*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 01, 2024, 03:32:46 pm

Login with username, password and session length

Resources

Recent posts

[Today at 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2 3   Go Down
  Print  
Author Topic: The Terror of Starlingrade should not be an upgrade  (Read 14633 times)
0 Members and 18 Guests are viewing this topic.
winisez Offline
EIR Veteran
Posts: 400


« on: June 07, 2010, 01:54:36 am »

The terror of starlingrade is an upgrade atm, that costs an additional 50 munitions on top of the regular sniper costs. However I think it would be better, and cooler if it was a separate unit, like the AB marksman, give it a cost of 250 munitions, and the same MP cost as a sniper, but jsut make it a separate unit. What are the reasons for this? to allow it to better perform its role this would facilitate a series of small changes to it, much like the ones that the AB sniper got.

The changes

He is a silent killer, should take more time over his shots, weapon cooldown increased by 15%.

His vet tables should be different to those of a regular sniper, partly to show he is different ( comes from the eastern front) and to allow him the fulfill his role of a dedicated stealthy sniper, rather than the mix of sniper/marksmen axis snipers usually are.

vet 1: 0.035 regeneration replaced by +15% accuracy ( he is a pro right?)
vet 2: +25% accuracy replaced with  +10% accuracy and +5 range
Vet3: 0.7 cooldown replaced with+5 range + 15% chance to headshot


These changes will Make the TOSG sniper operate very well from long range, but he will suffer quite badly at what would normally be medium range for other snipers. as that would become his short range, meaning he would suffer a 25% penalty to accuracy.

thoughts?
« Last Edit: June 07, 2010, 02:32:08 am by winisez » Logged
BigDick
Guest
« Reply #1 on: June 07, 2010, 02:04:48 am »

i don't even get what a marksmen shot upgrade on a sniper will give you, can someone explain me?
Logged
winisez Offline
EIR Veteran
Posts: 400


« Reply #2 on: June 07, 2010, 02:07:53 am »

Its not, the marksman part is for grenadiers, the terror of starlingrade part is for the sniper. Makes his rifle silent, and means he only headshots 1/2 the time.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #3 on: June 07, 2010, 05:05:15 am »

I like this idea. Maybe we can make him a powerful but balancedseperate unit and cut out the grenadier marksman thing too.
Logged
BigDick
Guest
« Reply #4 on: June 07, 2010, 05:10:12 am »

why would some get that T3 just for a pisky sniper have to shoot hoards of cheap 6 men squads?


i would get that only for marksmenshot on grenadier even that is less powerfull than on recon tommies since they get mine detection (completely bullcrap imho) more sight, more uncloak range and have to shoot mostly more expensive units with less squadsize
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #5 on: June 07, 2010, 05:14:36 am »

they dont have mine detection anymore foo
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Silverstone Offline
EIR Veteran
Posts: 132


« Reply #6 on: June 07, 2010, 05:35:39 am »

Semi-unrelatedquestion: I fought some terror company with a sniper and didn't get any "unit sniped" warning thing and though "fair enough, its the stalingrad thing" But now I don't get red unit sniped box ever. Does anyone else have this problem? Also the stupid snipers give me nervous breakdowns Sad
Logged

Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #7 on: June 07, 2010, 05:36:45 am »

You don't get any notifications of being sniped, that's the entire point :p
He still uncloaks though.
Logged
Silverstone Offline
EIR Veteran
Posts: 132


« Reply #8 on: June 07, 2010, 05:46:31 am »

Yes, but i mean from people who are not even terror or isn't lvl whateveryouneed. or axis Sad
Logged
skaffa Offline
Honoured Member
*
Posts: 3130


The very best player of one of the four factions.

« Reply #9 on: June 07, 2010, 05:54:52 am »

For a pro Stalingrad sniper a cool idea would be that he re-recloaks faster in cover.
As that city was full of ruins and rubble providing excellent cover, which was one of the keys things that made snipers so usefull there.

Another idea is to make him stealthy inside buildings. Remove the Sniper icon above the house when he's inside.
Logged

Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #10 on: June 07, 2010, 06:21:28 am »

For a pro Stalingrad sniper a cool idea would be that he re-recloaks faster in cover.
As that city was full of ruins and rubble providing excellent cover, which was one of the keys things that made snipers so usefull there.

