in turn brings out the worst in anyone
Quote from: Unkn0wn on March 03, 2012, 11:40:57 am
To err is human, to eirr is retard
Mysthalin
Tired King of Stats
Posts: 9028
Re: Equipment Surplus
«
Reply #42 on:
March 31, 2010, 05:58:56 am »
Lose a volks squad - 185 MP 60 MU.
Lose a sherman - 395 MP 240 FU.
Kind of in the clear as far as cost-efficiency goes, really.
Ok, stay there when 2-4 grenades drop on you. Just don't complain to me after your squads are gone.
I'm completely fine sitting in cover at long range against your .50 cal while it tries to suppress me as my own stug or an allied pak creeps up on you. Even if I lose a few men - it's worth it. I have tons more volks left.
I dunno, the entire part about fausts being longer range than fausts and on a different recharge?
Logged
Masacree
EIR Veteran
Posts: 904
Re: Equipment Surplus
«
Reply #43 on:
March 31, 2010, 11:34:35 am »
Quote from: Mysthalin on March 31, 2010, 05:58:56 am
Lose a volks squad - 185 MP 60 MU.
Lose a sherman - 395 MP 240 FU.
Kind of in the clear as far as cost-efficiency goes, really.
Ok, stay there when 2-4 grenades drop on you. Just don't complain to me after your squads are gone.
I'm completely fine sitting in cover at long range against your .50 cal while it tries to suppress me as my own stug or an allied pak creeps up on you. Even if I lose a few men - it's worth it. I have tons more volks left.
I dunno, the entire part about fausts being longer range than fausts and on a different recharge?
Losing 4 volks = 740 mp and 240 mu
Losing 1 sherman = 395 MP 240 FU
I can make up disproportionate numbers too!
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Equipment Surplus
«
Reply #44 on:
March 31, 2010, 11:40:58 am »
Even then, the Volks would come out to be cost efficient(though I doubt they'd all die). 240 MU is only a mere 1/9th of a person's munitions, whereas 240 FU is 1/5th.
If we consider that 1 manpower = 1 point, 1 muni = 4 points( 2000 mun to 8000 MP) and 1 FU point = 6 points (still abiding by the old 1250 FU to 8000 MP, now they'd cost even more) the sherman would be 1835 points, the volks would be 1700 points.
Either way - if you have nothing more to do than troll, then just stop posting.
Logged
CafeMilani
Aloha
Posts: 2994
Re: Equipment Surplus
«
Reply #45 on:
March 31, 2010, 12:56:06 pm »
he really want better nades onhis volksspam i guess..
Logged
Masacree
EIR Veteran
Posts: 904
Re: Equipment Surplus
«
Reply #46 on:
March 31, 2010, 01:35:03 pm »
Quote from: Mysthalin on March 31, 2010, 11:40:58 am
Even then, the Volks would come out to be cost efficient(though I doubt they'd all die). 240 MU is only a mere 1/9th of a person's munitions, whereas 240 FU is 1/5th.
If we consider that 1 manpower = 1 point, 1 muni = 4 points( 2000 mun to 8000 MP) and 1 FU point = 6 points (still abiding by the old 1250 FU to 8000 MP, now they'd cost even more) the sherman would be 1835 points, the volks would be 1700 points.
Either way - if you have nothing more to do than troll, then just stop posting.
You're undervaluing mp. Fuel and munitions have always solely served the purpose of giving you ways to kill mp. Furthermore, the axis player is down 4 capping units, while the american is only down a sherman. Obviously they're both worth different amounts at different points - if the axis player has no AT, the sherman is nearly infinitely valuable, whereas if the american had nothing to stop players from backcapping, the volks would be more valuable.
Logged
Masacree
EIR Veteran
Posts: 904
Re: Equipment Surplus
«
Reply #47 on:
March 31, 2010, 01:36:32 pm »
Quote from: aloha622 on March 31, 2010, 12:56:06 pm
he really want better nades onhis volksspam i guess..
Sorry, I want a t2 I invested in to be worth something.
