*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
October 03, 2022, 01:15:47 am

Login with username, password and session length

Resources

Recent posts

[September 22, 2022, 06:57:30 am]

[August 22, 2022, 05:10:35 pm]

[May 26, 2022, 10:13:22 am]

[May 22, 2022, 10:59:59 am]

[March 30, 2022, 09:50:28 am]

[March 03, 2022, 07:43:07 pm]

[February 19, 2022, 04:23:33 pm]

[February 15, 2022, 06:53:22 pm]

[February 15, 2022, 06:52:01 pm]

[November 12, 2021, 05:01:52 pm]
Pages: 1 [2] 3   Go Down
  Print  
Author Topic: Riflenade buff  (Read 14959 times)
0 Members and 1 Guest are viewing this topic.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #20 on: January 19, 2012, 09:32:51 am »

Yes and FJs also lack proper grenades.
Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
aeroblade56 Offline
Development
*
Posts: 3870



« Reply #21 on: January 19, 2012, 11:15:52 am »

Fjs since they dont have officers buffs and with ambush bonuses actually have a higher accuracy with Riflenade.
Logged

You are welcome to your opinion.

You are also welcome to be wrong.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #22 on: January 19, 2012, 11:20:20 am »

you tried them?
Logged
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #23 on: January 19, 2012, 11:21:34 am »

Set all riflenades to 1.0 dmg modiifers or higher vs all inf

they do massive dmg to 4men kch. isnt that whta you were looking for?
Logged

nikomas Offline
Shameless Perv
*
Posts: 4286



« Reply #24 on: January 19, 2012, 11:31:01 am »

Fjs since they dont have officers buffs and with ambush bonuses actually have a higher accuracy with Riflenade.

Pfffffft... they still hit jack shit really
Logged

"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
Unkn0wn Offline
No longer retired
*
Posts: 18377


« Reply #25 on: January 19, 2012, 12:22:49 pm »

I think RN are fine, maybe a little overpriced though.
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #26 on: January 19, 2012, 12:26:26 pm »

they do massive dmg to 4men kch. isnt that whta you were looking for?

This is a great example of why I can never rejoin you-know-what, and also why you should be demoted to your old fanboy scumbag position.
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #27 on: January 19, 2012, 12:27:24 pm »

 Cheesy
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #28 on: January 19, 2012, 01:09:50 pm »

I dont know... I like them being a weapon transforming an infartry squad into a mobile, albeit weaker mortar squad.

Oh, dont forget that falls can get 3x riflenades on squads to... or are you saying they should get it as an ability as well?

so they fire out 3 nades instead of 2. Then u can add in incindiary rifle nades <3
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #29 on: January 19, 2012, 01:13:25 pm »

I prefer it as a weapon, not an ability. Unless said ability can be toggled on and off to fire automatically at the same RoF as they already do. Then go ahead.

Brits are effective and different because they have different weapon types than normal.
Logged


.
.
.
.
.
.
.
.
.
.
.
RikiRude Offline
Donator
*
Posts: 4376



« Reply #30 on: January 19, 2012, 01:15:46 pm »

i like the idea of AP rifle nades, that's kind of how they were used in vcoh. with all of PEs LVs they did decent damage to vehicles. but in eirr the armor values are changed so they aren't as useful.

i think the problem is easily solved with riflenades being cheaper.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #31 on: January 19, 2012, 01:16:25 pm »

i like the idea of AP rifle nades, that's kind of how they were used in vcoh. with all of PEs LVs they did decent damage to vehicles. but in eirr the armor values are changed so they aren't as useful.

i think the problem is easily solved with riflenades being cheaper.

OR, just make them come in 3's <3
Logged
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #32 on: January 19, 2012, 01:17:13 pm »

EIRSyndrom

/thread
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #33 on: January 19, 2012, 02:09:55 pm »

EIRSyndrom

/thread

it said riflenades not ALLIED riflenades.

if you had the brainpower of a wart on bigdicks pale gothic spiked ass, youd know that the modifiers help make riflenade less effective vs airbornes and rangers as well

there's more to demeaning your position than trolling balance/design suggestions you disagree with, I dont think anyone who has played EIR and not having been a dev has a higher % of suggested changes patched in than I have


« Last Edit: January 19, 2012, 02:12:58 pm by Smokaz » Logged
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #34 on: January 19, 2012, 02:22:04 pm »

it said riflenades not ALLIED riflenades.

if you had the brainpower of a wart on bigdicks pale gothic spiked ass, youd know that the modifiers help make riflenade less effective vs airbornes and rangers as well

there's more to demeaning your position than trolling balance/design suggestions you disagree with, I dont think anyone who has played EIR and not having been a dev has a higher % of suggested changes patched in than I have


My e-peen is bigger than your e-peen.
Fixed.

(And currently true)
Logged

Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #35 on: January 19, 2012, 02:27:37 pm »

I like how this forum in turn brings out the worst in anyone
Logged
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #36 on: January 19, 2012, 02:32:35 pm »

I like how this forum in turn brings out the worst in anyone
Oh god its true.....
Logged
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3011



« Reply #37 on: January 19, 2012, 02:56:35 pm »

If not accuracy, make the damn nade projectile speed faster.

-British Grenade roflman sees enemy manz-
-Ptchfffff-
-grenade lazily wafts in the air-
-targeted squad runs in under the nades, which land 10000000000 feet behind them-
-Tommie squad runs like hell-
Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

Getting EiR:R Released on Steam

Forum Rules & Guidelines
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #38 on: January 19, 2012, 03:23:38 pm »

Accuracy stat hardly affects the performance of riflenades, the weapon would have to be reworked to a tracking projectile for it to be meaningful and that would just be stupid. It needs less scatter.
Logged
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3011



« Reply #39 on: January 19, 2012, 03:29:33 pm »

It needs less scatter.

+1  Grin Grin Grin
Logged
Pages: 1 [2] 3   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.157 seconds with 36 queries.