*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 25, 2024, 10:34:36 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 2 [3]   Go Down
  Print  
Author Topic: Launcher V2 - Suggestions List  (Read 14983 times)
0 Members and 4 Guests are viewing this topic.
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #40 on: June 17, 2010, 02:38:18 pm »

Could u add a list to the profile screen that shows all the latest battles you've played.
it will tell you the basic info like vet u killed, vet u lost, unit that have been rerolled and the battle number.
then u can enter that battle number in the intel screen to view the old battle in detail.
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #41 on: June 18, 2010, 12:52:49 pm »

Add to suggestion list, make the oversupply number red :p

another suggestion:
must be more obvious how the holding zone works. should add info telling u what it is when you hover over your mouse, its also not told in the tutorial videos so thats really needed. be sure that it also tells u you can only hold up to two units in the zone(if im right)
Logged
FailHammer Offline
EIR Veteran
Posts: 312



« Reply #42 on: June 18, 2010, 03:10:17 pm »

VENT for new players. No mic needed. just a way to contact them outside of launcher/coh as well as not have to type a fucking letter to tell them what to do
Logged

What, people flocking around to hijack a place on my balls on their ballride to victory and PEEPEES?
Im not pulling this out of my ass, you tinfoil hat prostitute.
"Holy shit puddin, you just critted him in the face"-joseph54
MultiDoc Offline
EIR Veteran
Posts: 225


« Reply #43 on: June 18, 2010, 09:17:12 pm »

another suggestion:
must be more obvious how the holding zone works. should add info telling u what it is when you hover over your mouse, its also not told in the tutorial videos so thats really needed. be sure that it also tells u you can only hold up to two units in the zone(if im right)

Holding zone is still obscure to me. How it exactly works, how many units it can hold. Can it hold or not units for being used in later games, do those loose or not vet etc.

Also an option for auto-leave the room when someone is idle or logs to a different faction should be available.
Logged


Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #44 on: June 19, 2010, 11:43:31 am »

another suggestion:
must be more obvious how the holding zone works. should add info telling u what it is when you hover over your mouse, its also not told in the tutorial videos so thats really needed. be sure that it also tells u you can only hold up to two units in the zone(if im right)

Holding zone is still obscure to me. How it exactly works, how many units it can hold. Can it hold or not units for being used in later games, do those loose or not vet etc.

Also an option for auto-leave the room when someone is idle or logs to a different faction should be available.

*facepalm* Can this launcher really be dumbed down anymore? The holding zone is simply a place where you can store your units to transfer them to another tab or afiak from the new update you can stick them there, gain the resources back from them, and use another unit while that lets say vet unit is losing what is it 10% XP per game due to not being in combat, just experiment with things in the launcher, its pretty simple
Logged

Rawr
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #45 on: June 29, 2010, 02:57:20 pm »

This is quite easy to do i think but quite helpful:

Show a message in the chat when someone readys up but misses over 150 manpower / 100 ammo. (just like when someone needs to finalize)
So everyone can see when that person is missing recourses and the game doesnt get fucked up.

thank you.
Logged
Pages: 1 2 [3]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.053 seconds with 36 queries.