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Author Topic: Wishlist for new terror!  (Read 9962 times)
0 Members and 8 Guests are viewing this topic.
Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #20 on: April 14, 2010, 04:23:36 pm »

Propaganda as a squad upgrade,

Makes them Fire faster for a little while.


Logged
CTGCurwen Offline
EIR Regular
Posts: 16


« Reply #21 on: April 14, 2010, 04:38:03 pm »

mabye you could make a propaganda bunker, which has propaganda on a cooldown for that sector?
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LCII^Bun-Bun Offline
Donator
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Posts: 159


« Reply #22 on: April 14, 2010, 04:48:19 pm »

mabye you could make a propaganda bunker, which has propaganda on a cooldown for that sector?


How bout stealing the PE vamp halftrack for the job? just give it instead of a ... thingy aura (forgot how it is called)

a buff aura (or sector wise) make it like -10% reload / cooldown, +5% accuracy, +5% damage, -25% suppresion to friendly troops and +10% reload / cooldown, (+25% suppression), -5% damage and -5% accuracy for enemy troops.

(cool sound effects would include german war speeches, yes pl0x!)
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Might not be MY Doctirine, but it's so damn close I'll TAKE IT!
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #23 on: April 14, 2010, 05:50:54 pm »

mabye you could make a propaganda bunker, which has propaganda on a cooldown for that sector?


How bout stealing the PE vamp halftrack for the job? just give it instead of a ... thingy aura (forgot how it is called)

a buff aura (or sector wise) make it like -10% reload / cooldown, +5% accuracy, +5% damage, -25% suppresion to friendly troops and +10% reload / cooldown, (+25% suppression), -5% damage and -5% accuracy for enemy troops.

(cool sound effects would include german war speeches, yes pl0x!)

in the vcoh brit campaign you had to destroy some propganda towers (caen mission) its modelled and it was also producing sounds Shocked

make it like pios build these towers, and next enemy units around the tower get supressed easier or fire slower.
Logged
Computer991 Offline
Donator
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Posts: 1219



« Reply #24 on: April 14, 2010, 07:05:59 pm »

KCH sniper?

Unknown actually suggested heroic armor for support teams as a terror T4.
+1000
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3rdCondor Offline
Donator
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Posts: 1536


« Reply #25 on: April 14, 2010, 09:24:33 pm »

Super KT with:

2x flame guns one on each side
2 main guns
"kangaroo-like" garrison in rear for infantry to fire from
V1 launch pod cooldown 300 seconds
flank speed
snipers nest on top
button ability, tank shock ability
cloak with hetzer ambush
blitzkrieg bonus
Logged

No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
Nero3X[W] Offline
EIR Regular
Posts: 19


« Reply #26 on: April 14, 2010, 09:31:21 pm »

Super KT with:

2x flame guns one on each side
2 main guns
"kangaroo-like" garrison in rear for infantry to fire from
V1 launch pod cooldown 300 seconds
flank speed
snipers nest on top
button ability, tank shock ability
cloak with hetzer ambush
blitzkrieg bonus
Turn KT into a BANEBLADE !!!!
Logged
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #27 on: April 14, 2010, 10:46:41 pm »

I suggested MP40 Volks get .4 Moving accuracy multiplier(they were .2) and then give the LMG .2 Moving accuracy multiplier allowing it to fire on the move.

Also. A choice that changes Enemies incremental call in from 6second/callin to 7/callin (from 6/12/18/24/30 into 7/14/21/28/35)
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #28 on: April 14, 2010, 10:54:08 pm »

8 man KCH squads pls.
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
winisez Offline
EIR Veteran
Posts: 400


« Reply #29 on: April 15, 2010, 12:00:27 am »

some sort of special flame thrower upgrade, maybe changes the colour to blur? extra range and damage on flammens and flame pio's would be cool, or add a flame thrower to kch squad? lacking originality but damn cool lol.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #30 on: April 15, 2010, 02:14:38 am »

German Steel

Should give its normal Armor buff and give all tanks real MG that DOES something other than just "I'm a show bb gun that fires blanks lul"
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #31 on: April 15, 2010, 06:47:20 am »

Schwartzeneger Smoke Counter

T3 Doctrine choice

All infantry have +25% accuracy and 25% reduced cooldown and reload while inside smoke cover, shooting wildly around themselves to kill those allied spamhordes.

