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						| AmPmAllied  
								509th Airborne 
								EIR Veteran Posts: 285   | 
								| «  on: August 12, 2007, 04:38:00 pm » |  | 
 
 Industrial center, think OMG I am dying and my tanks stuck on a pile of rubble!!! Urban combat, lots of ups, lots of downs, lots of rubble. Current Version Download: http://files.filefront.com//;8306791;;/ To be done: More detail items, more splatting, pathfinding checks, playtest and balance and finally OOB items     |  
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								| « Last Edit: August 13, 2007, 11:59:36 pm by AmPmAllied » |  Logged | 
 
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						| Skunker  
								Koenigstiger Panzerfuehrer 
								EIR Veteran Posts: 993   | 
								| « Reply #1 on: August 12, 2007, 05:06:12 pm » |  | 
 
 Rape?  That looks great! |  
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								| « Last Edit: August 12, 2007, 05:52:18 pm by Skunker » |  Logged | 
 
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						| salan | 
								| « Reply #2 on: August 12, 2007, 09:12:16 pm » |  | 
 
 oo, be a interesting one to make a movie on mmm |  
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						| Skunker  
								Koenigstiger Panzerfuehrer 
								EIR Veteran Posts: 993   | 
								| « Reply #3 on: August 13, 2007, 02:11:54 am » |  | 
 
 Non interactive sequence   .  |  
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						| Unkn0wn  
								No longer retired  Posts: 18379   | 
								| « Reply #4 on: August 13, 2007, 02:19:57 am » |  | 
 
 Looks interesting! |  
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						| Kolath  
								Commander, 2nd Infantry Division  Posts: 2382  
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								| « Reply #5 on: August 13, 2007, 07:15:35 am » |  | 
 
 Looking good!  How do you have time to map so fast? |  
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 Kolath's Quote Commandments:1. Thou shalt not quote the entirety of a post 3 or less posts above you
 2. Thou shalt not quote more than 2 nested levels
 3. Thou shalt not quote large blocks of text when one sentence would do
 4. Thou shalt not quote images!
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						| AmPmAllied  
								509th Airborne 
								EIR Veteran Posts: 285   | 
								| « Reply #6 on: August 13, 2007, 10:01:08 am » |  | 
 
 I sit down and work at it till I finish.
 I'm sitting on a bit of extra money and took time off.
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						| Kolath  
								Commander, 2nd Infantry Division  Posts: 2382  
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								| « Reply #7 on: August 13, 2007, 10:11:01 am » |  | 
 
 I'm sitting on a bit of extra money and took time off.
 Ahh now I see.  Well keep up the good work. Are you going to use your key point sector layout from French Countryside or are you going to do a traditional layout? |  
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						| Ucross  
								Honoured Member  Posts: 5732   | 
								| « Reply #8 on: August 13, 2007, 10:14:18 am » |  | 
 
 I like it.   |  
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						| AmPmAllied  
								509th Airborne 
								EIR Veteran Posts: 285   | 
								| « Reply #9 on: August 13, 2007, 10:48:31 am » |  | 
 
 I believe it will be based on 5 or so sectors.
 I'm just worried that the defenders can hold all objectives for the 3 min.
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						| Kolath  
								Commander, 2nd Infantry Division  Posts: 2382  
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								| « Reply #10 on: August 13, 2007, 02:05:21 pm » |  | 
 
 Can you post a preliminary sector layout?  (i.e. one of your top-downs with red paint circles).  I'm just curious.  Looking really awesome, though!  Makes me wish I was at home starting my next map (mountainous forest based on the Ardennes campaign) instead of sitting at work! |  
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						| fldash  
								Founder  Posts: 9755   | 
								| « Reply #11 on: August 13, 2007, 02:08:17 pm » |  | 
 
 Can I have some of that money so I can take time off and work on EIR?    |  
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						| AmPmAllied  
								509th Airborne 
								EIR Veteran Posts: 285   | 
								| « Reply #12 on: August 13, 2007, 02:09:55 pm » |  | 
 
 Its so close to done. I was thinking something along the lines of 1 objective on each end, and 2 across the middle, not sure yet. |  
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						| Kolath  
								Commander, 2nd Infantry Division  Posts: 2382  
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								| « Reply #13 on: August 13, 2007, 02:21:12 pm » |  | 
 
 Hmm... from looking at the map, I think I would actually assign a sector for each block.  You have it sectioned off into little blocks of buildings using roads and walls.  Each one could be a sector.  If you make them too big, defenders will win too fast because you can't start uncapping a sector while enemies are holed up in buildings within it. |  
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						| AmPmAllied  
								509th Airborne 
								EIR Veteran Posts: 285   | 
								| « Reply #14 on: August 13, 2007, 02:22:54 pm » |  | 
 
 I'm trying to avoid using sectors that make little to no tactical/strategic sense. So I'll still be centering my points on important areas. |  
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						| Duckordie  
								Community Mapper  Posts: 1687  
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								| « Reply #15 on: August 13, 2007, 02:58:21 pm » |  | 
 
 Nice!! |  
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 ^<-- Duck ™ and ©
 
 We need more axis players!:
 
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						| Skunker  
								Koenigstiger Panzerfuehrer 
								EIR Veteran Posts: 993   | 
								| « Reply #16 on: August 13, 2007, 04:11:56 pm » |  | 
 
   I love the map AMPM!  |  
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						| Apex  
								Honoured Member  Posts: 2971   | 
								| « Reply #17 on: August 13, 2007, 04:27:15 pm » |  | 
 
 good map |  
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						| salan | 
								| « Reply #18 on: August 13, 2007, 05:27:44 pm » |  | 
 
 PLEASE POST ALL REPLAYS YOU PLAY OF THIS MAP.. I am going to make a movie of this map to help showcase more of EiR custom usage.. who says it all needs to be the same replay   |  
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						| Apex  
								Honoured Member  Posts: 2971   | 
								| « Reply #19 on: August 13, 2007, 05:31:31 pm » |  | 
 
 Just don´t use the one already posted, it got too much bad stuff like spawn camping going on. |  
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