*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 20, 2024, 07:24:46 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2   Go Down
  Print  
Author Topic: Custom EIR loading screen tips  (Read 8089 times)
0 Members and 5 Guests are viewing this topic.
Unkn0wn Offline
No longer retired
*
Posts: 18379


« on: April 06, 2010, 04:30:51 pm »

I figured out how to change the vCOH ones to custom EIR ones.

Now all I need is you, the community, to give me a truckload of 'tips' that can be displayed on the loading screen. These tips should be specific to EIR and mainly handle ingame aspects of the game. (Telling them to  'always make sure to spend all your resources' on the loading screen isn't going to be of much help)

A good tip for example is:
"Veterancy in EiR can be very powerful, but it can also be a crutch. Don't let the fear of losing your prized units consume your decision making process." (From Wind)

Tips can also be about certain crucial stat changes, like the repair change, that players need to know about.
They can also be witty, but most should be serious anyway.

Best tips will make it to the loading screens!
(Looking for at least 20, up to 30 or so max)
« Last Edit: April 06, 2010, 04:33:02 pm by Unkn0wn » Logged
Computer991 Offline
Donator
*
Posts: 1219



« Reply #1 on: April 06, 2010, 04:31:37 pm »

Can it have the persons name next to the tip Smiley?
Logged

Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #2 on: April 06, 2010, 04:32:05 pm »

No, sorry.
Logged
Computer991 Offline
Donator
*
Posts: 1219



« Reply #3 on: April 06, 2010, 04:41:55 pm »

Then i refuse to contribute!

nah i'mkidding


"Watch out for vehicle disablers"
Logged
Two Offline
EIR Veteran
Posts: 2079


« Reply #4 on: April 06, 2010, 04:43:08 pm »

"Make friends with the devs, they can give you free accounts."
Logged




Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Computer991 Offline
Donator
*
Posts: 1219



« Reply #5 on: April 06, 2010, 04:46:21 pm »

"Make friends with the devs, they can give you free accounts."

Genius
Logged
Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #6 on: April 06, 2010, 04:50:26 pm »

"Be prepared for attacks that cannot be blocked by buildings and hedges, Sticky bombs, grenades of all sorts and piats do not heed most obstacles.
Logged
LCII^Bun-Bun Offline
Donator
*
Posts: 159


« Reply #7 on: April 06, 2010, 05:15:25 pm »

Map control bunch:

"Map control is important, holding most sectors will give you the population advantage and can even win the game. Don't be afraid to (back)cap to cripple the enemy."

"Remember that a sector can only be captured if it has no enemy units in it: use this to your advantage by having a single unit near the corner to prevent it from being capped."

Random stuff:

"Certain support weapons like the Flak 88 and the Howitzer need to be build on site and are easily destroyed during buildtime, be sure to defend the building site properly."

"Certain weapons, like Flamers and Recoilless Rifles are not affected by smoke, use this to your advantage to battle tough infantry."

"Some units, like the Knights Cross Holders, have heroic armor: this makes them resistant to normal attacks but makes Flamers VERY effective. Use this to your advantage."

"In EiR:R you cannot use Pioneers or Engineers to repair your vehicles, the only way to do this is with the repair kit which you can buy for your vehicles"

"Repair kits can be used to repair your vehicles, however they only works once and while repairing your unit will lose it's ability to drive or fire. The repair process is impossible to cancel and will continue until your vehicle is repaired or the ability is over."


Logged


Might not be MY Doctirine, but it's so damn close I'll TAKE IT!
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #8 on: April 06, 2010, 05:36:13 pm »

Use jeeps to push superior infantry around while your weaker ones shoot them to pieces.

Use jeeps to block expensive enemy armor and trap them in the fire of your AT.

Use mortar smoke with weapons that work under its effect to negate the presence of weapons that dont while you are still able to deal damage.

Protect your sniper with a halftrack closeby to escape into if the enemy sends large amounts of bikes or jeeps.

Scout out what your enemy is fielding, listen for clues at his spawn to what his starting units are.

Steal decrewed enemy support weapons, or destroy them to deny the enemy their use.

Never repair at the front.

Always try to hit enemy repairing vehicles while they can't defend themselves.

Counter heavy tanks with superior spotting and pushing for the map to make fielding support for them harder for the opposing team.

Line of sight improves the chances of your artillery hitting what you want.

Deny the use of your cover by covering it the side faced towards the enemy with barbed wire.

