*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
May 10, 2025, 02:03:28 am

Login with username, password and session length

Resources

Recent posts

[March 22, 2025, 02:00:47 pm]

[December 20, 2024, 02:52:42 am]

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]
Pages: [1]   Go Down
  Print  
Author Topic: [BETA] 4p_Trullo - Beta 2  (Read 6209 times)
0 Members and 1 Guest are viewing this topic.
anthony210 Offline
EIR Veteran
Posts: 1016


« on: August 14, 2007, 02:11:41 pm »

New 4 player map that im working on.  Here is the link to the beta and some screenshots. Feel free to test it out and let me know if there are any problems.

Download: http://files.filefront.com/Trullosga/;8351283;;/fileinfo.html



[attachment deleted by admin]
« Last Edit: August 19, 2007, 05:39:26 am by anthony210 » Logged

Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #1 on: August 14, 2007, 02:19:19 pm »

Off the top of my head, building layout looks like it heavily favors the top side.  Good spline work so far on the farms.
Logged

Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #2 on: August 14, 2007, 02:23:33 pm »

Hmm, church base ground seems messy, should change it.
The complete wall around the urban lil center seems a bit artificial aswell, should consider revamping.
Seems pretty simple and straight forward so thats a good thing.

Well done on splining, be sure to touch it up with splats everywhere.


You'll need a lot of cover in the open areas, else it ain't gonna work out too wel.

Some more buildings could be useful on the bottom aswell


Adittionally, also use a different spline for that dirt road, I thought you were referring to the other one (also called dirt spline, that ones kinda odd Smiley.
Logged
anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #3 on: August 17, 2007, 07:39:45 am »

just added some udpates and new screens
Logged
anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #4 on: August 17, 2007, 07:14:10 pm »

Added a new sector closer to the allies spawn area, more cover in the fields, more buildings.
Logged
Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #5 on: August 17, 2007, 07:33:45 pm »

Looking good man.
Logged

anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #6 on: August 19, 2007, 04:19:54 am »

Updated with a loading screen, more detail, Sounds and effects ingame, etc.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.046 seconds with 34 queries.