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Commandos
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Topic: Commandos (Read 4664 times)
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Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Commandos
«
on:
May 10, 2010, 04:49:21 pm »
Now hear me out, I want to bring up commandos. for 350 MP and 165 Mun you get an extremely expensive assault unit equipped with smoke, tack on grenades and you're at 200 munitions. While they have the highest short range DPS in the game, getting up close in the EIRR environment is a challenge considering smoke isn't an everlasting thing has quite a huge recharge. At any other range besides close range commandos are ineffective and will get picked off one by one. In my honest opinion commandos munitions cost should be reduced to 125 mun. To compare, take 2 volks squads with mp40s, 120 munitions and 370 manpower and you get FAR more out of them, plus they are available to all three wehr doctrines and are mainline infantry.
Just want to discuss if you think commandos need a price decrease, remember we're getting close to snipers cost in munitions.
Also! I would love to see commandos have the option to be purchased without stens and to just have Lee Enfields for no munitions cost.
«
Last Edit: May 10, 2010, 04:52:00 pm by Sharpshooter824
»
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Rawr
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Commandos
«
Reply #1 on:
May 10, 2010, 06:15:16 pm »
Needs to cost around 15 mun less. The DPS of a sten squad is misleading. Stens do less damage to pretty much every infantry armour type except snipers. They do less acc vs soldier armour heroic too methinks.
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Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: Commandos
«
Reply #2 on:
May 10, 2010, 07:14:16 pm »
The DPS is fine but you have to be right on top of a squad to effectively use it, and what unit can't own at short range..? 120-125 muni is perfectly balanced tbh, still extremely expensive but better
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Illegal_Carrot
Global Moderator
Posts: 1068
Re: Commandos
«
Reply #3 on:
May 10, 2010, 07:29:44 pm »
About 150Mu seems appropriate. It gives the the Mu to upgrade another Tommy squad with a weapon, with the same number of Commandos.
Any less, and they'll cost as much as KCH, while remaining so much more effective.
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Armfelt
EIR Veteran
Posts: 453
Re: Commandos
«
Reply #4 on:
May 10, 2010, 08:07:33 pm »
Quote from: Sharpshooter824 on May 10, 2010, 04:49:21 pm
...cost should be reduced to 125 mun.
Also! I would love to see commandos have the option to be purchased without stens and to just have Lee Enfields for no munitions cost.
+1
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"Well opinions are like assholes, everybody has one."
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Commandos
«
Reply #5 on:
May 10, 2010, 08:46:46 pm »
Quote from: Armfelt on May 10, 2010, 08:07:33 pm
Quote from: Sharpshooter824 on May 10, 2010, 04:49:21 pm
...cost should be reduced to 125 mun.
Also! I would love to see commandos have the option to be purchased without stens and to just have Lee Enfields for no munitions cost.
+1
possibly even the option for a bren commando squad.
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3rdCondor
Donator
Posts: 1536
Re: Commandos
«
Reply #6 on:
May 10, 2010, 09:33:31 pm »
Bren commandos would be so epic; i want it!
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brn4meplz
Misinformation Officer
Posts: 6952
Re: Commandos
«
Reply #7 on:
May 10, 2010, 09:49:16 pm »
I think all Elite/Specialist infantry hould have just vanilla options. Rangers with Garands, COmmandos with Lee Enfileds, FSJ with K98 Storm troopers with K98. That way those specialist companies could field basic versions of the specialty unit available to them. They are not overly strong with just rifles and would give players who could afford the PP cost the flavour of fielding all FSJ companies or whatever.
Not sure I'd do Bren commandos. the synergy with Commando PIATs would be pretty intense. Modifying the Commando piat squad into a 6 man with 2 PIATs would seem more reasonable though(and more balanced to be perfectly honest)(Smoke, run up while cloaked and SURPRISE BUTTON!)
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: Commandos
«
Reply #8 on:
May 10, 2010, 10:14:48 pm »
Screw that. Makes it more mirrored. BTW FSJ have K98s until upgraded, Storm troopers have K98 until upgraded, Rangers have *???Garands???* until upgraded with them. Its only the Commando doc infantry that are forced to have stens.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Commandos
«
Reply #9 on:
May 10, 2010, 11:16:21 pm »
Indeed, make commandos simply have the lee-enfields, screw the stens ;p.
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NightRain
EIR Veteran
Posts: 3908
Re: Commandos
«
Reply #10 on:
May 10, 2010, 11:42:59 pm »
http://forums.europeinruins.com/index.php?topic=13757.0
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NightRain
EIR Veteran
Posts: 3908
Re: Commandos
«
Reply #11 on:
May 10, 2010, 11:52:50 pm »
The only Religion that is right
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Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: Commandos
«
Reply #12 on:
May 11, 2010, 09:11:55 am »
I personally think all assault units (KCH, Assault Grens, Commandos,Rangers with thompson) All need a munitions decrease. As of now they are extremely un cost effective and you're paying as much or more for a PURE AI unit whereas for the same munitions cost you get a far more efficient AT unit. In EIRR's current environment assault infantry are just way to expensive to not be able to retreat them. Assault infantry are meant to be used aggressively and you can't be cost effective with them if you can't retreat and repeat. Therefore I think all assault infantry need at least a small munitions decrease to start.
