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Topic: FoF -- Create your own faction... (Read 12559 times)
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salan
Synergies TL2 mod!
Posts: 6290
FoF -- Create your own faction...
«
on:
July 21, 2010, 04:35:24 pm »
A small challenge to those who wish they could contribute to a mods development.
Using the unit lists from the FOF thread (4th post) and looking at the factions that have already been posted and created by myself lets see if you can create any uniquely challenging and balanced companies based on the same concepts.
notes:
you can make 4 trees of 4 unlocks per unit type: Infantry / Support / Armor.
listing them as I did the US_infantry is ultimately the best way to do it. Ie: men per squad/#of weapons.
ie:
http://forums.europeinruins.com/index.php?topic=15642.0
American Infantry Faction
INFANTRY SELECTIONS
US INFANTRY
NFANTRY SECTIONS
free:
Riflemen
Sticky Riflemen
Engineer
Recon Rangers
Captain Team
Spotters
Company 1.: Support Riflemen
tier 1: Riflemen Firesupport Bar squad -- 6 man, 4 bar rifles, grenades
tier 2: Riflemen M1944 Johnson squad -- 4 man, 2 Johnsons (toggle), 2 smg.
tier 3: Riflemen M1919A6 light machine gun squad, 4 man, 2 M1919A6.
Company 2.: Assault Riflemen
tier 1: Riflemen Riflegrenade squad -- 6 man, 3 rifle grenades.
tier 2: Riflemen Thompson squad -- 6 man, 5 thompsons
tier 3: Riflemen Flamethrower squad – 5 man, 1 flamethrower, 3 Thompsons
Company 3.: Assault Rangers (heroic armor/ Fireup)
tier 1: Ranger Assault SMG squad -- 4 man, 4 Smgs, smoke nades
tier 2: Ranger Firesupport Bar squad -- 4 man, 4 bar Rifles, stun nades
tier 3: Ranger Flamethrower squad -- 4 man, 1 flamer, satchels
Company 4.: Anti-Tank Rangers (heroic armor / fireup)
tier 1: Ranger Boyz AT squad -- 2 Boyz guns, 5 men.
tier 2: Ranger Bazooka squad -- 2 Bazooka's, 4 men.
Tier 3: Ranger RR squad -- 2 RRs, 4 men.
Things to note:
-Specialized companies need to have a downside. Ie airborne companies that use all airborne infantry need to be limited in vehicle selections.
-actual in game balance will be decided by myself
-pricing for both doctrine unlock and unit cost as well as spam management will represent units usefulness.
-weapon damage / range / accuracy will be balanced as per FOF standards.
-- Any type of unit is do able. Hopefully we have a model for it thou, either now or shortly later.
-- FOF is not a historically correct mod, it just needs to be balanced on itself.
So take a chance, see if you can create something that COULD be used...
Currently created by salan:
US:
Infantry
Airborne <not posted, feel free to post one>
Armor <not posted, feel free to post one>
German: (will rename later)
Panzer (armor)
Volksturm (defensive ambushers)
Currently planned to be created:
UK:
Infantry
Armor
Commando's (glider)
Canadian:
Infantry
Armor
Artillery
Polish:
Airborne
Freedom Fighters
Russian:
Infantry
Armor
German:
PanzerJager ((tank hunters)) (apcr tanks)
Mechanized Infantry
Airborne
Glider Airborne
Artillery
general defensive division (not sturm)
Blitzkrieg style division
Terror style divison
Italian:
Infantry ( i have Italian infantry weapon models.. heh )
ultimately any common thread you can come up with, the germans I was going to attempt to base loosely on real unit ideas so as to have a common thread in them.
«
Last Edit: July 21, 2010, 05:13:21 pm by salan
»
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: FoF -- Create your own faction...
