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Poll
Question: Pick 3 top spawns and 3 bottom spawns
Top: 1
Top: 2
Top: 3
Top: 4
Top: 5
------------------------------------------
Bottom: 1
Bottom: 2
Bottom: 3
Bottom: 4
Bottom: 5
Bottom: 6

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Author Topic: [POLL] Red Ball Express Spawns  (Read 3947 times)
0 Members and 2 Guests are viewing this topic.
LeoPhone Offline
Honoured Member
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Posts: 0


« on: March 30, 2010, 09:05:37 am »

alright, im not really sure how to get the spawns on the map right.

first i just went for putting the spawns at the place where the road enters the map.
but now i look at how the map actually is made, or just to prevent 2v1 fights(doesnt matter how map is) i thought maybe spawns should be different.

the spawns were
top:      1, 2, 4
bottom: 2, 3, 5

current version ingame
top:      4, 3, 2
bottom: 3, 4, 5

but what would be logic for most maps is
top:      4, 3, 2
bottom: 3, 4, 5

however this map has two areas covered by walls/hedges. both are not precisely in the middle, so to make them sort of in the middle, you can adapt spawns to
top:      5, 4, 3
bottom: 3, 5, 6




also, some walls/hedges on those two coutyards cannot be crushed becouse of height difference and movement blockers. keep that or remove?

and this is how the territories are currently. i need to improve a few thing still, but overall is this ok? (i could also go for the simple cube territories

« Last Edit: April 01, 2010, 11:38:26 am by LeoPhone » Logged
Two Offline
EIR Veteran
Posts: 2079


« Reply #1 on: March 30, 2010, 09:11:12 am »

  4   2
5
------
       6
3   5
« Last Edit: March 30, 2010, 09:15:04 am by Two » Logged




Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #2 on: March 30, 2010, 09:11:31 am »

You should go for a simple grid territory system

Starting players higher on the map (5 on top, 1 & 6 on bottom) is a bad idea.
Needlessly increases the size of spawn artillery, decreases size of the map that gets fought over and makes it easier for that player to reach the middle .
« Last Edit: March 30, 2010, 09:13:13 am by Unkn0wn » Logged
Malgoroth Offline
Donator
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Posts: 960


« Reply #3 on: March 30, 2010, 10:54:50 am »

Top needs their spawn away from that diagonal road. They would have more in the town faster cuz of it if they spawned on top of it.

At least, that's how it looks to me.
Logged
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #4 on: March 30, 2010, 12:50:36 pm »

345
123

Edit in some roads to the spawns if you need to. Everyone gets access to rapid deployment and units do move along roads in real life.

Also forces players to continuously flank to the right.
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #5 on: March 30, 2010, 12:56:50 pm »

345
123

Edit in some roads to the spawns if you need to. Everyone gets access to rapid deployment and units do move along roads in real life.

Also forces players to continuously flank to the right.

the thing is only that usually people just dont care about it and half the map gets ignored.
Logged
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #6 on: March 30, 2010, 01:00:23 pm »

The game is going to last 40 mins and people want to backcap. they WILL go for the other side of the map. Maybe not right away but they will definitely go for it
Logged
C0redian Offline
EIR Regular
Posts: 47


« Reply #7 on: April 01, 2010, 10:17:41 am »

Top 1,2,4

bottom: 3,5,6

Because right is imo better for huge battles, left is to tight.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #8 on: April 01, 2010, 11:29:47 am »

Top: 1,2,4

Bottom: 2,3,5

Evenly spread and will ensure focus in the middle with flanks.
Logged

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