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Author Topic: RCA Wishlist  (Read 5591 times)
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Tymathee Offline
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« on: April 16, 2010, 09:27:55 am »

Thought I"d make one since everyone is neglecting it and even went back to Def.

So, any ideas?

the old doc, not totally accurate. i think this was everything i took out the ones that weren't actually in.

Quote
Sighting Experience (Recon Tommies have 10% increased sight & stealth detection)
Mortar Supercharge (Increases range on mortar team & mortar pit)
Gaging Distance (Piats and rifle nades are 10% more accurate)
Binoculars (Officers have +10 improved sight)

Forward Observation (FOO Available for purchase on LT & Captain, Victor Target available on Cpt.)
Improved Rifling (Tommy rifle range increased by 15%)
Creeping Barrage (Available for purchase)
Supercharged Rounds (Increases range on artillery pieces)
Lit up (Lt and Captain can fire flare, lights up medium area and increased incoming accuracy on enemy in radius, on cooldown)

Mobile Howitzer (Priest available for purchase)
Creeping Smoke Barrage (Grants 2 uses, max 4)
Batallion HQ (Team call-in timers reduced by 33%)
Earthshaker Barrage (4 -5 shell barrage, powerful but inaccurate, large delay between shells)

Increased Rounds (Priest fires 4 additional rounds) - adds airburst
Experienced Command (All command units start at vet 1, gain 25% faster exp and have a 30% larger aura radius)

Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Armfelt Offline
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« Reply #1 on: April 16, 2010, 10:10:44 am »

Atleast airburst barrage would be nice, or other types of schrapnel.
The sighting experience is a must to have in the re-done doctrine also.
supercharge rounds
Priest

The above written is a must atleast...

After that perhaps use HQ lorry for some sighting/sector aura buffs?
And of course infantry buffs.
The ol' stuart shotgun attack must be back!
« Last Edit: April 16, 2010, 10:21:10 am by Armfelt » Logged


"Well opinions are like assholes, everybody has one."
Tymathee Offline
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« Reply #2 on: April 16, 2010, 10:52:10 am »

the shotgun doesn't exactly fit the stuart anymore cuz you could shot gun and then fire again in about 2-3 secs.

I'd like to see some specific mortar buffs for the 2in and mortar pit.

also, one thing i took out is a AT shot from the 25 pdr (could add in priest) that'd be awesome, one powerful 250 dmg shot that penetrates all the time will mess up a tank. It'd just be tough to target cuz you'd need good LOS as it'd be a straight shot.

maybe an ability that gives caps and lt's sprint. (that + the For Ob t2 would be sweet, although  not op cuz of the exhaustion.

maybe instead of a sight/range increase on recon unit, it's able to cloak now and become a real recon unit.

rifle grenade barrage - when u purchase rifle nades, you get a barrage that fires off 10 shells (5 for each guy) into an area. or, rifle nade assault lol that'd be pretty fun.

need creeping barrage back Cheesy - could turn into off map, replace earth shaker and leave it as infantry and called it a Rail Cannon shot i forget the name of that huge Train gun that the allies had that was like 200mm

just thinking back to ap rounds. YOu could have the 25 fire a straight shell and the priest fires a barrage thats like the hummel, 4 shots, 100% penetration lowered splash.

counter-battery for the mortar pit would be excellent. It doesn't airburst, but it just fires its mortars back at it.

You can turn piats into HE rounds. It'd be either or. If you have at piats, you can't have HE, and vice versa. would be like a mini personal artillery.
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Armfelt Offline
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« Reply #3 on: April 17, 2010, 07:49:34 pm »

Ye, the stuart would be able to shoot again soon, but it ain't as good against infantry anymore, and this would be equal like the fire-PIV-ist attack, but still not mirrored.

British already have Riflegrenades, so HE piats would'nt be needed, rather an improved effect of the rifle nades.
Making mortars more efficient would be great.

Do you mean that recons would be like stormies?

Ye creeping barrage in some sort is a must.

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Tymathee Offline
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« Reply #4 on: April 17, 2010, 07:50:46 pm »

Ye, the stuart would be able to shoot again soon, but it ain't as good against infantry anymore, and this would be equal like the fire-PIV-ist attack, but still not mirrored.

British already have Riflegrenades, so HE piats would'nt be needed, rather an improved effect of the rifle nades.
Making mortars more efficient would be great.

Do you mean that recons would be like stormies?

Ye creeping barrage in some sort is a must.



