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Author Topic: [WM] Zero Support Weapon Blitz Build  (Read 8715 times)
0 Members and 6 Guests are viewing this topic.
Tymathee Offline
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Posts: 9741



« Reply #20 on: June 05, 2010, 02:32:59 am »

Myst, I know what TR does, having something that makes you really good vs tanks doesn't help you against infantry unless you want to use your infantry as your AT and tanks as your AI. The thing is, if you get into an atk/def game where you're on the attack vs a good entrenched enemy, then what? You have to rely on your ally. I played a 3v3 where two of them had no support weapons and I thought we'd get waxed but it actually played into our favor because they had no breakthrough ability.

so you're saying as PE you can play without mortar halftracks, LAT's and 50mm's?
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Sharpshooter824 Offline
I <3 Aloha
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Posts: 775


« Reply #21 on: June 05, 2010, 06:37:07 am »

Ever heard of marders Mr. Tymathee? Smiley
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Rawr
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #22 on: June 05, 2010, 07:04:17 am »

Quote
so you're saying as PE you can play without mortar halftracks, LAT's and 50mm's?

Refer to any replay that has Myst+ David as PE. Key features include Hetzers, more hetzers then some few million assault grens aboard HTs and some HTs with shreks. Worked fine, was one of the best things ever, actually.

Quote
Myst, I know what TR does, having something that makes you really good vs tanks doesn't help you against infantry unless you want to use your infantry as your AT and tanks as your AI

Having a sticky does not make your riflemen's rifles disappear, nor does it exclude you from buying a 30 munitions grenade, and a 10 munitions smoke grenade - the combination of which allows you to break through any entrenched position.
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