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[WM]Terror Unlocks
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Topic: [WM]Terror Unlocks (Read 9437 times)
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CubanLynx
EIR Veteran
Posts: 73
[WM]Terror Unlocks
«
on:
June 30, 2010, 01:44:32 pm »
I have seven unlock points to spend and I'm in a fix as to deciding which ones to get, there are two basic options:
1.Geschutz, Scavenged weapons and all t2s
2.Geschutz, King Tiger and 2 t2s.
Is King Tiger useful? From my experinces with Jadg they just become moving barns for ATGs.
If they are worth it which T2 combo is better out of V1 rocket, ambulance and 4-man KCH sqauds.
From what I've heard the 4man squads are pointless, the ambulance is hard to use and the V1 is only useful vs howitzer companies.
Any thoughts as to what I should chose?
P.S This will also effect my specialisation choice- if ambulance is good I will get pervitin pills, if not I will just get top and bottom t3s.
«
Last Edit: June 30, 2010, 01:47:30 pm by CubanLynx
»
Logged
UndeathWrath
EIR Veteran
Posts: 284
Re: [WM]Terror Unlocks
«
Reply #1 on:
June 30, 2010, 01:47:15 pm »
ambulance is lame for god's sake don't get it.
rest are mediocre. dual lmg's sucks
King tiger is good but slow
terror sniper i heard sucks
geschutz is nice
Logged
tank130:
oh noessss....I can't counter your big, unmovable anti tank gun with my much smaller, mobile, and cheaper anti tank gun.......
WTF... the horrors of imbalance.......
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: [WM]Terror Unlocks
«
Reply #2 on:
June 30, 2010, 01:51:04 pm »
I couldn't disagree more with undead, I personally would go for the 4 man KCH squads, ambulance and most likely the KT, or possibly the kommando karabiner for recon shot on gren squads, and blackout as the T1 for when its implemented, G-wagons are just a waste of fuel tbh, you're better off spending munitions to get a pak over fuel for an AT unit
Logged
Rawr
CubanLynx
EIR Veteran
Posts: 73
Re: [WM]Terror Unlocks
«
Reply #3 on:
June 30, 2010, 01:52:44 pm »
My company is munitions hungry, and I've already bought the Schutz, and I kinda like it when combined with a pak.
Logged
UndeathWrath
EIR Veteran
Posts: 284
Re: [WM]Terror Unlocks
«
Reply #4 on:
June 30, 2010, 02:25:39 pm »
geschutwagon is amazing with rapid fire shells
you can easily take a sherman head to head
just keep it covered by a pak. if you're getting kited it can reverse FAST getting back out to long range, where it excels
4 man KCH are okay....too pricy tho. I have them.
The ambulance really does suck don't get it you'll regret it.
V1 is not bad and firestorm is not bad.
nothing amazing about terror unlocks at all, they're all mediocre at best.
King tiger is nice tho
Logged
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: [WM]Terror Unlocks
«
Reply #5 on:
June 30, 2010, 02:38:47 pm »
Quote from: UndeathWrath on June 30, 2010, 02:25:39 pm
geschutwagon is amazing with rapid fire shells
you can easily take a sherman head to head
just keep it covered by a pak. if you're getting kited it can reverse FAST getting back out to long range, where it excels
4 man KCH are okay....too pricy tho. I have them.
The ambulance really does suck don't get it you'll regret it.
V1 is not bad and firestorm is not bad.
nothing amazing about terror unlocks at all, they're all mediocre at best.
King tiger is nice tho
The ambulance is amazing actually, its cheap, and heals your infantry as long as it stays alive, plus it acts as a transport, and over all increases the staying power of your army, which imho, does NOT suck
And sure the gwagon is great with rapid fire, but then it becomes fuel AND munitions intensive, plus gwagons are an 8 pop AT unit as opposed to a 4 pop pak, so.. its kinda meh
«
Last Edit: June 30, 2010, 02:40:54 pm by Sharpshooter824
»
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UndeathWrath
EIR Veteran
Posts: 284
Re: [WM]Terror Unlocks
«
Reply #6 on:
June 30, 2010, 02:43:22 pm »
nah ambulance sucks
geschutz rox
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MittinsKittens
Donator
Posts: 916
Re: [WM]Terror Unlocks
«
Reply #7 on:
June 30, 2010, 04:31:05 pm »
I think the Ambulance has a place, the problem comes when the person in the group dies since it can't heal the person back up, but the ability to have healing AND transport in one vehicle is pretty awesome I reckon.
Think I'm going to get the KT and Firestorm as my next two Doctrine choices
Wonder what the best T4 to go for though, Since I'm aiming for Rolling thunder because I take MG'S on ALL my tanks, sadly, My fuel is going to be raped by the KT so I won't be able to field that many tanks making it pointless to get Rolling Thunder...
Logged
EiRNames:- MittinsKittens & FlutterShyPegasus
Jazzhead
EIR Veteran
Posts: 236
Re: [WM]Terror Unlocks
«
Reply #8 on:
June 30, 2010, 05:05:07 pm »
For the love of god Undeath please stop posting either 1. How much the ambulance sucks or 2. anything regarding balance at all.
To the OP, a number of people have great success with the KCH + ambulance + pervitin pills combo. I personally went for Rolling Thunder, so i went for 2x lmgs, v1, ambulance, and KT. I'm pretty happy with them all.
P.S. 2x Lmgs do NOT suck. Look at the terror gren leaderboard, and for that matter the terror volks too (i'm DontStack). Terror has lots of nice buffs for all your inf
P.S.S @Mittins Rolling Thunder is definitely worth it for KT + stug build. Not only does it help keep the KT alive (the -25% dmg is quite nice), but it also makes stugs beastly. RT stugs destroy shermans, piats, rangers, and rifles, even with tank reapers
«
Last Edit: June 30, 2010, 05:10:26 pm by Jazzhead
»
Logged
MittinsKittens
Donator
Posts: 916
Re: [WM]Terror Unlocks
«
Reply #9 on:
June 30, 2010, 05:09:31 pm »
Is there actually a difference between Terror Volk/Grens and Normal Volk/Grens?