T2 Marlbro Men

Horse-mounted KCH guys with g43 rifles, smokes a constant supply of cigarettes that gives a mortar smoke cover bonus. Comes with sprint.

T3 "I will not give up this scheisshole"

Squads reduced by two men gets -50% incoming damage and accuracy while inside stolen trenches, bunkers and houses.

T2 Men of steel

Purchasable 3 man kch squad with 2 lmg's and a kar98. Can use supression fire and cloaks in cover.

T2 Unlock Terror Transport

Unlocks a flammenwerfer HT that can fit six men inside. While infantry is garrisoned inside, HT gains +5 LOS.

T1 Goebbels special surprise

Pioneers can buy a special exploding barbed wire, that explodes when infantry come in contact with it, setting off a incendary effect that stuns infantry.

T2 Unlock "Stug Flammenwerfer"

Unlocks a stug with flammenwerfer, range between churchill croc and american croc.
« Last Edit: April 15, 2010, 06:50:03 am by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
nugnugx Offline
Donator
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Posts: 4051



« Reply #32 on: April 15, 2010, 07:11:01 am »

T4 Fuhrers Wunderwaffe

KCH can call an v1 without sound or any notification.  1 max use / 200mu
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #33 on: April 15, 2010, 08:10:50 am »

T4 - The devs.

Unlocks the dev units, including the secret stumpster greyhound. All have availability of 1 in the entire game, cost 1 MP each.
Logged

Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #34 on: April 15, 2010, 08:48:58 am »

 Inspiration   
I thought about a KCH  single man that would be inserted into other units and ad bonuses to make the unit better like you might put a KCH amongst a tank crew or in a Gren squad..

 Subversion
that would make the mini map look like your units are in a different place from there actual location and maybe counter recon runs in some way...

 Otto Skorzeny
an SS commando unit that you could choose different things for like ambush or sprint and maybe cloak not all stacking some choices would eliminate others also have a choice of weapons..

 
Logged

nugnugx Offline
Donator
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Posts: 4051



« Reply #35 on: April 15, 2010, 08:52:03 am »

Ok now this is serious


t1 - assault wehr squad unlocked

2 kch and 3 volks with mp40 in 1 squad    270mp / 120mu


or

1 kch 4 volks with mp40 in 1 squad   220mp/ 90mu
« Last Edit: April 15, 2010, 08:54:37 am by nugnugx » Logged
Tymathee Offline
Donator
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Posts: 9741



« Reply #36 on: April 15, 2010, 09:06:27 am »

not a bad idea nugnug, so the kch would be more like the leader, which tbh is more realistic. KCH are basically medal of honor winners in our military, no way you'd put a squad of them together.

only things of smokaz that made sense were his 1st one and last two

i like the barbed wire idea, except it can be more of a booby trap. Cuz infantry wont come in contact with the wire but you can have it so if they come close to it,

"Wired Booby Trap"
wire that is built with a bomb inside that automatically deonates when infantry come close
« Last Edit: April 15, 2010, 09:09:26 am by Tymathee » Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
nugnugx Offline
Donator
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Posts: 4051



« Reply #37 on: April 15, 2010, 09:10:50 am »

or

t3  fuhrers finest

1 kch 4 storms with mp44 in a squad   , storms can't cloak but whole squad gains +15% moving accuracy  -25% incoming acc and suppression

Smiley
« Last Edit: April 15, 2010, 09:13:12 am by nugnugx » Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #38 on: April 15, 2010, 09:19:15 am »

Inspiration   
I thought about a KCH  single man that would be inserted into other units and ad bonuses to make the unit better like you might put a KCH amongst a tank crew or in a Gren squad..

 Subversion
that would make the mini map look like your units are in a different place from there actual location and maybe counter recon runs in some way...

 Otto Skorzeny
an SS commando unit that you could choose different things for like ambush or sprint and maybe cloak not all stacking some choices would eliminate others also have a choice of weapons..

 

Upgradable KCH man, comes with a G43 to the grenadier squad.
Logged
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #39 on: April 15, 2010, 10:21:24 am »

lol, goofballs, all of you.
Logged

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