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[ALL] Light vehicle suggestions
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Topic: [ALL] Light vehicle suggestions (Read 3331 times)
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LeoPhone
Honoured Member
Posts: 0
[ALL] Light vehicle suggestions
«
on:
June 15, 2010, 12:27:06 pm »
US:
M8 and T17
Change base health to 250/275 and have the skirt upgrades give... skirt upgrades like the ones axis tanks and crocodile sherman receive.
Everyone buys the skirts anyway, and now quad and flammen dont cost ammo anymore, these should be the same.
skirts also mostly give bonus to infantry hold AT, and since light vehiciles are more made to fight them instead of tanks, buff fits perfect.
CW:
Staghound
lower health to 350 to match other light vehicles, reduce price to normal levels too again.
lower dmg of staghound's main gun from 65 to 50 so it matches m8's dmg. this also adds a reason for getting the stuart(stuart does 65 dmg)
WM:
Puma 50mm
Change moving accuracy mutliplier vs vehicles so it will be 0.7/0.75 instead of the 0.5 it is now. there is not one other light vehicle that has 0.5 moving accuracy, and the only reason puma has it is coz it snipes infantry. so increase moving accuracy but only vs vehicles fixes that.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: [ALL] Light vehicle suggestions
«
Reply #1 on:
June 15, 2010, 12:28:33 pm »
You can't increase moving accuracy just against vehicles, leophone - only the base accuracy.
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LeoPhone
Honoured Member
Posts: 0
Re: [ALL] Light vehicle suggestions
«
Reply #2 on:
June 15, 2010, 12:30:14 pm »
then how comes target_table has a moving_accuracy_multiplier?
edit, oh thats if the opponent is moving i guess
well, u could just increase base moving accuracy to 0.7 and reduce accuracy vs infantry to 0.3
«
Last Edit: June 15, 2010, 12:34:50 pm by LeoPhone
»
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Mysthalin
Tired King of Stats
Posts: 9028
Re: [ALL] Light vehicle suggestions
«
Reply #3 on:
June 15, 2010, 12:35:12 pm »
Why bother messing with stats like that? It's not really all that problematic.
M8 and T17 are going to have their skirts upgrade merged into them next RGD patch - so that point is irrelevant.
Staghound : making ANOTHER drastic change on top of it having it's top HMG nerfed is really not something that should be done - RGD changes to base stats are done when it's absolutely necessary, not every 5 seconds. Not only that - the Staghound seems to be pretty much fine at the moment - even if the stuart could get some help.
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Draken
Chess master
EIR Veteran
Posts: 1850
Re: [ALL] Light vehicle suggestions
«
Reply #4 on:
June 15, 2010, 01:13:30 pm »
Quote from: Mysthalin on June 15, 2010, 12:35:12 pm
even if the stuart could get some help.
What is stuart?
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Armfelt
EIR Veteran
Posts: 453
Re: [ALL] Light vehicle suggestions
«
Reply #5 on:
June 15, 2010, 01:29:15 pm »
Quote from: Draken on June 15, 2010, 01:13:30 pm
Quote from: Mysthalin on June 15, 2010, 12:35:12 pm
even if the stuart could get some help.
What is stuart?
I miss the good 'ol Stuart... :´(
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"Well opinions are like assholes, everybody has one."
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: [ALL] Light vehicle suggestions
«
Reply #6 on:
June 16, 2010, 04:37:45 pm »
I love the new stuart tbh, cheap, and fun to use, they are very effective from what i've used, tho I wish they still had canister
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Rawr
3rdCondor
Donator
Posts: 1536
Re: [ALL] Light vehicle suggestions
«
Reply #7 on:
June 16, 2010, 09:25:32 pm »
We should bring back canister shot and leave stag damage the same. Canister would give PLENTY incentive to purchase stuarts.
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Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
AmPM
Community Mapper
Posts: 7978
Re: [ALL] Light vehicle suggestions
«
Reply #8 on:
June 23, 2010, 09:59:28 am »
I've been running Stuarts lately, they really lack on any form of anti Infantry firepower. I'd be happy with Canister or some sort of upgrade to its machine guns to make them actually do something.
The new gun is alright, it does less damage vs its most common targets though, halftracks and marders. It can however penetrate a tank, not that it does significant damage or has enough armor or health to fight one, but whatever.
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CafeMilani
Aloha
Posts: 2994
Re: [ALL] Light vehicle suggestions
«
Reply #9 on:
June 23, 2010, 11:11:57 am »
the problem with canister shot is that it simply does
too
.
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AmPM
Community Mapper
Posts: 7978
Re: [ALL] Light vehicle suggestions
«
Reply #10 on:
June 23, 2010, 01:30:24 pm »
Well, I hate insta gib abilities, I would be happier with an MU upgrade for the MG's on the Stuart to bring in line with most other light vehicles. Maybe something similar in power to the British .303 HMG but without the suppression...not that it has much by itself, but you know how people would complain.
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rifle87654
EIR Veteran
Posts: 1107
Re: [ALL] Light vehicle suggestions
«
Reply #11 on:
June 25, 2010, 11:14:49 pm »
http://en.wikipedia.org/wiki/M3_Stuart
just use some of the varients as upgrade
that can be a convicing way to get it
Logged
Quote from: TheIcelandicManiac on July 13, 2011, 09:33:42 am
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hahahahah
Does he have a problem?
Anyway he's hilarious.
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