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Author Topic: An efficient way to improve your micro skills  (Read 12772 times)
0 Members and 11 Guests are viewing this topic.
Akranadas Offline
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« Reply #20 on: May 18, 2010, 10:00:41 pm »

I should get my Belgian friend(not Unknown) to dig up a starcraft match where the guy peaks his APM during a battle to 11 Actions per second

Just because you're clicking doesn't mean you're doing something Tongue
I don't know how APM are counted tho in starcraft D:

And Akra i'm a slut for graphics and LoL has shitty graphics Sad

Graphics aren't shit, they're easy to spot targets Smiley
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brn4meplz Offline
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« Reply #21 on: May 18, 2010, 10:21:30 pm »

I should get my Belgian friend(not Unknown) to dig up a starcraft match where the guy peaks his APM during a battle to 11 Actions per second

Just because you're clicking doesn't mean you're doing something Tongue
I don't know how APM are counted tho in starcraft D:

And Akra i'm a slut for graphics and LoL has shitty graphics Sad

Starcraft APM is hugely inflated.

If you group select 12 units and right click once, that's 12 actions.  If you hit A and then click, that's 24 actions.  When was the last time you blob moved 12 units at once in CoH?

Thats not accurate. especially not in SC2 in Starcraft 1 there was some command overlap but it wasn't that heavy


And computer, if it's peak actions in battle you're doing something
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Smokaz Offline
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« Reply #22 on: May 18, 2010, 11:21:16 pm »

Meh, one way to improve coh micro is to run a lot of flamers and mortars with a 75mm sherman tank, constantly recharging at triage, dropping new smoke, keeping perfect distance to shreks etc

That shit seriously gets me all sweaty and ready for manlove
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Demon767 Offline
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« Reply #23 on: May 18, 2010, 11:33:46 pm »

http://en.wikipedia.org/wiki/Micromanagement_(gameplay)


Games like Dota,LoL,HoN are indeed more micromanagement intensive that CoH so guys please learn your terms Smiley

however I'm not saying playing a Aeon of strife gametype will make you better at a macro intensive game.

And demon it isn't as simple as that,I could say CoH is all about "I will attack and when i drop down to 1 guy i will retreat and reinforce Rise and repeat Smiley"

But it's not :O

You have aspects like item builds,hard counters,soft counters,going up againts nukes,upping up on magic armor if you are going up against nukes,and other retarded shit like that. I don't know about LoL tho i'm a HoN fan.

Also try soloing 5 people with Sand Wraith you'll find out that pretty fucking micro intensive.
sounds boring.

Coh is not lax for me i put alot of effort into my coh micro. certainly not as micro intensive no matter what proof you put in
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Phil Offline
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« Reply #24 on: May 19, 2010, 02:07:12 am »

LoL is pretty much the same (but better) and it's free.

The Free part wont last, and it's not really an advantage. Me and my friends are all glad the HoN Beta is over. We all preordered a while back.

We did try LoL too, but it was too hard to get into. The Launcher was a pain. I seem to remember having to restart it 3 times for updates. The interface was also pretty bad IMO. It took me and my friends minutes to even figure out how to PM each other and add to friends lists. We're pretty advanced gamers, so it should have been a matter of seconds. Unless they make (made) it more user friendly it wont have a chance in hell.

The graphics are obviously a matter of taste. I never thought myself to be a graphics whore, but I laughed my ass off when I started the game. IMO LoL graphics just don't belong in this millennium Smiley HoN graphics are a little too active. Too many animations make bigger battles a clusterfuck. The original WC3/DotA graphics were for me the easiest to play with, even if not the best to look at.
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Akranadas Offline
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« Reply #25 on: May 19, 2010, 02:22:42 am »

LoL is pretty much the same (but better) and it's free.

The Free part wont last, and it's not really an advantage. Me and my friends are all glad the HoN Beta is over. We all preordered a while back.

LOL makes the developers plenty of money. Smiley

Constant updates, new champions, new skins and they're working on making balanced maps. Future looks good.

I tried HoN myself, I had a similar reaction to what Phil had in regards to LOL, the graphics just made everyone blend into the background and the UI was horrible.
« Last Edit: May 19, 2010, 02:24:47 am by Akranadas » Logged
TheLastArmada Offline
EIR Veteran
Posts: 215



« Reply #26 on: May 19, 2010, 03:41:42 am »

i still doubt playing a complete different game makes you better at EIR.

i mean... if you want to get better at eir, maybe you should play eir? sounds pretty efficient to me.

