*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
June 27, 2025, 10:12:47 am

Login with username, password and session length

Resources

Recent posts

[June 25, 2025, 08:29:30 am]

[June 25, 2025, 05:20:13 am]

[June 25, 2025, 04:12:54 am]

[June 25, 2025, 03:29:29 am]

[June 20, 2025, 03:33:58 pm]

[June 20, 2025, 02:32:54 pm]

[June 20, 2025, 02:31:02 pm]

[December 20, 2024, 02:52:42 am]

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]
Pages: [1]   Go Down
  Print  
Author Topic: Wind up  (Read 1708 times)
0 Members and 1 Guest are viewing this topic.
nugnugx Offline
Donator
*
Posts: 4051



« on: April 15, 2010, 02:40:10 pm »

What is the function of "wind up"?
Logged

LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #1 on: April 15, 2010, 02:47:31 pm »

i thought it was some extra reload penalty after every 2 shots or something. maybe even just one shot.
Logged
Lai Offline
Propaganda Minister
*
Posts: 3060


« Reply #2 on: April 15, 2010, 02:53:20 pm »

It's the time from when gungun is identified as a target in the launcher till the stack sync-joins
Logged

CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #3 on: April 15, 2010, 03:06:26 pm »

l2p. oh u actually do, i see..

http://www.coh-stats.com/basics/windupdn.html

read and learn.
http://www.coh-stats.com/basics/
(could be interesting for many of our players btw  Cheesy)
« Last Edit: April 15, 2010, 03:09:10 pm by aloha622 » Logged

Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.04 seconds with 34 queries.