«
Reply #1 on:
July 21, 2010, 05:01:47 pm »
Canadian Armed Forces
Infantry (trench building/ sandbags)
free
Canadian Infantry
Canadian Sappers
Canadian Recon
Lieutenant
Captain
Vickers mg
2 pdr mortar
Grizzly Medium Tank (m4 sherman repainted and slight differences)
Staghound
Company 1: Princess Patricia's Canadian Light Infantry
Tier 1: Canadian Bren Squad - 5 man, 2 bren, grenade
Tier 2: Canadian rifle grenades - 5 man, 2 rifle grenades, grenade
Tier 3: Canadian Assault team - 5 man, flamethrower, grenade
Tier 4: Canadian Shock Troops - 5 man, sten (Elite Armor, Fireup)
Company 2: Canadian Royal Highland Regiment Black Watch (heroic armour)
Tier 1: Canadian Black Watch - 5 man, 5 sten gun
Tier 2: Canadian BW anti-tank - 5 man, 2 bazooka
Tier 3: Canadian BW infiltration - 5 man, stealth, marksman 60s cooldown
Tier 4: Canadian BW Lieutenant Squad - 5 man (heroic charge)
Company 3: Canadian Entrenchment Specialists (emplacements) (sandbag/trench 50% time reduction/ inc dfensive in cover?)
Tier 1: Canadian Defensive Experts - Lieutenant with 5 man squad
Tier 2: Canadian At Defensive - 5 man, 2 at boys
Tier 3: Canadian AI Defensive - 5 man, 2 brens
Tier 4: Multi role Defender - 6 man - 1 bren, 1 bazooka
Company 4: Canadian Mechanized
Tier 1: M3 Halftrack w/ basic Canadian infantry squad - m3 ht, 5 man squad with grenades
Tier 2: M3 Halftrack w/ Canadian multi-role Squad - m3 ht, 5 man, 1 bren, 1 bazooka
Tier 3: Kangaroo Recon - kangaroo carrier, 5 man, marksman 120s cooldown
Royal Canadian Artillery
Free
Canadian Infantry
Canadian Sappers
Canadian Recon
Lieutenant
Captain
Vickers mg
2 pdr mortar
Grizzly Medium Tank (m4 sherman repainted and slight differences)
Staghound
Company 1: Canadian Artillery Infantry Support (Emplacements, Trenches)
Tier1: Canadian Heavy Bren Squad - 5 man, regular rifle (toggle to make immobile and bring out 3 Brens)
Tier2: Canadian Sapper Piat -4 man, 2 piat
Tier3: Canadian Sapper Mine - 4 man, 2 mine
Company 2 - Static Artillery
Tier 1: 2 pdr supercharged mortar
Tier 2: 25 pdr artillery
Tier 3: Supercharged 25 pdr Artillery - 120 second Walking artillery
Company 3 - Mobile Artillery
Tier 1: Priest 105 howitzer carrier
Tier 2: Sexton 25 pdr Carrier
http://en.wikipedia.org/wiki/Sexton_%28artillery%29
Tier 3: Sexton GPO (Gun Position Officer) boosts ROF and accuracy, Reduces Cooldown
Company 4 - Hardened Artillery Defences
Tier 1: Vickers MG emplacement
Tier 2: 6 pdr emplacement
Tier 3: 17 pdr emplacement
Canadian Armour
Free:
Canadian Infantry
Canadian Sappers
Canadian Recon
Lieutenant
Captain
Vickers mg
2 pdr mortar
Grizzly Medium Tank (m4 sherman repainted and slight differences)
Staghound
Company 1 - Ram Command
Tier 1: Ram mk 2
Tier 2: Ram Badger (ft)
Tier 3: Ram CCT
Company 2- Tank Killers
Tier 1: Ram with AP
Tier 2: Firefly
Tier 3: Grizzly with HVAP
Company 3- Tank Ambush (cloak when Hulldown give hulldown a 30s cooldown between position change?)
Tier 1: Grizzly w/ HDCloak
Tier 2: Achillies with HDcloak
Tier 3 : Grizzly Skink AA w/HD Cloak
«
Last Edit: August 06, 2010, 06:30:09 pm by Spartan_Marine88
»
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
salan
Synergies TL2 mod!
Posts: 6290
Re: FoF -- Create your own faction...
«
Reply #2 on:
July 21, 2010, 05:04:43 pm »
don't forget the support weapons and vehicles
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: FoF -- Create your own faction...
