shockcoil
griefer & spammer
EIR Veteran Posts: 1566
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« Reply #20 on: April 06, 2010, 11:40:46 pm » |
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Tanks are also the best breakthrough unit in the game and shouldn't be wasted sitting around sniping stray inf squads. Like I said infantry pushes can be quite effective but tank pushes are equally viable because they can take a few hits while quickly bypassing enemy defences and focus down the key points (mgs if inf are cleanup or ATGs if its a pure tank push). It's just a matter of playstyle really.
In fact here's another one: "Don't be afraid to use your units. A well used vet 0 unit is often better than a vet 3 unit that is babied"
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NightRain
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« Reply #21 on: April 07, 2010, 12:42:28 am » |
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"Blobbing is not a effective tactic in Europe in Ruins"
"Did you use all the resources available...?"
"Do you have the correct account on...?"
"Healing is important, always carry some sort of medical units or medkits with your troops to keep them on the field of battle much longer"
"Flank with M10 it is meant for that job"
"Artillery...you need more than 1 piece of it"
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
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Demon767
Warmap Betatester
EIR Veteran Posts: 6190
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« Reply #22 on: April 07, 2010, 02:34:10 am » |
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You have mistaken my Quote.
Its about not using your Tanks Alone to push in. Having Infantry screen infront of your tank while both units are pushing in is viable.
you dont want to run into 2 AP round ATG's now do you.
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Generalleutnant of The Reichs Wolves Nevergetsputonlistguy767
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shockcoil
griefer & spammer
EIR Veteran Posts: 1566
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« Reply #23 on: April 07, 2010, 02:52:19 am » |
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Well yes you're right but my point still stands. Tank rushes are usefull so saying never do it is wrong. Besides if a tank runs into an ATG it can take a few hits and keep going or just back off. Inf runs into a mg and its a goner.
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CrazyWR
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« Reply #24 on: April 07, 2010, 03:27:22 am » |
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you do not need more than 1 artillery unit. Do not encourage this style of play.
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1. New tactics? it's like JAWS, first one in the water dies
RCA-land where shells fall like raindrops and the Captain is an invincible god
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shockcoil
griefer & spammer
EIR Veteran Posts: 1566
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« Reply #25 on: April 07, 2010, 03:30:12 am » |
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6 Howies are generally unnecessary and burdensome... unless you're playing against Crazy and his 4v4 stack
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LeoPhone
Honoured Member
Posts: 0
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« Reply #26 on: April 07, 2010, 04:14:29 am » |
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Well yes you're right but my point still stands. Tank rushes are usefull so saying never do it is wrong. Besides if a tank runs into an ATG it can take a few hits and keep going or just back off. Inf runs into a mg and its a goner.
just call it "scout for enemy emplacements before engaging, do not run into unexpected resistance"
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Demon767
Warmap Betatester
EIR Veteran Posts: 6190
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« Reply #27 on: April 07, 2010, 04:32:57 am » |
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i still believe using an infantry screen is an essential tactic
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deadbolt
Probably Banned
EIR Veteran Posts: 4410
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« Reply #28 on: April 07, 2010, 05:08:42 am » |
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In a stomp? Vet hunt and lololol all in their face after the game.
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DERDBERTLike Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
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Baine
Steven Spielberg
Posts: 3713
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« Reply #29 on: April 07, 2010, 06:03:42 am » |
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Don't put more than 1 squad in a building. Every building is a potential deathtrap!
Attack ground with tanks and atgs to shoot through several hedges!
Sometimes doing something totally stupid may catch your enemy off guard!
Aloha and BigDick. Do you really know that your teammates are new guys?
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rifle87654
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« Reply #30 on: April 07, 2010, 06:15:44 am » |
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Allied or Axis Attack: Don't move your units too close to the attackers entry point or you'll be raped hard by Artillary!
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hahahahahahahahahahahahahahahhahahahaha hahahahahahahahahahhahahahahahahahahaha hahahahah hahahahahahahahahahahahahahahhahahahaha hahahahahahahahahahhahahahahahahahahaha hahahahah
Does he have a problem? Anyway he's hilarious.
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Eternal
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« Reply #31 on: April 07, 2010, 07:48:31 am » |
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Always have an anti-sniper call-in in your company. Not having this can cause teammate rage.
Make sure to have enough AT for longer matches. A skilled foe will destroy or otherwise deny ATGs, making recrewing an unreliable strategy. Also, not having enough AT can cause teammate rage.
Watch your pathing! Blocking friendly vehicles WILL cause teammate rage.
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Silverstone
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« Reply #32 on: April 07, 2010, 08:26:57 am » |
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"Watch out for mines! Use a minesweeper to clear the way"
"Flame throwers do less damage to units in negative cover"
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #33 on: April 09, 2010, 09:32:21 am » |
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I need some more.
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CafeMilani
Aloha
Posts: 2994
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« Reply #34 on: April 09, 2010, 09:34:08 am » |
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"No U"
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Baine
Steven Spielberg
Posts: 3713
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« Reply #35 on: April 09, 2010, 10:04:57 am » |
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"No U"
This should be implemented as gag hint. Makes every EiR player an insider. Occurance 5%. When you attack a position be sure that you still have some units to fall back to.
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o4b
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« Reply #36 on: April 09, 2010, 10:46:57 am » |
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Don't put more than 1 squad in a building. Every building is a potential deathtrap!
In general, yes, but there are times that call for multiple squads in a building (mg rifle, flamer rifle). You have mistaken my Quote.
Its about not using your Tanks Alone to push in. Having Infantry screen infront of your tank while both units are pushing in is viable.
you dont want to run into 2 AP round ATG's now do you. Maybe this shows the difference between your play style and Davids
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Pakman 1 : Hey look a slow / dmg vehicle is coming Pakman 2: snipe him while he is trying to escape. Pakman 3 hmm the English tea taste nice from what we got from the last staghound
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #37 on: April 11, 2010, 10:19:57 am » |
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Ok, all done. These will be in soon Thanks guys
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deadbolt
Probably Banned
EIR Veteran Posts: 4410
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« Reply #38 on: April 11, 2010, 10:57:27 am » |
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" l2p "
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