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Author Topic: Advantages suggestion  (Read 9440 times)
0 Members and 12 Guests are viewing this topic.
Pak88mm Offline
EIR Veteran
Posts: 423


« Reply #20 on: May 23, 2010, 05:42:48 pm »

I'd take HEAT + Improved barrels P4 spam. Maybe throw in some Blitzkrieg or German engineering

im going heat+ barrels but no way im using P4s. They are just M10 fodder.
Logged

Exactly.

There is only so many times you can slaughter Lt Apollo, Rocksitter, and Alwaysloseguy24 before you get bored and fall asleep.

-GamesGuy-

Most Hated player in EiR....Pak88Mm
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #21 on: May 23, 2010, 05:47:07 pm »

The suggestion is valid, the whole idea of pool value is to reduce unit spam, so there's no point why his idea shouldnt be valid.
Logged

DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #22 on: May 23, 2010, 05:58:52 pm »

Quote
basically the current system sucks coz noob lvl accs need to fight high level doctrine accounts + bigger batt size coz of recourse advantages.
There will be a system implemented that mitigates this later on.
Logged
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #23 on: May 23, 2010, 06:09:13 pm »

Not to mention playing a higher team will result in better rewards even if you lose ;p
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #24 on: May 23, 2010, 06:32:59 pm »

Not to mention playing a higher team will result in better rewards even if you lose ;p

the reward of getting pissed off and quit the mod coz u cant win?
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #25 on: May 23, 2010, 06:37:07 pm »

Not to mention playing a higher team will result in better rewards even if you lose ;p

the reward of getting pissed off and quit the mod coz u cant win?
Sure why not LeoPhone!
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #26 on: May 23, 2010, 06:43:44 pm »

can my reward be leophone vanishing from the forums?
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #27 on: May 23, 2010, 06:59:57 pm »

i think this is a great idea leo, its a shame others are not as opened minded. it would need a bit of tweaking here and there but otherwise it could add a nice dynamic to the game and balance out a few things in the process.

PQ
Logged

Common sense is not so common after all.
Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #28 on: May 23, 2010, 07:05:39 pm »

Im also in with leo on this, thoose who hates this just want to keep the old unbalanced system.
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SublimeHauken - Back from the dead - Since 2007'
MetalHead122 Offline
EIR Regular
Posts: 35


« Reply #29 on: May 23, 2010, 07:07:40 pm »

Meeh i like the idea:P

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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #30 on: May 23, 2010, 10:52:13 pm »

bookmarking this page for later revisal after seeing it WONT work
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
ImmanioEiR Offline
Donator
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Posts: 247


« Reply #31 on: May 31, 2010, 08:10:43 am »

I'm intrigued by the idea. Personally, I'd make it so that it allows specialization at the cost of battalion size. What I'm thinking is that the ratios aren't the same both ways: For instance, trading away 10 manpower could give you 2 fuel, but trading away 2 fuel would only give you 4 manpower. (In other words, the trades are always "bad" in the sense that you don't get an even trade, but they can still be worth it because they allow you to specialize more. As you increased in rank, maybe the ratios could get better, so that a lvl 9 account wouldn't actually have more resources than a lvl 1, but it would be possible to deviate more from the standard resources. Of course, there would also have to be a maximum amount of resources that could be traded. Maybe it's a better idea to just increase this limit instead of making ratios better.

I'm just toying with the idea here, it might end up being a poor idea altogether, but how about something like this: All resources have a "buying" and a "selling" price, where you sell points below the start point and buy points above it. As an example (with numbers just chosen for simplicity)
SellBuy
MP  12
MU  24
FU  36
With the starting point at 8000 MP, 2000 MU and 1200 FU (I forget if that's the actual numbers these days, but that's not important), you could for instance end up with
  • 7800, 2050, 1200 (200 MP sold, 50 MU bought
  • 7820, 2000, 1230 (180 MP sold, 30 FU bought
  • 8150, 2000, 1100 (100 FU sold, 150 MP bought)
  • 8050, 2050, 1100 (100 FU sold, 50 MP and 50 MU bought)
Once again, these numbers are not meant to be representative, just an example. If this was to be implemented in any form, a lot more thought would have to be put in it. And, as stated, I haven't thought about all the pros and cons of this idea. The things that immediately struck me as good about it, though, are these:
1) It allows for making tweaks to your company (missing 10 muni for that upgrade, but have 100 spare fuel?) as well as larger-scale changes (don't want to focus on tanks but feel that you're forced to buy 4 to spend all that fuel?).
2) It means that a lvl 9 company doesn't get a flat bonus over a lvl 1 company, but still rewards the lvl 9 company with increased customizability.
3) While somewhat complex, a new player can ignore it without any big disability.
« Last Edit: May 31, 2010, 11:51:12 am by ImmanioEiR » Logged
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #32 on: May 31, 2010, 11:03:30 am »

yup, thats exactly what i thought.

only i didnt really explain it in detail, but as you say it would be the best thing to do.
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