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[WM]Terror Unlocks
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Topic: [WM]Terror Unlocks (Read 9465 times)
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Mysthalin
Tired King of Stats
Posts: 9028
Re: [WM]Terror Unlocks
«
Reply #20 on:
July 04, 2010, 02:07:37 am »
Igor - you can't learn how to use a unit without, you know, trying to use it.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: [WM]Terror Unlocks
«
Reply #21 on:
July 04, 2010, 03:01:04 am »
well,since we play together...bad use of sniper reflects on me also :p
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anna
EIR Regular
Posts: 3
Re: [WM]Terror Unlocks
«
Reply #22 on:
July 04, 2010, 03:50:48 am »
Quote from: smurfORnot on July 04, 2010, 03:01:04 am
well,since we play together...bad use of sniper reflects on me also :p
Dont worry, i can feal that usage of
Terror of Stalincity
will be different than previous regular sniper...
I can already see it is so prefect, it simply cant fail
Hihi
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Mysthalin
Tired King of Stats
Posts: 9028
Re: [WM]Terror Unlocks
«
Reply #23 on:
July 04, 2010, 04:36:27 am »
Nothing in the game is perfect - everything requires skill, or it will fail.
Thankfully, skill can be attained ;p.
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Kruno
EIR Veteran
Posts: 71
Re: [WM]Terror Unlocks
«
Reply #24 on:
July 30, 2010, 08:49:47 am »
Are Pervitin Pills any good? Do you use them, since it kills 10hp from each KCH with each usage...
Kinda reminds me of marines in starcraft, yet they had medics to pull that off and since i dont have mobile ambulance, is it any good for me?
Do help!
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Ununoctium
EIR Veteran
Posts: 1256
Re: [WM]Terror Unlocks
«
Reply #25 on:
July 30, 2010, 11:34:44 am »
Quote from: Kruno on July 30, 2010, 08:49:47 am
Are Pervitin Pills any good? Do you use them, since it kills 10hp from each KCH with each usage...
Kinda reminds me of marines in starcraft, yet they had medics to pull that off and since i dont have mobile ambulance, is it any good for me?
*facepalm*
oi! who decided on stim packs?
Logged
Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
Kruno
EIR Veteran
Posts: 71
Re: [WM]Terror Unlocks
«
Reply #26 on:
July 30, 2010, 11:38:14 am »
What do you mean? I dont get it...
Who decided to go for steam paks? or what?
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spinn72
EIR Veteran
Posts: 1802
Re: [WM]Terror Unlocks
«
Reply #27 on:
July 30, 2010, 06:50:21 pm »
I'd avoid Kommando Karabiner unless you have more than one sniper, and preferably the t4 heavy support. The lack of damage and the vulnerability makes it a hard unit to master, though the marksman shot is incredible if you run with 5-8 gren squads. Suppression from my experience only really occurs when the sniper hits someone in negative cover. Regardless, just remember if you're up against allied inf, odds are you're up against Airborne or Rangers who will fire up just to kill you.
KT is only as good as your partner is. If you don't use ventrillo or spam markers in game then i'd probably avoid getting it! Like everything, it takes some time to get used to. You'll have to deal with max allied pop of AT as generally that's all allies focus on when they see it.
4 man KCH is a fantastic investment, but even with fausts, they're hard countered by m10's. Try to always keep them near buildings or multiple paks to avoid this! Not much else will take them out though, they have ridiculous amounts of HP, and will eat through anything.
^ They're the only doc unlocks I chose, so they're the only ones i'll give you advice on! I hope it helps!
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NightRain
EIR Veteran
Posts: 3908
Re: [WM]Terror Unlocks
«
Reply #28 on:
July 31, 2010, 01:20:14 am »
The Sniper, it is best used against Rangers and Airborne that are vet 3. Nothing else one shoots ab squads. Bang, one man gone. With Stalingrad toy they don't even see it coming while they rush a tank. On the best side. Put a sniper in house when it is fire upped and watch it snipe from there those annoying buggers while the reinforcements are coming. Grenades will be the only thing you are afraid then but they are easy to dodge anyhow
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
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