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Author Topic: [CW] 25 Pdr vs. M7 Priest Self Propelled Artillery in RCA  (Read 8510 times)
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Tymathee Offline
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« Reply #20 on: June 15, 2010, 11:34:03 am »

Yeah like Aloha, ask me. The Priest is THE most accurate artillery piece in the game. I can pin point any point in the map and hit it dead on every time with a priest, i can't do that with any other artillery piece. Look at the cone of the priest compared to the other artillery's, it's smaller. While the 25 is wildly inaccurate and is really only good once u get creeping. Plus, the priest with supercharge has insane range, plus you get airburst rounds which decimate infantry but is hard to hit anything.

i'd rather have a priest over a 25, even with that extra cost and pool value. go with 2 fual advantages, that extra 300 itself pays for the priest.  Also, the priest can be affected by the cct, which makes it fire faster.

Vet 3 priest = 40% faster reload + 50% faster reload from a vet 2 cct = all 6 shots land within 1 second of each other, so basically, when you want something dead, it will be dead, no missing.
« Last Edit: June 15, 2010, 11:35:48 am by Tymathee » Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
lionel23 Offline
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« Reply #21 on: June 15, 2010, 11:39:11 am »

Yeah the 25lber is fragile I agree, but it's also cheaper than a howitzer and is a non-doctrine artillery unit (available to all British factions) because the british mortar just doesn't compete with against axis artillery as a whole.

Also I think the emplacements are still bugged where if you retreat the unit it retains no new xp or vet from the game and thus must survive the whole game to be truly useful.  And also can anyone confirm if they fixed that issue with recrewing 25lber emplacements?

The Priest is mobile and can avoid counter artillery fire as well as having a bit more reliable vet that stays with it.  I say its a matter of choice on which you get.

I prefer many cheap artillery units due to scatter and cooldown (as US Infantry hence why I run lots of howitzers) to saturate an area.  That's 8 pop PER artillery piece so generally I field 2-3 on the field at one time.  With a Creeping barrage you get that effect from one artillery unit.  And if you look at the 25lber alone, it's adequate, still short ranged compared to the 105mm and thus why its available to everyone, while the priest I believe has much longer range than the 25lber for being a doctrine unlock, am I right?

And as Tym points out, the CCT affects the priest, though I thought it didn't myself due to its attack being an ability and not the actual gun itself but I could be wrong.  That's what I was aware of back in vCOH.
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)

EliteGren Offline
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« Reply #22 on: June 15, 2010, 11:41:46 am »

Vet 3 priest = 40% faster reload + 50% faster reload from a vet 2 cct = all 6 shots land within 1 second of each other, so basically, when you want something dead, it will be dead, no missing.

That doesn't really work. The max amount you could get is 50%, because the priest has a 1.3s wind down. Even if you set reload to 0 the buff would still be 70% at most.
« Last Edit: June 15, 2010, 11:55:21 am by gamesguy2 » Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
lionel23 Offline
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« Reply #23 on: June 15, 2010, 11:44:35 am »

Hey Elite or Tym, what's overall cooldown with Priest assuming max (50%) cooldown reduction? How often can that fire to a fully buffed/vetted 25lber?  Is there an advantage in quicker shots between the two or more shots?
« Last Edit: June 15, 2010, 11:48:42 am by lionel23 » Logged
Tymathee Offline
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« Reply #24 on: June 15, 2010, 11:53:10 am »

i wish i had a video to show you but basically there's at least 1/3 of a second differential between a vet 3 priest + cct vs just a normal barrage. and yes there's a huge advantage, your enemy can't get away!
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gamesguy2 Offline
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« Reply #25 on: June 15, 2010, 12:07:44 pm »

i wish i had a video to show you but basically there's at least 1/3 of a second differential between a vet 3 priest + cct vs just a normal barrage. and yes there's a huge advantage, your enemy can't get away!

Priest with vet 3 and vet 3 cmd tank next to it has 2.3 seconds between shots, a vet 0 priest with no cmd tank has 3.8.  The difference is not large.
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NightRain Offline
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Posts: 3908



« Reply #26 on: June 16, 2010, 06:46:38 am »

I still think that:

1 Priest is NOT same as 2x 25Pdrs

The cost is too huge on both Hummel and on the Priest. There should be a check up for these two units. Hummel only becomes powerful with Tier 3 added to it without that tier it is similar to M7 Priest.

I propose that Dev team and Balance Advisors will take a look on these units prices.

-Hummel
-M7 Priest

They are not cost effective as vanilla.
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Unkn0wn Offline
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« Reply #27 on: June 16, 2010, 02:14:02 pm »

If you ladies don't start following the posting guidelines you will find yourself without access soon enough.
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winisez Offline
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Posts: 400


« Reply #28 on: June 16, 2010, 06:30:35 pm »

What did anyone do? did you have to add the cw to the title again unknown? awwww.....
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Tymathee Offline
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« Reply #29 on: June 16, 2010, 06:58:55 pm »

i wish i had a video to show you but basically there's at least 1/3 of a second differential between a vet 3 priest + cct vs just a normal barrage. and yes there's a huge advantage, your enemy can't get away!

Priest with vet 3 and vet 3 cmd tank next to it has 2.3 seconds between shots, a vet 0 priest with no cmd tank has 3.8.  The difference is not large.

1.5 seconds can be huge when you add it up to 6 shots.

Priest + cct = 13.8
Priest w/o cct = 22.8

so, it takes 13.8 seconds for 6 shots to hit with vet 3 priest + cct and 22.8 for nothing, that's a HUGE difference.
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Uglysori Offline
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Posts: 301

The very best player of one of the four factions.

« Reply #30 on: June 22, 2010, 03:06:00 pm »


The Priest is mobile and can avoid counter artillery fire as well as having a bit more reliable vet that stays with it.


What Axis unit can actually counter arty a Priest?  Short range Walking Stuka?  Short Range doctrine buffed 88?  My Hummel has a shorter range with it's normal barrage than a Calli, which I dunno is a bug or not but it's the main reason why I only use the inc barrage.  The Hummel is too slow and the it's normal barrage range is too short for me to really want to use it.  So if ya buy a Priest it's basically invulnerable to counter arty fire unlike any other allied arty piece since none of the counter arty on axis side should get close enough to ever hit it.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #31 on: June 22, 2010, 03:41:02 pm »

Now that creeping was removed from 25Pdrs it leaves Priest the ultimate winner in RCA doctorine.

However I still do not believe it should cost that ammount of resources.

Hummel needs a price decrease and its range should be fixed someone should check it out.
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bbsmith Offline
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Posts: 2778


« Reply #32 on: June 22, 2010, 03:44:18 pm »

Both Priests and 25 Pounders will get Creeping from a doctrine unlock.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #33 on: June 22, 2010, 03:45:19 pm »

Both Priests and 25 Pounders will get Creeping from a doctrine unlock.

Somehow I was aware of this. However out of all curiousity, will it be same like Hummel Inc Barrage? A tier 3 Unlock that allows you free unlimited ammount of creepings OR will it be a unlock that costs 80 munitions and gives you only one use?
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