Game Set And Match
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DarkSoldierX Offline
EIR Veteran
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« Reply #27 on: May 19, 2010, 07:01:06 am »

Ive been playing Men Of war, to up my realisticz micro skills. Uber hard to hit these damn tanks with A AT grenade when they backing up from you.
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Mysthalin Offline
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« Reply #28 on: May 19, 2010, 07:23:25 am »

i still doubt playing a complete different game makes you better at EIR.

i mean... if you want to get better at eir, maybe you should play eir? sounds pretty efficient to me.

Game Set And Match

Actually, studies show that people who play several games - even if they're not at all related (like SC and CS) generally begin yielding better results faster than people who play just one game. By playing one game again and again for extended periods of time you LEARN the game - as in, you get an understanding of what works, and what doesn't. The meta-game, or general game balance, if you will.

However, the game remains of a consistent pace, and new tactics are thusly harder to both come up with and counter, if they require a different pace of game. If you play EiRR, and then opt to try out OMG, or even something as slow-paced as minesweeper/solitaire - you will begin developing a more strategic and relaxed point of view on things, which will likely improve your capabilities at stand-off combat, attrition warfare and successful pre-planing of the battle. Strategic thinking, so to speak.

If you, however, suddenly opt for something truly micro-intensive, such as StarCraft or HoN your other capabilities, which require faster reflexes will develop : yes, I mean your micro-management of units. These games will also stress your capability to attack spontaneously and proficiently : your capability to improvise solutions on the spot. Tactical thinking, shall we say.

In the case of HoN/DoTA/LOL - your capabilities at team-play will also be increased further. Say what you will - even if EiRR requires excellent teamplay, HoN/DoTA/LOL requires you to become even better at it to be successful. If in EiRR you depend on the right counters being possible to field by both you and your allies, in HoN you're not going to do much with a Witch-Slayer end game if a Crono jumps you - you'll need a teammate to take him out - which builds your dependence on allies, and their dependence on you. In time, you learn to watch out for your allies just as you do for yourself - and react accordingly before you're even asked to. This skill is also useful when playing EiRR.

Personally - I've played HoN in the Beta, after David got me to. I completely negated EiRR for 3 weeks or so - playing exclusively HoN, and even though I never got TRULY good at HoN - it was an experience that I deemed very much worth my time. When I came back to EiRR - my micro capabilities increased dramatically. If before many could boast about being far better than me at infantry micro, now I can teach people a thing or two about infantry micro myself. My overall APM raised from an average 30 to an average 50-60, and I became far more strategically aware of what's happening on the field. And this is when I DIDN'T play EiRR for nearly 3 weeks - I only IMPROVED at the game that I neglected playing and playing another.

You may, of course, disagree with me - and if you feel that playing other games than EiRR is entirely a waste of time - it's up to you. Personally, I'll enjoy doing CoD4 and other MP shooters to boost my reaction time and precision and fast-paced strategy games to improve my micro. Heck, I'll also enjoy playing them in the hopes of not burning out completely on the one game I truly love.
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nugnugx Offline
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« Reply #29 on: May 19, 2010, 08:12:38 am »

When I came back to EiRR - my micro capabilities increased dramatically

yep , i'm saying this since post 1.

People will need to play a game like HoN/ LoL for atleast a week and then come back to eir and see for themselves to believe.

Nice summary Mysthalin
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shockcoil Offline
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« Reply #30 on: May 19, 2010, 09:14:02 am »

Good post Mysthalin. Agreed completely (in the general sense anyway since I believe EIR doesn't require much micro the first place).
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Baine Offline
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« Reply #31 on: May 19, 2010, 09:21:22 am »

Good post Mysthalin. Agreed completely (in the general sense anyway since I believe EIR doesn't require much micro the first place).

Why don't you guys take a room  Shocked


 Cool
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shockcoil Offline
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« Reply #32 on: May 19, 2010, 09:25:50 am »

Good post Mysthalin. Agreed completely (in the general sense anyway since I believe EIR doesn't require much micro the first place).

