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Author Topic: Doctorine Ideas (Terror, AB, Artillery)  (Read 6568 times)
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NightRain Offline
EIR Veteran
Posts: 3908



« on: March 30, 2010, 05:56:24 am »

Suggestions

Terror

Falling Fear
- Axis Mortar gains Incidiary round (similar to PE Mortar HT) upgrade that costs 35 munitions and has cooldown of 300 seconds
-Nebelwerfer gains HE Missiles. Explodes in contact of ground Explode would be one of rocket artillery's. Upgrade: 50 munitions +60 seconds on Cooldown

-White phosphore Faust (Volks, KCH) upgrade 40 muns 2x Uses) Deals no damage but stuns vehicle for few seconds (T17 Stun) long waited VD For Wehrmacht. If squad carries normal faust and wp faust both fausts will be on cooldown when either one is used.


Airborne
- Assault training (15% less recieved accuracy +20 % more moving accuracy)
-Defencive training (H Cover +15% more accuracy L Cover +8% more accuracy G Cover 20% more accuracy)
-Demolition training (Airborne Squads can now buy engineer democharges and charge buildings)
-Airburst grenade (Stuns target(INFANTRY) 25 munition upgrade)
-Precise landing (Airborne landing scattering reduced 25 %)

Royal Canadian Artillery
-Campaign barrage with smoke rounds involved. (3x Shells land down and 2-3x Smoke rounds drops after the 3 shells has landed. Works like a creeping barrage except as an offmap)

Add your own suggestion/idea + discuss
« Last Edit: March 30, 2010, 08:20:06 am by NightRain » Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
CafeMilani Offline
Aloha
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Posts: 2994



« Reply #1 on: March 30, 2010, 06:52:17 am »

overpowered
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #2 on: March 30, 2010, 07:59:24 am »

overpowered

What exactly is Overpowered in this...? Point it out. Saying one word ain't a discussion. If you want to make them more neutral please say so and point out things that are OP and need to be changed.
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Unkn0wn Offline
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Posts: 18379


« Reply #3 on: March 30, 2010, 08:09:03 am »

Stop trolling aloha
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CafeMilani Offline
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Posts: 2994



« Reply #4 on: March 30, 2010, 08:12:26 am »

axis mortar incendary is op because of axis mortar range
nebelwerfer he missiles are op, no matter what they cost
if anything, pe should get that phosphor faust at a higher cost
airborne with even less recieved accuracy is simply retarded because they already have recieved accurracy modifiers which make them almost invincible on the move
defensice training: ab riflemen would kinda rape with higher accuracy
i dont like demo training just because it would be ugly
airburst upgrade is hilarious (stun any tank for 25 muni..what?)
precise landing is a nice t1
campaign barrage: is it supposed to be a super smoke ability  Huh

thats not trolling, i see those abilities and dont even have to think about them to know they are op. u know it too..
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skaffa Offline
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Posts: 3130


The very best player of one of the four factions.

« Reply #5 on: March 30, 2010, 09:24:25 am »

Falls can cloak (like Storms) in some T4(?) unlock.

Or they get Fire-Up instead of sprint.

They need to be more pro, imo, as they were in RL.

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brn4meplz Offline
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Posts: 6952


« Reply #6 on: March 30, 2010, 09:27:19 am »

Falls have a natural ambush to begin with. and it hurts.
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
skaffa Offline
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The very best player of one of the four factions.

« Reply #7 on: March 30, 2010, 09:52:32 am »

Not everyone wants to sit still in cover camping..

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shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #8 on: March 30, 2010, 09:53:28 am »

Stimpacks for luftwaffe pl0x. No seriously though that would be awesome and would add some much needed offensive power to the doctrine.
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Jodomar Offline
EIR Veteran
Posts: 734


« Reply #9 on: March 30, 2010, 10:19:30 am »

If you gave incidiary round to the axis mortar, it would have to be the same range as the mortar halftraks incidiary round or it would be op. You could only do HE missiles if it only shot like 2 rockets out of the neb. No more vehicle stuns unless you give back the stun too the t17. Assault training would probably be to op. I think an infantry stun nade on airborne would be nice if it was llike the old infantry doctrine stun nade it would not be op. I don't think Royal Canadian Artillery really needs anymore offmaps unless this would replace one of them.
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CafeMilani Offline
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« Reply #10 on: March 30, 2010, 10:28:35 am »

what are stimpacks
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Mysthalin Offline
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« Reply #11 on: March 30, 2010, 10:30:30 am »

Stimpacks for luftwaffe pl0x. No seriously though that would be awesome and would add some much needed offensive power to the doctrine.
And it's actually true : the falls in crete had gotten some sort of injection that was supposed to keep them awake for a few days and just overall hyper. In the end result they were so thirsty from the mixture entire platoons surrendered for a drop of water.
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brn4meplz Offline
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« Reply #12 on: March 30, 2010, 10:33:11 am »

the T17 stun using WP was retarded anyway. why would WP stun a tank? They used to use WP in the defensive smoke launchers of MBT's(post WW2) for clearing Infantry off of them. Thats how it should be in EiR. Imagine a Jagd or a Hetzer Popping WP rounds off itself and frying infantry near it. that'd be sexy
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Mysthalin Offline
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« Reply #13 on: March 30, 2010, 10:34:15 am »

Quote
that'd be sexy, but OP

fixed.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #14 on: March 30, 2010, 10:35:44 am »

Quote
that'd be sexy, but OP

fixed.

agreed, though i still want my tiger with its S-mine launcher to insta gib any inf nearby Tongue

Could work as a suppresion weapon tbh.
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CafeMilani Offline
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Posts: 2994



« Reply #15 on: March 30, 2010, 10:37:39 am »

if u wanna get real sweet abilities, play allies.
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deadbolt Offline
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« Reply #16 on: March 30, 2010, 01:52:13 pm »

if u wanna get real sweet abilities, play allies.

and go mandos, they are very good /LOL.
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Smokaz Offline
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Posts: 11418



« Reply #17 on: March 30, 2010, 02:22:38 pm »

I thought it was the regular keeps whining, but I kinda agree with. I've played 10-15 games on a commando account (no t4) and I was underwhelmed. Its so hard to back up your commandos with pop-effecient AT that axis respects. And I dont consider getting the tommy buffs and spamming staghounds a very interesting british strat.
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brn4meplz Offline
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Posts: 6952


« Reply #18 on: March 30, 2010, 02:29:37 pm »

They really need Commando PIAT's or the Ambush tactics T4 to do decent. Even then my commando company is high aggression/quick burnout.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #19 on: March 30, 2010, 02:30:04 pm »

I'm curious how this is solely a commandos problem and not a British problem? 
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
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