deadbolt
Probably Banned
EIR Veteran Posts: 4410
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« on: May 30, 2010, 07:30:47 am » |
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What do you think? Suggestions as well.
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DERDBERTLike Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
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Gaelthal
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« Reply #1 on: May 30, 2010, 07:48:39 am » |
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It's fine as it is now in my oppinion. It's only Tank Hunter and Armor that doesnt have any form of healing afaik, since they are both more or less only focused on vehicles.
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Malevolence
Donator
Posts: 1871
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« Reply #2 on: May 30, 2010, 07:57:06 am » |
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Needs joke option.
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Akranadas' Greatest Hits, Volume 1: Vet has nothing to do with unit preformance. We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #3 on: May 30, 2010, 09:10:18 am » |
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Nope, simply unnecessary.
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Malevolence
Donator
Posts: 1871
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« Reply #4 on: May 30, 2010, 09:11:22 am » |
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Is not joke option, is stinging truth! Tough internet man hurts feelings! Bawhawhawwww
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winisez
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« Reply #5 on: May 30, 2010, 10:05:47 am » |
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I think healing should be non-doctrine TBH, i mean, repairing is isnt it? Give the doctrines with healing now super healing, or smthing.
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arsonist123
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« Reply #6 on: May 30, 2010, 01:15:17 pm » |
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I think healing should be non-doctrine TBH, i mean, repairing is isnt it? Give the doctrines with healing now super healing, or smthing.
+2nd
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Smokaz
Honoured Member
Posts: 11418
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« Reply #7 on: May 30, 2010, 01:58:12 pm » |
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im for it, its just one of those base game mechanicz.. all factions regardless of doctrine has healing available for their inf in vcoh.. IF they so OPT to get it... maybe infantry and airborne should lose tank repair, hmmmmm? oh wait thats already mirror balanced.. go go healing for everyone
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SlippedHerTheBigOne: big penis puma SlippedHerTheBigOne: and i have no repairkits SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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vivie5
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« Reply #8 on: May 30, 2010, 02:27:12 pm » |
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As an allied player, when there is an American healing station up my infantry can go forever under fire by motors and artillery. As an axis player, my units who are already smaller (4-5man) really don't have the same staying power. As a PE player specifically, I have no healing at all.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #9 on: May 30, 2010, 03:23:48 pm » |
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As an axis player, my units who are already smaller (4-5man) really don't have the same staying power. As a PE player Defensive has a triage bunker. SE has healing scout car and luftwaffe will get healing crates.
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Demon767
Warmap Betatester
EIR Veteran Posts: 6190
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« Reply #10 on: May 30, 2010, 04:15:59 pm » |
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hahah i like how people just vote mal's option
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Generalleutnant of The Reichs Wolves Nevergetsputonlistguy767
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lionel23
Donator
Posts: 1854
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« Reply #11 on: May 30, 2010, 04:22:14 pm » |
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As an axis player, my units who are already smaller (4-5man) really don't have the same staying power. As a PE player Defensive has a triage bunker. SE has healing scout car and luftwaffe will get healing crates. True but at T3 which is very end game...
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
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gamesguy2
Honoured Member
Posts: 2238
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« Reply #12 on: May 30, 2010, 04:23:54 pm » |
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As an axis player, my units who are already smaller (4-5man) really don't have the same staying power. As a PE player Defensive has a triage bunker. SE has healing scout car and luftwaffe will get healing crates. True but at T3 which is very end game... Scout car is t2, I forgot which tier the crates are in. And every wehr gets med kits.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #13 on: May 30, 2010, 04:47:07 pm » |
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Healing crates are T3 in the drafts but that's still subject to change.
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puddin
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« Reply #14 on: May 30, 2010, 04:51:20 pm » |
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med kits add up to more then a triage in many many games, 25MU per or even 15, on how many unitS? It adds up quickly, as wella s medkits are slower and do not have the ability to heal completly.
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Puddin' spamtmi cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.
Puddin' spamtm is soulcrushing... what's hard to understand about that?
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Jazzhead
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« Reply #15 on: May 30, 2010, 06:28:01 pm » |
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what are the stats for med kits? i.e recharge and number of uses. Is it unlimited uses, but on a cooldown?
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VERTIGGO
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« Reply #16 on: June 03, 2010, 10:02:28 am » |
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Yeah I agree that the vCoH asymmetry of medic kits vs. triage center doesn't translate well to a fixed munitions environment. In vCoH it's easy to spend 25-50mun for a couple important units like snipers that take random fire, but for EIRR players to buy medkits specifically for every squad...
it borders on insanity.
As for Armor doc, or any other that has no option whatsoever... well that's just a bit cruel, eh?
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TOV units = intentionally OP marketing gimmicks
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deadbolt
Probably Banned
EIR Veteran Posts: 4410
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« Reply #17 on: June 03, 2010, 10:03:55 am » |
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gogo ambulance for armour! lockdown jeep like scoutcar lul.
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BigDick
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« Reply #18 on: June 03, 2010, 10:23:36 am » |
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Is it unlimited uses, but on a cooldown?
two uses with cooldown between
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Falcon333
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« Reply #19 on: June 03, 2010, 10:58:46 am » |
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Is it unlimited uses, but on a cooldown?
two uses with cooldown between There's also a doctrine ability that simply puts it on cooldowns, ie. unlimited uses. I don't remember what it's called though.
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"Chance favors the prepared mind"
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