Two on your team is like a woman on a pirate ship, bad luck and a Captain Decision not appreciated by the crew.


Jeeps have reversed incremental accuracy, that means it deals more damage the less actual models it is shooting at.

Units lose accuracy on the move to a varying degree, some can't fire at all.

Leave gaps in your wire to trick the enemy to walk over deployed mines, mine the face of a sandbag turned towards your enemy to trick his infantry into moving over it.

A frontal attack is never preferable to a flank.

Use light vehicles to control backcapping enemy infantry, and to protect your own backcappers.

At guns can push enemy infantry.

Infantry carrying halftracks can help your squads reach close combat without taking damage, or getting supressed.

Fireup exhausts your squad after use, and its best used for escape.

Your first units on the field should never be without anti-tank.

Learn to recognize the signs and posterboy units of the different doctrines, to help you estimate what to expect from them.
« Last Edit: April 06, 2010, 05:42:12 pm by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #9 on: April 06, 2010, 05:45:09 pm »

Vet 3 british inf is easy mode, *reading whos watching*, cough.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #10 on: April 06, 2010, 05:49:40 pm »

Filling your company with 25 pop call ins hurts your chances to win.

Always try to keep infantry in unprotected sectors to prevent backcapping.

Use attack move to destroy crew weapons (hmgs, mortars, at guns)

Do not use alt-f4 to leave a game that's in session, you can desync the game. Purposefully doing so can cause a ban.

Always use scouting units with hmgs, mortars and at guns, they improve your chances of hitting the enemy before they can hit you.

Observe, communicate and always try to back up your teamates when they ask for help, nobody likes a teammate that doesn't pay attention to whats going on.

always warn your allies where you're firing artillery so you dont hit them if they decide to rush in.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
BeRzErKeR Offline
EIR Veteran
Posts: 266


« Reply #11 on: April 06, 2010, 06:08:58 pm »

Once you've lost this game, do not rage post.
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #12 on: April 06, 2010, 06:41:24 pm »


EIRR has a lot of garbage players, don't expect anything from people you haven't played with before.



Pak88mm is the #1 threat to the rain forest by excessive toilet paper usage.

Wink

Logged
wildsolus Offline
Donator
*
Posts: 807


« Reply #13 on: April 06, 2010, 07:27:23 pm »

'Assume every rifle has a sticky'
Logged

Scream1195 Offline
EIR Regular
Posts: 7


« Reply #14 on: April 06, 2010, 08:28:16 pm »

"Never assume level 1 means noob."
Logged
arsonist123 Offline
EIR Veteran
Posts: 145


« Reply #15 on: April 06, 2010, 08:41:03 pm »

how about some

Don't get frustrated eirr has a hard learning curve-

Use the land to your advantage- At guns can shoot through hedges using attack ground.

Use the land to your advantage - Structures that do not face enemies can be opened up via taking shooting an at gun hole into the side so that your mg may face the enemy.
« Last Edit: April 06, 2010, 08:47:47 pm by arsonist123 » Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #16 on: April 06, 2010, 08:46:06 pm »

"Never use Tanks to push into a frontline. Use an infantry screen infront of your tanks to cover from unexpected AT."

"EIR has many volunteers to help you. jump in vent and look for "helper" Tagged next to their name. they are trained in every aspect of EIR and will always give you advice"
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #17 on: April 06, 2010, 11:01:31 pm »

"Never use Tanks to push into a frontline. Use an infantry screen infront of your tanks to cover from unexpected AT."
That's BS. There's situations for slow pushes like that but there's plenty more situations that call for vehicle spearheads.

"Remember map control is very important in EIR. Sometimes losing units to take and hold a map objective is acceptable. Camping in the backfield will usually result in getting shouted at by your teammates"
Logged

Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #18 on: April 06, 2010, 11:29:24 pm »

"Never use Tanks to push into a frontline. Use an infantry screen infront of your tanks to cover from unexpected AT."
That's BS. There's situations for slow pushes like that but there's plenty more situations that call for vehicle spearheads.

"Remember map control is very important in EIR. Sometimes losing units to take and hold a map objective is acceptable. Camping in the backfield will usually result in getting shouted at by your teammates"

i call yours bullshit. Tanks are the most important units on the field and should never be wasted attacking un reconed area
Logged
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #19 on: April 06, 2010, 11:36:59 pm »

"Always make sure you are at your population limit.  Having more units on the field gives a sizable advantage to your team."
Logged
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.11 seconds with 36 queries.