But yeah, I say as a Terror Player, Getting the KT is kinda the whole point of going Terror. That might be a little arrogant but that's how I feel with this. So I say option 2.
But really, its up to you, Do you think you could play well with a moving barn as you've put it... If you are willing to get AI support around it or get your allies to do so, then it be worth it, if not, Then I go with getting all the T2's
Logged
Jazzhead
EIR Veteran
Posts: 236
Re: [WM]Terror Unlocks
«
Reply #10 on:
June 30, 2010, 05:12:43 pm »
Quote from: MittinsKittens on June 30, 2010, 05:09:31 pm
Is there actually a difference between Terror Volk/Grens and Normal Volk/Grens?
But yeah, I say as a Terror Player, Getting the KT is kinda the whole point of going Terror. That might be a little arrogant but that's how I feel with this. So I say option 2.
But really, its up to you, Do you think you could play well with a moving barn as you've put it... If you are willing to get AI support around it or get your allies to do so, then it be worth it, if not, Then I go with getting all the T2's
volks get +25 health from hitlers youth, and mp40s get buffed on the move with specialist weapons, and lmgs can fire on the move, and shreks aim faster
Logged
MittinsKittens
Donator
Posts: 916
Re: [WM]Terror Unlocks
«
Reply #11 on:
June 30, 2010, 05:15:37 pm »
I mean, Besides the Doctrine buffs, is there an ACTUAL difference? Or is it just some random guy who thought it would be cool to change the name?
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: [WM]Terror Unlocks
«
Reply #12 on:
June 30, 2010, 05:19:10 pm »
No, they were named like that for Coding reasons.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
MittinsKittens
Donator
Posts: 916
Re: [WM]Terror Unlocks
«
Reply #13 on:
June 30, 2010, 05:28:51 pm »
Oh I see, Would ask what exactly is the coding stuff but I would never understand it so it would be pointless. I've always been curious about that though. Glad to have it finally answered
Logged
Nimitz
EIR Veteran
Posts: 149
Re: [WM]Terror Unlocks
«
Reply #14 on:
July 01, 2010, 11:50:36 am »
Quote from: Jazzhead on June 30, 2010, 05:12:43 pm
Quote from: MittinsKittens on June 30, 2010, 05:09:31 pm
Is there actually a difference between Terror Volk/Grens and Normal Volk/Grens?
But yeah, I say as a Terror Player, Getting the KT is kinda the whole point of going Terror. That might be a little arrogant but that's how I feel with this. So I say option 2.
But really, its up to you, Do you think you could play well with a moving barn as you've put it... If you are willing to get AI support around it or get your allies to do so, then it be worth it, if not, Then I go with getting all the T2's
volks get +25 health from hitlers youth, and
mp40s get buffed on the move with specialist weapons
, and lmgs can fire on the move, and shreks aim faster
As far as I know it gets buffed by 50% which changes the movement modifier from 0.2 to 0.3 ...
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: [WM]Terror Unlocks
«
Reply #15 on:
July 01, 2010, 11:55:45 am »
Doesn't change what he said
Logged
anna
EIR Regular
Posts: 3
Re: [WM]Terror Unlocks
«
Reply #16 on:
July 03, 2010, 02:56:39 am »
Hy there!
Was wondering, if someone could say (if anyone did pick) anything about Terror of Stalingrad. But not just, he sucks, or he is super...
And would appreciate if someone who actually had him, and played with him.
Because my plan with terror is to go for: G.vagon, v1, terror 4 KCH and King or TOS...
Dont wona spend all points on only t2 and t1.. seems pointless..
And King seems to expensive ... just as it is... plus repair kit.. uff
And if he is immobilised uf.. just sitting duck. Not to mention that he is slow as ass...
So please help!
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Mysthalin
Tired King of Stats
Posts: 9028
Re: [WM]Terror Unlocks
«
Reply #17 on:
July 03, 2010, 05:14:25 am »
The Stalingrad Sniper is pretty much a nuissance to fight. He not only snipes your support weapons without any indication that he is doing so, but he can also fend for himself against enemy infantry rushes by suppressing them with a single - which can be pretty damn annoying.
It's well worth the extra munitions you spend, and the 3 unlock choice - and I hold him to be far superior to the King Tiger. Though, I'd still personally take firestorm over him - just because other units in my battalion fullfill all the roles of the Stalingrad Sniper for far cheaper, and without unlocks.
Logged
anna
EIR Regular
Posts: 3
Re: [WM]Terror Unlocks
«
Reply #18 on:
July 04, 2010, 12:15:01 am »
Quote from: Mysthalin on July 03, 2010, 05:14:25 am
The Stalingrad Sniper is pretty much a nuissance to fight. He not only snipes your support weapons without any indication that he is doing so, but he can also fend for himself against enemy infantry rushes by suppressing them with a single - which can be pretty damn annoying.
It's well worth the extra munitions you spend, and the 3 unlock choice - and I hold him to be far superior to the King Tiger. Though, I'd still personally take firestorm over him - just because other units in my battalion fullfill all the roles of the Stalingrad Sniper for far cheaper, and without unlocks.
Thanks!
Than ill take The Sniper..
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smurfORnot
EIR Veteran
Posts: 4715
Re: [WM]Terror Unlocks
«
Reply #19 on:
July 04, 2010, 01:11:24 am »
only thing is he knows how to use them,while you suck badly at them...
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