«
Reply #3 on:
July 21, 2010, 05:13:35 pm »
check out the full list of the US infantry ..
http://forums.europeinruins.com/index.php?topic=15642.0
2nd post. complete list of units is the 4th post
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: FoF -- Create your own faction...
«
Reply #4 on:
July 21, 2010, 05:32:07 pm »
deleted condenced into first post
«
Last Edit: August 06, 2010, 06:01:33 pm by Spartan_Marine88
»
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: FoF -- Create your own faction...
«
Reply #5 on:
July 21, 2010, 06:12:48 pm »
actually there is a sexton model currently in game, and will be released real soon !
btw you need to look at that other thread to see how the other portions were done
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: FoF -- Create your own faction...
«
Reply #6 on:
July 21, 2010, 06:41:16 pm »
Quote from: salan on July 21, 2010, 06:12:48 pm
actually there is a sexton model currently in game, and will be released real soon !
btw you need to look at that other thread to see how the other portions were done
will do, just wanted to get my thoughts down first
Logged
rifle87654
EIR Veteran
Posts: 1107
Re: FoF -- Create your own faction...
«
Reply #7 on:
July 21, 2010, 11:41:20 pm »
U.S. Airborne Faction
Infantry Selection(All with fireup)
Free:
Airborne -- 6 carbine, nades
Able Platoon(Assualt)(all with nades, satchel)
T1: Riflenade Airborne -- 2 riflenade, 4 carbine
T2: M3 grease Airborne -- 6 m3
T3: Tommy Gun Airborne -- 5 tommy
T4: Flamethrower Airborne -- 4 carbine, 1 flamethrower(without satchel)
Baker Platoon(Fire support)(all with supressive fire)
T1:Airborne Rifleman -- 6 garand
T2:BAR Airborne -- 2 BAR, 4 garand
T3:M1941 Johnson Airborne -- 1 m1941, 4 garand
T4:M1919 Airborne -- 1 m1919, 3 garand
Charlie Platoon(Anti-tank)
T1:Light AT Airborne -- airborne squad with stickies, at nades
T2:AT Rifle Airborne -- 2 boyz at rifle, 4 carbine
T3:Bazooka Airborne -- 2 bazooka, 4 carbine
T4:Recoliess Airborne -- 1 m18, 3 carbine
Dog Platoon(Pathfinders)(all with cloak, improved LoS, increased speed)
T1:Airborne Pathfinders -- 2 carbine, reduces para drift in aura
T2:Airborne Sniper -- 1 m1903, cloak
T3:Airborne Sniper Team -- 1 m1903, 1 carbine, cloak, 2nd member gets m1903 when 1st member dies
T4:OSS detatchment -- 4 m3, without cloak, ambush, can either paradrop or building deploy, nades, satchel, at nades
I'll get the support and tank selection up later.
«
Last Edit: July 22, 2010, 12:38:16 am by rifle87654
»
Logged
Quote from: TheIcelandicManiac on July 13, 2011, 09:33:42 am
hahahahahahahahahahahahahahahhahahahaha
hahahahahahahahahahhahahahahahahahahaha
hahahahah
hahahahahahahahahahahahahahahhahahahaha
hahahahahahahahahahhahahahahahahahahaha
hahahahah
Does he have a problem?
Anyway he's hilarious.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: FoF -- Create your own faction...
«
Reply #8 on:
July 21, 2010, 11:46:36 pm »
Aussies please Salan
than ill dl ur mod in a second
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: FoF -- Create your own faction...
«
Reply #9 on:
July 22, 2010, 12:05:40 am »
Quote from: Demon767 on July 21, 2010, 11:46:36 pm
Aussies please Salan
than ill dl ur mod in a second
I believe there are ANZAC models out there which would go along way for him to saying yes
Logged
Uunderfire
EIR Veteran
Posts: 206
Re: FoF -- Create your own faction...
«
Reply #10 on:
July 22, 2010, 04:44:24 am »
salan, if I well understood ( your mod is a bit complicated ), if I want to make a French doctrine ( I know you will laugh but that's fall of france so
) I must create 3 new doctrines wit an infantry, support and armor selection in each doctrin, with the system you explained in your thread ?