Why don't you guys take a room  Shocked


 Cool
no u
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Malevolence Offline
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« Reply #33 on: May 19, 2010, 12:35:46 pm »

LoL is not micro. Just like HoN is not micro.

you control 1 character (and maybe some minions on some characters) but this game type is to Micro what autism is to children.

thats what you think


with 1 character you have to pay more attention  than with 5 in COH mainly because the action is much more faster

lolollolol

id like to think eir is more micro intensive. observe

Micro tank to kite infantry out of range of ATG. moving mortar to counter ATG's and enemy mortars while constantly repositioning. Crawling your ATGS up with the cover of your infantry, flanking with your infantry while your mortar is pelting there support weapons and moving your tank up when the ATG is down.

in a span of 30 seconds
seems faaaaaar more micro intensive than.

look, i have a hero. i will attack that guy, oh look im dieing i will retreat to gain hp again. rinse and repeat  Cheesy


Holy shit you are so amazingly wrong it hurts my brain.

Quote from: Phil
The Free part wont last, and it's not really an advantage. Me and my friends are all glad the HoN Beta is over. We all preordered a while back.

Meanwhile LoL remains free, and will probably always remain free because they're making plenty of money off of shiny bonus bit sales. Interestingly, when HoN went live it created a huge influx of players for LoL by virtue of it now costing money when LoL doesn't, as well as related search terms. Riot Games went so far to say that HoN going live was the best thing that ever happened to LoL :p

Quote
We did try LoL too, but it was too hard to get into. The Launcher was a pain. I seem to remember having to restart it 3 times for updates. The interface was also pretty bad IMO. It took me and my friends minutes to even figure out how to PM each other and add to friends lists. We're pretty advanced gamers, so it should have been a matter of seconds. Unless they make (made) it more user friendly it wont have a chance in hell.

I had no problems, maybe you were too drunk off your beer fund? Wink

I mean, how hard is it to click a button to pop up your friend list, then another button to add friend by name? I mean the buttons are even a different color than the background (bright blue on black) so you can't see you didn't see them... it even lets you sort friends by customized folders or search the list which is pretty advanced for a basic friends list.

Quote
The graphics are obviously a matter of taste. I never thought myself to be a graphics whore, but I laughed my ass off when I started the game. IMO LoL graphics just don't belong in this millennium  HoN graphics are a little too active. Too many animations make bigger battles a clusterfuck. The original WC3/DotA graphics were for me the easiest to play with, even if not the best to look at.

Eh, graphical styles are graphical styles. I never really cared that much as long as it doesn't have that obnoxious cel-shaded look about it.





I will have to back Mysthalin up on his point about other games helping other games. I played SC2 for a while (and still am occasionally, what with my duty of beta testing and all), and it has really helped my concepts of positioning and timing in other games.
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Phil Offline
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« Reply #34 on: May 19, 2010, 01:03:45 pm »

Okiedokie =) I'm not here to convince anyone.
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Unkn0wn Offline
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« Reply #35 on: May 19, 2010, 02:19:51 pm »

Masturbation increases your micro skills too.

Macro skills in my case though
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Malevolence Offline
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« Reply #36 on: May 19, 2010, 02:30:35 pm »

Okiedokie =) I'm not here to convince anyone.

Ever the retiree, Phil. So much emphasis on maintaining your stress-free lifestyle Wink
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Demon767 Offline
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« Reply #37 on: May 20, 2010, 12:51:44 am »

Masturbation increases your micro skills too.

Macro skills in my case though

 Cheesy

+1
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stumpster Offline
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« Reply #38 on: May 20, 2010, 01:23:09 am »

I find that the effect LoL (and similar games) have is that they train you to make correct decisions faster. Usually, especially in CoH, you can fuck up with infantry micro, be a little on the lax side, and still not come out too worse for wear.  If, especially in higher level games, your decision making is slow or you come upon the wrong decision in LoL, you pay for it heavily.

Granted, you could get the same effect from playing other games (especially more micro-intensive RTS games like SC), but sticking to one genre is pretty boring.  Tongue
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Akranadas Offline
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« Reply #39 on: May 20, 2010, 01:39:45 am »

EIRR and COH require tactical knowledge of counters and position more then it requires good micro. Good micro helps, but knowing when and where to fight helps more.
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