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Author Topic: Remove flank speed from command tanks  (Read 11550 times)
0 Members and 16 Guests are viewing this topic.
Dragon2008 Offline
EIR Veteran
Posts: 355



« Reply #40 on: June 11, 2010, 07:11:11 am »

I just want know know why this has become a problem now when the CCT has always been in EIRR. I don't see why a unit should be nerfed cos some twat decided it would be fun to spam CCT's with flank speed to run over inf. That not really fair on the people who only use 1/2 CCT's and don't really use flank speed to run over troops but to run away or maybe on occasion to save there FF by charging into inf.

If you want to fix something which is been spammed by the minority then put a hard cap on the unit. No-one should even av more than about 2 CCT's in there company unless they r actully making pure callins with flank speed to run over units.
« Last Edit: June 11, 2010, 07:14:41 am by Dragon2008 » Logged

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tank130 Offline
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Posts: 8889


« Reply #41 on: June 11, 2010, 07:17:27 am »

I just want know know why this has become a problem now when the CCT has always been in EIRR. I don't see why a unit should be nerfed cos some twat decided it would be fun to spam CCT's with flank speed to run over inf. That not really fair on the people who only use 1/2 CCT's and don't really use flank speed to run over troops but to run away or maybe on occasion to save there FF by charging into inf.

If you want to fix something which is been spammed by the minority then put a hard cap on the unit. No-one should even av more than about 2 CCT's in there company unless they r actully making pure callins with flank speed to run over units.

If you remove crush when flank speed is engaged, it will not be a nerf by your definition.
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Dragon2008 Offline
EIR Veteran
Posts: 355



« Reply #42 on: June 11, 2010, 07:26:23 am »


If you remove crush when flank speed is engaged, it will not be a nerf by your definition.

If you want ot fix something which people r abusing don't jus think lets nerf that ability/unit. Put a hard cap on that unit so you can't av more than lets say 2 of that type of unit.  Or increase price on flank speed.

@tank130

Im not thinking about jus me cos that unfair. If someone wants to use 1 CCT to run over a few units to get XP then who are we to say thats OP. The only problem I see is with people who constantly abuse, spam powerful units cos it makes them feel better or other people get pissed off and go complain on the forums. Like I sed above put a hard cap on that unit or increase the cost of flank speed. That would stop any amount of spam or abuse.

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Masacree Offline
EIR Veteran
Posts: 904


« Reply #43 on: June 11, 2010, 07:43:45 am »

The problem with countering a command tank with a piece of armor (as nightrain suggested) is the firefly that its supervising.

Try again?
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tank130 Offline
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Posts: 8889


« Reply #44 on: June 11, 2010, 07:48:05 am »

I think sometimes we are not aware of a balance/broken issue until someone exploits it. Using flank speed on the CCT to crush is, imho, an unintended ability. Because someone is exploiting it now, we are made aware of a balance/broken issue.

Reducing the availability of the unit does not fix the broken part of the unit. It does however reduce the spam of the unit. If the unit is not broken, spamming is not worth it.

Increasing the cost of flank speed nerfs the unit and punishes the player who uses it as intended.

So I would propose that crush is disabled while flank speed is engaged. Problem solved!!
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rifle87654 Offline
EIR Veteran
Posts: 1107


« Reply #45 on: June 11, 2010, 08:02:24 am »

So I would propose that crush is disabled while flank speed is engaged. Problem solved!!
Disargee with this one.
But you can disable flank speed while engine damaged/destroyed.
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