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Author Topic: [Terror] New doctrine ability  (Read 3549 times)
0 Members and 4 Guests are viewing this topic.
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« on: July 07, 2010, 10:02:18 pm »

popped in my head

All terror mortars come with the ability to be able to shoot toxic nerve gas on a small cool down.

use model or green smoke model or w/e.

just an idea. kinda fits in with it being Terrifying sufficating to death and sutch
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Nevergetsputonlistguy767
SnoOp Offline
EIR Veteran
Posts: 218



« Reply #1 on: July 07, 2010, 10:24:59 pm »

Good idea, +1, Dono how they'd do that tho =X
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Groundfire Offline
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Posts: 8511



« Reply #2 on: July 07, 2010, 10:33:41 pm »

smoke barrage with a D.O.T effect.
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Jazzhead Offline
EIR Veteran
Posts: 236


« Reply #3 on: July 07, 2010, 10:36:53 pm »

And the gas could either do:
-slow damage
-small stun
-slow
-give the unit some debuff like decreased accuracy or something
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Demon767 Offline
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« Reply #4 on: July 07, 2010, 11:58:19 pm »

voila, anyone of those
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Jazzhead Offline
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Posts: 236


« Reply #5 on: July 08, 2010, 12:23:52 am »

I like this idea. It's terrorifying. Like the new nebl that defense gets... -.-
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sheffer Offline
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Posts: 593



« Reply #6 on: July 08, 2010, 06:25:30 am »

idea +1
btw all german mortars including nebel was designed with options for chemical war. Lets imagine that Hitler made that little step to hell and start chemical war. It will be real terror ability.
I think it must be massive debuff, not damaging ability.
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Mysthalin Offline
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« Reply #7 on: July 08, 2010, 06:46:14 am »

Technically speaking - smoke gives massive debufs when you hit something with it Tongue.
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MittinsKittens Offline
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« Reply #8 on: July 08, 2010, 06:58:36 am »

http://forums.europeinruins.com/index.php?topic=15697.0

Popped into YOUR head...err...
Meh, Would be intresting anyway Cheesy
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #9 on: July 08, 2010, 07:04:35 am »

Myst is right.

Anything other than gas (smoke) with damage attached, or some kind of temp crit is just plain-jane smoke.

I did see burn try out some new crit types that would work well here. The one he used against me was "crew deorientated"

I can easily see that being adapted to terror gas. Like make all units caught in smoke have no LoS, and call that "Blinded"

also, im pretty sure we got some ppl with basic enough skinning skills to make smoke look "mustard gas" green. Tongue
« Last Edit: July 08, 2010, 07:06:28 am by Groundfire » Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #10 on: July 08, 2010, 07:06:13 am »

sorry kittens, i dont have time to read those huge threads, i didnt know i was already suggested (or if it was cuz i cant read all of that thread u gave me)
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MittinsKittens Offline
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« Reply #11 on: July 08, 2010, 07:48:39 am »

Well, I assumed you read the thread and just to claim it as original, But you seem like an honest guy so I give you the benefit of the doubt there.
But yeah, there was loads of talk of GAS in the thread :3
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #12 on: July 08, 2010, 08:33:58 am »

or you can copy the paradrop green smoke.

@kittens, yes u have a very good perception Smiley
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