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Author Topic: [Def] Adv Optics  (Read 3558 times)
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Tymathee Offline
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« on: July 01, 2010, 08:46:37 pm »

Anyone got this T3? Is it worth it? Or should I go for bunker or rocket artillery. I'm goin Omni so i'm thinking the +7 for the T1 and Adv Ops + 40% on omni would make some awesome grens/volks and i dont need bikes and stuff anymore cuz they'll be 57 sight (bikes 60)
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
EliteGren Offline
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Posts: 6106


« Reply #1 on: July 01, 2010, 08:50:58 pm »

Don't get it. Omni is already so awesome you should use your last points to invest in something more useful like an offmap.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Tymathee Offline
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« Reply #2 on: July 01, 2010, 09:23:32 pm »

so, the acc buff isn't worth it eh? meh ok, all my munis are pretty much spent up anyway, i was wondering how i'd fit it in, rocket artillery here i come!
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Tymathee Offline
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« Reply #3 on: July 01, 2010, 10:21:01 pm »

so, Rocket art seemed a lot different now, it drops these huge freakin rockets over a wide area, not nearly as devastating as it used to be but it looks bad azz
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Malevolence Offline
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« Reply #4 on: July 01, 2010, 10:40:15 pm »

That... sounds like rocket artillery... totally unchanged...
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Akranadas' Greatest Hits, Volume 1:

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Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
lionel23 Offline
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« Reply #5 on: July 02, 2010, 12:23:43 am »

I was thinking of this, but I got the Wehr Medic bunker and that is just beast.  If you use 88mm Flaks, put a medic bunker in it and it pretty much can be BARed by 3 squads and not lose health, and it repairs the guns and your ATGs (mirror of Triage/CCS healing for ALL things in radius, not just crew).  This alone is why I would not take Adv optics and I actually run 2 medic stations in my company for repairs/healing now.  Adv optics seems nice but even with my officer giving me a supposed 25% accuracy buff I see my double shrek squads miss all the time with all the supposed accuracy buffs, and another 12% or whatever from Adv optics doesn't seem worthwhile to me.
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)

Tymathee Offline
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« Reply #6 on: July 02, 2010, 01:07:17 am »

now u make me wish i got the bunkers but i dont really have the munis
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Uunderfire Offline
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« Reply #7 on: July 02, 2010, 03:36:22 am »

I was thinking of this, but I got the Wehr Medic bunker and that is just beast.  If you use 88mm Flaks, put a medic bunker in it and it pretty much can be BARed by 3 squads and not lose health, and it repairs the guns and your ATGs (mirror of Triage/CCS healing for ALL things in radius, not just crew).  This alone is why I would not take Adv optics and I actually run 2 medic stations in my company for repairs/healing now.  Adv optics seems nice but even with my officer giving me a supposed 25% accuracy buff I see my double shrek squads miss all the time with all the supposed accuracy buffs, and another 12% or whatever from Adv optics doesn't seem worthwhile to me.
Really ? You can have a 88 in a bunker ?
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lionel23 Offline
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« Reply #8 on: July 02, 2010, 03:51:27 am »

Near it, it's range seems to be slightly more than Triage but can't really tell since there is no 'circle' when placing it like triage. But it's ability to repair and heal an 88mm flak cannon makes mine stand for awhile, med bunker does need a little more HP though (definitely has more than a regular bunker).  The only sucky part about having the med bunker is the 3 pop it takes but hell it's a repair/heal  Cool
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Uunderfire Offline
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« Reply #9 on: July 02, 2010, 05:15:51 am »

Near it, it's range seems to be slightly more than Triage but can't really tell since there is no 'circle' when placing it like triage. But it's ability to repair and heal an 88mm flak cannon makes mine stand for awhile, med bunker does need a little more HP though (definitely has more than a regular bunker).  The only sucky part about having the med bunker is the 3 pop it takes but hell it's a repair/heal  Cool

Wow I planned to have rocket, but know I'm hesitating... In fact I planned to have military intelligence + rocket barrage to destoy howitzers which fire on the flak. But if I choose the medic it becomes very strong against direct fire. So what should I choose, since I take the T3 ability "artillery experts" ?
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sgMisten Offline
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« Reply #10 on: July 02, 2010, 07:50:30 am »

Don't Flak88s blow up bunkers if a tank is on the other side though?
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NightRain Offline
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« Reply #11 on: July 02, 2010, 07:52:25 am »

Don't Flak88s blow up bunkers if a tank is on the other side though?

Yes they do
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
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