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The Ranger Report - Fixing Wehr Issues
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Topic: The Ranger Report - Fixing Wehr Issues (Read 15328 times)
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BigDick
Guest
Re: The Ranger Report - Fixing Wehr Issues
«
Reply #40 on:
May 16, 2010, 03:58:48 pm »
Quote from: LeoPhone on May 16, 2010, 03:49:48 pm
Quote from: Demon767 on May 16, 2010, 02:56:18 pm
exactly. p4 worst medium tank in game. so it should be priced accordingly
and theres no chance, it outright destroys p4s
sherman 75 vs p4:
http://www.xfire.com/video/2b2347/
sherman 76 vs p4:
http://www.xfire.com/video/2b234d/
(will it be different if p4 has side skirts?)
that is not an eir upgun they removed the 1 second reload penalty when having the upgun and fail labbing since the P4 stands while the sherman drive straight towards it and fails to hit the first shot at all (cause of moving accuracy penalty)
a non upgunned sherman against a P4 looses in most cases but not always and it depends more who take the first shot
an other thing to your upgunned sherman labbing is that it was a fail usage not just missing the first shot also fighting the P4 at short range..the sherman bounces way more P4 shots than P4 76mm shots on long range
7 shots from the sherman vs 10 shots from the P4 even with the sherman taking the last and klilling shot
in eir without moving the sherman missing the first shot and whith the lower reload change of the upgun, the PIV would have got off 3 shots less against the sherman...and on long range penetrating far less of its remaining 7 shots
«
Last Edit: May 16, 2010, 04:11:29 pm by BigDick
»
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: The Ranger Report - Fixing Wehr Issues
«
Reply #41 on:
May 16, 2010, 04:00:46 pm »
Quote from: BigDick on May 16, 2010, 03:58:48 pm
Quote from: LeoPhone on May 16, 2010, 03:49:48 pm
Quote from: Demon767 on May 16, 2010, 02:56:18 pm
exactly. p4 worst medium tank in game. so it should be priced accordingly
and theres no chance, it outright destroys p4s
sherman 75 vs p4:
http://www.xfire.com/video/2b2347/
sherman 76 vs p4:
http://www.xfire.com/video/2b234d/
(will it be different if p4 has side skirts?)
that is not an eir upgun they removed the 1 second reload penalty when having the upgun and fail labbing since the P4 stands while the sherman drive straight towards it and fails to hit the first shot at all (cause of moving accuracy penalty)
a non upgunned sherman against a P4 looses in most cases but not always and it depends more who take the first shot
an other thing to your upgunned sherman labbing is that it was a fail usage not just missing the first shot also fighting the P4 at short range..
the sherman bounces way more P4 shots than P4 76mm shots on long range
exactly
and you should of been closer with the 75. than further away with the 75 and closer with the 76
«
Last Edit: May 16, 2010, 04:02:22 pm by Demon767
»
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
CafeMilani
Aloha
Posts: 2994
Re: The Ranger Report - Fixing Wehr Issues
«
Reply #42 on:
May 16, 2010, 04:02:23 pm »
its not about a 1on1 between p4 and sherman you fools
Logged
LeoPhone
Honoured Member
Posts: 0
Re: The Ranger Report - Fixing Wehr Issues
«
Reply #43 on:
May 16, 2010, 04:07:35 pm »
well so that means the 76 rapes the p4 even more...
doesnt really matter coz he already beat it now.
about the 75mm: p4 missed once and still won with half HP left.
at close range the p4 barely wins
Logged
Tymathee
Donator
Posts: 9741
Re: The Ranger Report - Fixing Wehr Issues
«
Reply #44 on:
May 16, 2010, 07:52:12 pm »
the p4 is a different tank than the sherman. It has a higher reload and better penetration but is a bit slower. I think what really hurt the wehr was the fuel drop as u cant field that one more p4 or 2 p4's and a panther. imo i think p4's are fine, it's just that some people have learned how to exploit the armor doc abilities and the t-17 is just so difficult to counter without tanks. I think it's pop needs to be raised to 9 or 10 because it's just that effective. Or maybe teh sandbag upgrade incrased in price cuz i remember b4 it was implemented, no one used the t-17 and then when it was added, the t-17 was spammed like crazy so maybe either remove the sandbag upgrade or increase its price.
