AmPM

Community Mapper
 Posts: 7978
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« on: August 09, 2007, 05:59:58 pm » |
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Hopefully everything works well now, new spawn layout will hopefully make things more balanced. Objectives redone, new objective on the southern road, new objective along western road, Church and Chateau reduced to 1 control point each, control points moved away from spawns. Newest Version. http://files.filefront.com//;8332444;;/And screens so people who haven't seen it yet are interested.   
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« Last Edit: August 16, 2007, 09:29:44 pm by AmPM »
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Kolath

Commander, 2nd Infantry Division
 Posts: 2382
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« Reply #1 on: August 09, 2007, 08:59:53 pm » |
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Oooh look at all the spliney goodness!
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Kolath's Quote Commandments: 1. Thou shalt not quote the entirety of a post 3 or less posts above you 2. Thou shalt not quote more than 2 nested levels 3. Thou shalt not quote large blocks of text when one sentence would do 4. Thou shalt not quote images!
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AmPmAllied

509th Airborne
EIR Veteran Posts: 285
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« Reply #2 on: August 09, 2007, 09:56:19 pm » |
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Some sort of territory bug, hopefully squashed now, new version released.
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509th Airborne
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Kolath

Commander, 2nd Infantry Division
 Posts: 2382
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« Reply #3 on: August 10, 2007, 10:14:27 am » |
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Looking really good. Hopefully I will actually get to play it.
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TheDeadlyShoe

Weapon of Math Destruction
EIR Veteran Posts: 1399
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« Reply #4 on: August 15, 2007, 07:35:51 pm » |
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Map database links to beta 2. Needs to be updated to beta 3.
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Unkn0wn

No longer retired
 Posts: 18379
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« Reply #5 on: August 16, 2007, 01:43:50 am » |
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Done
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fldash

Founder
 Posts: 9755
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« Reply #6 on: August 17, 2007, 05:13:30 pm » |
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Welcome to the front page of Moddb AmPM... http://moddb.com/
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AmPM

Community Mapper
 Posts: 7978
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« Reply #7 on: August 17, 2007, 10:44:58 pm » |
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Sweet dude, thanks for showcasing my map. =)
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AmPM

Community Mapper
 Posts: 7978
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« Reply #8 on: August 17, 2007, 11:15:44 pm » |
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Unknown, please update the link to the now current version.
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Unkn0wn

No longer retired
 Posts: 18379
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« Reply #9 on: August 18, 2007, 03:06:14 am » |
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Will do.
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TheDeadlyShoe

Weapon of Math Destruction
EIR Veteran Posts: 1399
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« Reply #10 on: August 18, 2007, 05:05:45 am » |
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i think you should remove the spawn victorylocs. They make it too hard to tick down vp.
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AmPM

Community Mapper
 Posts: 7978
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« Reply #11 on: August 18, 2007, 05:26:46 am » |
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they are unfortunatly always there, as they are the HQ's.
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TheDeadlyShoe

Weapon of Math Destruction
EIR Veteran Posts: 1399
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« Reply #12 on: August 18, 2007, 08:25:27 am » |
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well.. there shouldn't be two at a single spawn, at least.
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Smithy17
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« Reply #13 on: August 18, 2007, 08:39:54 am » |
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Can't you make the HQs anywhere? And as they don't appear on the map in eir, you could put them in other sectors.
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AmPM

Community Mapper
 Posts: 7978
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« Reply #14 on: August 18, 2007, 03:04:30 pm » |
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But then you run into the problem of, if you don't hold any territory, the 3min victory timer starts.
I COULD make it that way, but you'd have to take a position within 3 minutes or lose.
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