But, who cares about balance and good game design after all?
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Equipment Surplus
«
Reply #48 on:
March 31, 2010, 01:48:44 pm »
I'm not undervaluing MP.
You get 8000 MP, 2000 MU and 1200 FU. The ratio of resources is 1:4:6 - therefore the points which I allocate to each are of that calibre.
Whether MU and FU are ways to kill MP is a matter of personal taste and situation - in most of my more vehicle-orientated companies, MP is the thing I try kill because I have 1000-2000 left over after I buy everything I truly want, whereas my infantry coy, for instance, is one in which I have 400 fuel floating because I want riflemen.
Thus, I simply remove the binding to situation and the room to theorycraft on "how much do you value your sherman in relation to a volks squad?" by allocating the points that I did for each of the different resources. And those points I derived from their respective initial ratios.
Alright, let's put it in a different way. Considering the most shermans you'll ever get is 6, my opponent just lost 1/6th (at the very least) in his sherman contingent. I lost a mere 4/30th, or 2/15th of my entire volks contingent(Assuming we are still discussing the issue that I see with making nades even better than they are now : a 30 volks coy of just nades and fausts).
I'm pretty certain I'm quite in the clear as far as cost-efficiency goes. Even if I lose 4 volks each time I engage a sherman(which is so unlikely I don't know WHY I'm even assuming such a situation) I'll still have 6 volksgrenadiers left over after my enemy will be out of shermans. Then my StuGs/P4s can easily roll over the remaining several AT guns and continue destroying infantry. 6 Volks squads is far more than enough for capping purposes.
And, apparently, I didn't even need to use my grenades at all. Too bad my enemy was an idiot trying to out-attrition fausted volks with shermans.
Logged
Illegal_Carrot
Global Moderator
Posts: 1068
Re: Equipment Surplus
«
Reply #49 on:
March 31, 2010, 08:09:46 pm »
Quote from: Mysthalin on March 31, 2010, 01:48:44 pm
words
A Sherman can merely repair when low on health, so that's 12 Shermans, there. Plus Armor has multiple abilities to increase the longevity of its armor further, which'll put you further in a pickle.
Shermans are 12 Pop each (10 for Cocs), but those four Volks are 20 Pop; not pop-effiecient at all.
What do you do when all your Volks are constantly getting gibbed by artillery?
What if you run into a well-placed MG/mine and get pinned? Your Volks are fish in a barrel there, and you've got a huge portion of your on-field units stuck being useless.
What do you do vs Ranger/Commando SMG spam?
You've got a decent point on paper, but I don't believe it'd be anywhere near as effective as you're making it out to be.
Logged
Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
Mysthalin
Tired King of Stats
Posts: 9028
Re: Equipment Surplus
«
Reply #50 on:
April 01, 2010, 01:18:59 am »
That's why I use a StuG/88/P4, all of which are readily available to a standard Defensive company, with StuGs cloaking - 4 fausts will make any tank retreat, and if it doesn't, it can enjoy a shell in it's face.
Too bad those 4 volks can also cap, fight infantry(rifles long range, grenades short range) and recrew support weapons. I don't see why you're constantly implying the volks spammer needs to be a complete and utter retard that does nothing but blobcharge shermans.
When all my volks get gibbed by artilery, I make sure the next batch won't be bunched up, so it doesn't happen again. Simple, really.
I'm only stuck useless for about 5 seconds until I crawl away with my 2-3 guys from the 2 squads lost. Or, even better, I crawl towards the HMG, enjoying my 0.25 recieved dmg/acc due to being pinned and nade it to death. If I popped a mine - great. I just fullfilled another of the roles my volks-spam has : human mine detectors.
I nade those rangers/mandos. Either they come close and enjoy them nades, or I shoot him to hell at range. If I'm out of grenades, spread out into seperate pieces of cover far away from each other so he has to charge the squads down one by one, taking full damage all the time. Don't underestimate the sheer destructive power of 20 volks firing - it may sound weak, when it isn't.
Logged
Pages:
1
2
[
3
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...