Yea. They'd be like stormies, an invisible squad. Although, since they dont have mp44's or schrecks, they're not an ambush squad but a pure recon squad. Kinda like the cloaked ketten for Luft.
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Armfelt Offline
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« Reply #5 on: April 17, 2010, 07:58:16 pm »

Sure, personally I would'nt have anything against that. But since I use to have atleast 6 recons in my british battalion it could be really devastating against german support weapons and kind of being more efficient than Commandos on that task.
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Akranadas Offline
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« Reply #6 on: April 17, 2010, 08:08:53 pm »

Personally, I want to see RCA about Long Range and Precision warfare rather focusing solely on Artillery with a few other unit buffs thrown in.
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Armfelt Offline
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Posts: 453



« Reply #7 on: April 17, 2010, 08:14:13 pm »

Personally, I want to see RCA about Long Range and Precision warfare rather focusing solely on Artillery with a few other unit buffs thrown in.

Do you have any examples on what that would be then?
I guess we got:
-Supercharged rounds
-Creeping barrage is quite precise (though a bit too "big" to be used as a precision strike)

Should there be a "reduced spread of shells" ability?
« Last Edit: April 17, 2010, 08:16:11 pm by Armfelt » Logged
Akranadas Offline
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« Reply #8 on: April 17, 2010, 09:44:55 pm »

Your still thinking artillery.
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Tymathee Offline
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« Reply #9 on: April 17, 2010, 10:16:43 pm »

Sure, personally I would'nt have anything against that. But since I use to have atleast 6 recons in my british battalion it could be really devastating against german support weapons and kind of being more efficient than Commandos on that task.

Not really. Cuz they dont kill fast, if you have anything near it like a volks or gren, they'll knock 'em out. I guess u can snipe from it but you're still exposed after the shot and hmgs have more range than the snipe for recon. 7

Personally, I want to see RCA about Long Range and Precision warfare rather focusing solely on Artillery with a few other unit buffs thrown in.

Yea, i tried to think of some things. Thats why i have the stealth recons in there, they're there to help make things more precise you know what's coming but they're not combat troops, more people will probably use them stealth cuz of the recon capability (u can make it so they lose sight in cloak like the ketten so its not insane)

My at ability for the 25 and maybe the priest is more precision but yea thats more arty.

but mortar buffs would be awesome i think.

Hmm, Long range and precision. thats tough.
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Jinker Offline
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Posts: 227


« Reply #10 on: April 17, 2010, 10:23:02 pm »

Less arty whoring and camping, more mobile arty support for combined arms use with infantry. This could be implemented by giving something to RCA that is roughly equivalent to the nebel. More suppression focused (NO 105 w/ FOO supression, that shit kills wayyyy to quickly) to encourage arty/infantry assaults.
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Tymathee Offline
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« Reply #11 on: April 17, 2010, 11:38:24 pm »

mortar pit/2in counter battery nuff said.
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Tymathee Offline
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« Reply #12 on: April 24, 2010, 10:30:26 am »

here's an area. A doc buff that addds 2-3 more shots to the barrage for the mortar.

it gives it 20% more rof + 2 more shots, more shots in the same amount of time = awesome mortar upgrade.
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CafeMilani Offline
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« Reply #13 on: April 24, 2010, 10:50:01 am »

doctrine abilities should not be 'awesome'
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Tymathee Offline
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« Reply #14 on: April 24, 2010, 03:10:53 pm »

it's "awesome" because it's unique and fits RCA and it's not overpowered.
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CafeMilani Offline
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« Reply #15 on: April 24, 2010, 03:12:50 pm »

it would let the mortar shells come down like every 1.5 seconds Tongue
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Tymathee Offline
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« Reply #16 on: April 24, 2010, 04:25:29 pm »

it would let the mortar shells come down like every 1.5 seconds Tongue


it can be adjusted of course. it's just an idea can't be any worse than the wehr bombs from zeus that decimate allied positions
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Akranadas Offline
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« Reply #17 on: April 24, 2010, 05:55:51 pm »

Counter-Battery Fire won't be making in RCA.
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Mysthalin Offline
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« Reply #18 on: April 25, 2010, 12:39:33 am »

here's an area. A doc buff that addds 2-3 more shots to the barrage for the mortar.

it gives it 20% more rof + 2 more shots, more shots in the same amount of time = awesome mortar upgrade.

The 2 inch mortar barrage has no cooldown or reload - just wind-up and wind-down. Increasing the ROF could only be done by reducing wind-up wind-down, which would require making a new weapon and bugging out the animation. Not going to happen.
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jackmccrack Offline
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« Reply #19 on: April 25, 2010, 12:44:26 am »

Counter Battery imo
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Let's talk about PIATs in a car.
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