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lionel23
Donator
Posts: 1854
Re: Commandos
«
Reply #13 on:
May 11, 2010, 10:19:03 am »
I'll give my two cents on assault infantry and what I think.
Volks with MP40s - Keep same, you can field lots of them and their weapons are pretty good against most infantry that isn't equipped to deal with assaults (bren tommy, SMG rangers, etc would be their worst targets)
Commandoes - I tried running commandoes with the current doctrine, used to run them before the doctrine wipe.. and frankly of all the allied assault infantry they're way too expensive for what they do. Their armor is the same as british armor (not elite like rangers), they lack a sprint to rush after infantry or escape really bad situations, and their stens - while having more of them - just don't seem to compare with the almighty thompson SMG (requiring being closer). I believe they need to have a price drop to around 125-135MU, as they lack a 'vanilla' option like rangers and seem to be a poorer assault platform due to their armor.
Rangers with SMGs - They are perfectly fine at the current price. I run 4-5 and I can handle infantry very well, usually getting 20+ kills for each squad. At 180, it's pretty much the 'RR' equivalent of an AI weapon.. you're paying a premium for the best on a really, really tough platform that does not lose firepower until half the squad is killed!
Assault Grens - Can't really say much about them as I didn't roll too many of them when playing PE.
Knights Cross Holders - These guys are hella expensive, cost way too much pop for a 3 man squad, and are vulnerable to vehicles more so than any other unit. It's like having an officer... one guy who is killed means whole squad is lost. 4-man KCH is not bad, but for the price you pay, you may as well get Storms or volks with assault weapons to have more men for the cost and more weapons spread out... it's like one of the reasons you would never put 2 shreks on a gren squad (storms yes because of their ambush ability), it's not good putting all your eggs in one basket unless that basket was made of reinforced titanium (ala Rangers with Elite Armor or sometimes Commandoes). My suggestion would be a pop reduction and/or a MU decrease.
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
Dragon2008
EIR Veteran
Posts: 355
Re: Commandos
«
Reply #14 on:
May 11, 2010, 11:12:30 am »
Quote from: DarkSoldierX on May 10, 2010, 10:14:48 pm
Screw that. Makes it more mirrored. BTW FSJ have K98s until upgraded, Storm troopers have K98 until upgraded, Rangers have *???Garands???* until upgraded with them. Its only the Commando doc infantry that are forced to have stens.
Thats cos in VCOH it is the exact same.
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LeoPhone
Honoured Member
Posts: 0
Re: Commandos
«
Reply #15 on:
May 11, 2010, 11:19:40 am »
is there really no way to make gliders "stealth"?
every time a glider lands i look at my window coz i thought someone threw a brick trough it.
not to mention you can see them on the minimap and hanging in the air.
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Commandos
«
Reply #16 on:
May 12, 2010, 02:52:39 pm »
Quote from: LeoPhone on May 11, 2010, 11:19:40 am
is there really no way to make gliders "stealth"?
every time a glider lands i look at my window coz i thought someone threw a brick trough it.
not to mention you can see them on the minimap and hanging in the air.
thats a very logical suggestion. i like it
+1
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
NightRain
EIR Veteran
Posts: 3908
Re: Commandos
«
Reply #17 on:
May 12, 2010, 03:16:34 pm »
As Airborne recieved their own Airborne Riflemen, could Commandos recieve their own Commando Riflemen? Basically it is the same platform but with a Lee endfields (maybe leader carries a ltd Sten smg).
So pretty much this is a similar mirrorish ability for the Commandos.
Unlike normal Commandos with Stens these soldiers won't cost any munition.
Their basic abilities are:
Handgrenade (standard commando one)
Bren (no button)
Riflenade (smoke)
Smoke screen (mando supression breaker)
Can drop in with Gliders
Democharge (if possible)
Cost would be accordingly either 320 or 300 depending on the actual Commando mp price.
The pool cost value should be 3 to match most of the Elite infantry
Unlocking: It could be either:
a unlock in doctorines
a standard ability
COPY PASTE FROM
http://forums.europeinruins.com/index.php?topic=13757.0
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Dragon2008
EIR Veteran
Posts: 355
Re: Commandos
«
Reply #18 on:
May 12, 2010, 03:25:48 pm »
Quote from: NightRain on May 12, 2010, 03:16:34 pm
As Airborne recieved their own Airborne Riflemen, could Commandos recieve their own Commando Riflemen? Basically it is the same platform but with a Lee endfields (maybe leader carries a ltd Sten smg).
So pretty much this is a similar mirrorish ability for the Commandos.
Unlike normal Commandos with Stens these soldiers won't cost any munition.
Their basic abilities are:
Handgrenade (standard commando one)
Bren (no button)
Riflenade (smoke)
Smoke screen (mando supression breaker)
Can drop in with Gliders
Democharge (if possible)
Cost would be accordingly either 320 or 300 depending on the actual Commando mp price.
The pool cost value should be 3 to match most of the Elite infantry
Unlocking: It could be either:
a unlock in doctorines
a standard ability
COPY PASTE FROM
http://forums.europeinruins.com/index.php?topic=13757.0
LOL we av already had a long discussion about this.
EDIT: All i say is give mandos a MU decrease. I don't want to see more stupid versions of other units running around.
«
Last Edit: May 12, 2010, 03:28:04 pm by Dragon2008
»
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