kch i agree aren't that effective, i think some fun doc abilities to enable it to use lmg's and schrecks would make them more fun. And i agree, possibly, i'm 50/50 on it, that grens should be able to get the 2x schrecks as a non doc but not lmg's, one lmg > 2 bars or brens.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
LeoPhone
Honoured Member
Posts: 0
Re: The Ranger Report - Fixing Wehr Issues
«
Reply #45 on:
May 17, 2010, 11:05:15 am »
all true,
t17 sandbags is the big problem. without them t17 dies to 1.5 faust or something.
sandbag upgrade should increase pool cost, cost fuel or can only be bought at vet1... anything!
Logged
Pak88mm
EIR Veteran
Posts: 423
Re: The Ranger Report - Fixing Wehr Issues
«
Reply #46 on:
May 17, 2010, 12:00:06 pm »
P4 is borked tank. Back when it got range bonus at vet 2 it was a good tank. Now i can easily slice thru them with my armor doc shermans. Right now allied Doct abilities are simply night and day compared to axis. Its not even fair how their off maps and arty is superior.
Logged
Exactly.
There is only so many times you can slaughter Lt Apollo, Rocksitter, and Alwaysloseguy24 before you get bored and fall asleep.
-GamesGuy-
Most Hated player in EiR....Pak88Mm
Pak88mm
EIR Veteran
Posts: 423
Re: The Ranger Report - Fixing Wehr Issues
«
Reply #47 on:
May 17, 2010, 12:03:37 pm »
Quote from: deadbolt on May 16, 2010, 03:25:37 pm
Quote from: jackmccrack on May 16, 2010, 03:06:48 pm
I agree,
Wehr is underpowered.
P4s are crap and 2x special weapons should be brought back for Grenadiers.
ninja army, ftfl, gren spam, uber tanks, insta supress mg and mortar, med packs. i can list bullshit fairly easily i dont get it, wehr is decent enough without abilities, it seems the only thing you can moan about is allied abilities. need i go on and list axis abilities that could potentially make wehr retardedly annoying?
ninja army my ass. dude storms eat a shit load of pool and are extremely expensive to use and you need tons of micro to make good use of them.
FTFL is nothing compared to tommies stacking capt, lt and having OP brens raping.
gren spam is the the riflespam...cry more.
theres no uber tanks. just uber allied docs smaking around borked axis abilities.
med pack have been nerfed hard you want more?
wehr is underpowered and PE is simply just garbage with the amount of bullshit allied abilities like magic socks and reapers and carbines to rip apart any PE inf and vehicles. Its a joke now and the launcher shows how bad it has gotten.
Logged
CafeMilani
Aloha
Posts: 2994
Re: The Ranger Report - Fixing Wehr Issues
«
Reply #48 on:
May 17, 2010, 12:05:29 pm »
wehr is fine. allied abilities just need to be fixed. literally fixed.
Logged
Pak88mm
EIR Veteran
Posts: 423
Re: The Ranger Report - Fixing Wehr Issues
«
Reply #49 on:
May 17, 2010, 12:19:59 pm »
Quote from: aloha622 on May 17, 2010, 12:05:29 pm
wehr is fine. allied abilities just need to be fixed. literally fixed.
considering how many axis abilites have been broken, borked or nerf batted and removed...yeah the game can be officially be called broken now.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: The Ranger Report - Fixing Wehr Issues
«
Reply #50 on:
May 17, 2010, 12:41:42 pm »
I rly need to start playing allies now...