Another idea is to make him stealthy inside buildings. Remove the Sniper icon above the house when he's inside.


It'd be fairly obvious to deduct it's a sniper inside the house - because no other unit "hides" in a building ;p.
Logged

winisez Offline
EIR Veteran
Posts: 400


« Reply #11 on: June 07, 2010, 07:26:45 am »

why would some get that T3 just for a pisky sniper have to shoot hoards of cheap 6 men squads?


i would get that only for marksmenshot on grenadier even that is less powerfull than on recon tommies since they get mine detection (completely bullcrap imho) more sight, more uncloak range and have to shoot mostly more expensive units with less squadsize
ill read the rest of the thread later, i would take a t4 for a single sniper, if the sniper was good enough.

I really like Skaffa's idea of giving the unit benefits for using it in heavy cover, thoughts on this? not sure if it's doable.
What are peoples general thoughts on my proposal though, making the Stalingrad sniper a separate unit rather than a ( rather boring imo) upgrade?
« Last Edit: June 07, 2010, 07:39:09 am by winisez » Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #12 on: June 07, 2010, 07:42:48 am »

seperate unit sounds a lot cooler yes,
i dont know though if giving more range is good for vet...

basically the entire t3 still looks pretty weak to me.
i know you also get grenadier sniping with it, but that ability is just LAME.

one new unit as t3 is alot better than two separate upgrades.
renember that terror players also have to choose between firestorm and a KT.

i suggest to remove gren sniping from the t3, and instead the sniper gets more range if he's in a building. PLUS it will stay cloaked the 1st shot IF he's in cover.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #13 on: June 07, 2010, 07:51:44 am »

I like the idea of keeping him cloaked on his first shot if in cover, was gonna suggest it myself.
Logged
winisez Offline
EIR Veteran
Posts: 400


« Reply #14 on: June 07, 2010, 07:57:42 am »

Well together, both the ranged buffs equate to the american sniper vet 3, so I figured it was reasonable. Staying cloaked in cover for the first shot is pretty cool actually. quite the terror kinda thing.

thoughts? gamesguy wana swing by maybe?
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #15 on: June 07, 2010, 09:06:01 am »

imo delayed kill time for a wehr sniper against allied infantry REEKS of fail. yeepiee coe aye im killing tommies/rifles/ab/commandos/++ even slower

the no sniper thing was a genious move for sure, but it doesnt justify the nerfed sniper weapon and the 270 munitions
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #16 on: June 07, 2010, 09:13:48 am »

imo delayed kill time for a wehr sniper against allied infantry REEKS of fail. yeepiee coe aye im killing tommies/rifles/ab/commandos/++ even slower

the no sniper thing was a genious move for sure, but it doesnt justify the nerfed sniper weapon and the 270 munitions

I guess they wanted to keep a reason for not getting the upgrade.
but then again.. that makes no sense at all: sherman upgun doesnt nerf anything about it, and this is even a doctrine t3.
Logged
winisez Offline
EIR Veteran
Posts: 400


« Reply #17 on: June 07, 2010, 09:31:59 am »

I guess it was deemed too powerful, and tbh I think I agree, it would be seriously crazy otherwise. The no uncloaking thing is cooler and quite flavorful I thought.


scratch that, upon further discussion with smokaz, I guess for 265 munition ( you need a medkit) justifies that kind of power, however I dont think you could have this and have the sniper not uncloak after each shot, so if its one or the other what do you guys think would be better/cooler?
« Last Edit: June 07, 2010, 09:35:55 am by winisez » Logged
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #18 on: June 07, 2010, 09:36:58 am »

nothing justifies OPness, noob
Logged

pandaExpress Offline
Donator
*
Posts: 282



« Reply #19 on: June 07, 2010, 09:41:09 am »

dose the starlingrade sniper gain +33%hp and elite armor for heavy support t4?
Logged

they tell me i'm weird i tell them their normal
Pages: [1] 2 3   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.067 seconds with 36 queries.