Logged
Nimitz
EIR Veteran
Posts: 149
Re: The Ranger Report - Fixing Wehr Issues
«
Reply #51 on:
May 17, 2010, 12:51:34 pm »
Quote from: Pak88mm on May 17, 2010, 12:03:37 pm
Quote from: deadbolt on May 16, 2010, 03:25:37 pm
Quote from: jackmccrack on May 16, 2010, 03:06:48 pm
I agree,
Wehr is underpowered.
P4s are crap and 2x special weapons should be brought back for Grenadiers.
ninja army, ftfl, gren spam, uber tanks, insta supress mg and mortar, med packs. i can list bullshit fairly easily i dont get it, wehr is decent enough without abilities, it seems the only thing you can moan about is allied abilities. need i go on and list axis abilities that could potentially make wehr retardedly annoying?
ninja army my ass. dude storms eat a shit load of pool and are extremely expensive to use and you need tons of micro to make good use of them.
FTFL is nothing compared to tommies stacking capt, lt and having OP brens raping.
gren spam is the the riflespam...cry more.
theres no uber tanks. just uber allied docs smaking around borked axis abilities.
med pack have been nerfed hard you want more?
wehr is underpowered and PE is simply just garbage with the amount of bullshit allied abilities like magic socks and reapers and carbines to rip apart any PE inf and vehicles. Its a joke now and the launcher shows how bad it has gotten.
+1
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: The Ranger Report - Fixing Wehr Issues
«
Reply #52 on:
May 17, 2010, 01:19:57 pm »
Let's face it, Axis is bonk
Logged
Let's talk about PIATs in a car.
EliteGren
EIR Veteran
Posts: 6106
Re: The Ranger Report - Fixing Wehr Issues
«
Reply #53 on:
May 17, 2010, 01:29:21 pm »
But they have badass Uniforms
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Mysthalin
Tired King of Stats
Posts: 9028
Re: The Ranger Report - Fixing Wehr Issues
«
Reply #54 on:
May 17, 2010, 01:33:48 pm »
The overall balance is OK, really - it's just certain allied T4s are(were) simply bonkers OP, while a certain allied armour T2 is(was) broken.
Fix those and we got ourselves a good and balanced(not perfect, but getting there) mod.
You'll see what I mean once the new launcher is out and everyone's at level 0 for a while.
Logged
CafeMilani
Aloha
Posts: 2994
Re: The Ranger Report - Fixing Wehr Issues
«
Reply #55 on:
May 17, 2010, 01:59:57 pm »
Quote from: Mysthalin on May 17, 2010, 01:33:48 pm
The overall balance is OK, really - it's just certain allied T4s are(were) simply bonkers OP, while a certain allied armour T2 is(was) broken.
Fix those and we got ourselves a good and balanced(not perfect, but getting there) mod.
You'll see what I mean once the new launcher is out and everyone's at level 0 for a while.
no some still dont get it -.-
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: The Ranger Report - Fixing Wehr Issues
«
Reply #56 on:
May 25, 2010, 02:26:33 pm »
Quote from: Demon767 on May 16, 2010, 02:56:18 pm
exactly. p4 worst medium tank in game. so it should be priced accordingly
and theres no chance, it outright destroys p4s
are you high?
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
CrazyWR
EIR Veteran
Posts: 3616
Re: The Ranger Report - Fixing Wehr Issues
«
Reply #57 on:
May 25, 2010, 02:31:30 pm »
Quote from: Mysthalin on May 17, 2010, 01:33:48 pm
The overall balance is OK, really - it's just certain allied T4s are(were) simply bonkers OP, while a certain allied armour T2 is(was) broken.
Fix those and we got ourselves a good and balanced(not perfect, but getting there) mod.
You'll see what I mean once the new launcher is out and everyone's at level 0 for a while.
this...apart from middle tree armor and a couple of OP t4s for Inf/SE, things are looking solid...
Logged
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