PS: I'm gonna dl the mod, didn't dl it before
Logged
rifle87654
EIR Veteran
Posts: 1107
Re: FoF -- Create your own faction...
«
Reply #11 on:
July 22, 2010, 04:47:34 am »
Quote from: Uunderfire on July 22, 2010, 04:44:24 am
salan, if I well understood ( your mod is a bit complicated ), if I want to make a French doctrine ( I know you will laugh but that's fall of france so
) I must create 3 new doctrines wit an infantry, support and armor selection in each doctrin, with the system you explained in your thread ?
PS: I'm gonna dl the mod, didn't dl it before
Just make your doctrine tree with some imagination.
Like I do.
Logged
rifle87654
EIR Veteran
Posts: 1107
Re: FoF -- Create your own faction...
«
Reply #12 on:
July 22, 2010, 05:31:16 am »
Support Selection
Free:
Ground Support Infantry -- 1 tommy, 1 BAR, 3 garand, 3 carbine
Easy Platoon
T1:Airborne Medic -- 2 colt, heal
T2:Airborne Officer -- 1 tommy gun, both offensive and defensive bonus in aura, can't be surpressed
T3:Airborne Engineers -- 3 carbine, can build defences
T4:Airborne Radioman -- 1 radioman with carbine, 1 carbine, air recon, air strafe, air bomb, air smoke, supply drop
Fox Platoon(Support Weapons)(all with abandon weapon, carbine assistant/guard)
T1:Airborne HMG Team -- 1 gunner, 2 guards, surpressive fire, ap
T2:Airborne Mortar -- 1 gunner, 1 loader(can use carbine when undeployed), 2 guards, smoke, barrage
T3:Airborne ATG -- 1 gunner, 1 loader, 3 guards, ap
T4:Airborne 75mm Howitzer -- 1 gunner, 1 loader, 3 guards, can toggle indirect/direct fire
George Platoon(Glider-Borne Infantry)
T1:Glider-Borne -- 4 carbine, 4 garand, nades
T2:Fire Support Glider-Borne -- 3 BAR, 4 garand, supressive fire
T3:Assualt Glider-Borne -- 6 m3, nades, satchel
T4:AT Glider-Borne -- 3 bazooka, 3 carbine, stickies
How Platoon(Glider-Borne Veihcles)
T1:Jeep
T2:Recoiless Jeep
T3:Assualt Jeep -- Jeep that carries a 4 man squad consist of 2 carbine, 2 m3, nades
T4:Britsh-Lended Tetrarch
Logged
rifle87654
EIR Veteran
Posts: 1107
Re: FoF -- Create your own faction...
«
Reply #13 on:
July 22, 2010, 06:37:17 am »
Armored Selction
Free:
Britsh-Lended Bren
M3 HT
M4 75mm
Item Platoon(Tank Destoryers)
T1:M10
T2:Britsh-Lended Archer
T3:M18
T4:M36
Jig Platoon(Light Vehicles)
T1:M20
T2:M8
T3:T17
T4:Staghound
King Platoon(Halftracks)
T1:Quad HT
T2:Mortar HT
T3:Gun Motor Carriage HT
T4:Medic HT
Love Platoon(Light/Medium tanks)
T1:Stuart
T2:M24
T3:M3 Grant Medium tank
T4:M4 Croc
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: FoF -- Create your own faction...
«
Reply #14 on:
July 22, 2010, 04:37:23 pm »
Quote from: Uunderfire on July 22, 2010, 04:44:24 am
salan, if I well understood ( your mod is a bit complicated ), if I want to make a French doctrine ( I know you will laugh but that's fall of france so
) I must create 3 new doctrines wit an infantry, support and armor selection in each doctrin, with the system you explained in your thread ?
PS: I'm gonna dl the mod, didn't dl it before
no its 1 doctrine, but each doctrine in itself has 3 sections. What I did was broke the traditional in game doctrine system. You can litterly unselect your doctrine and select another, saving what you bought from the other. It doesn't reset your selections. And all doctrines are simply unit unlocks and the game progresses through 'research' terms instead of unlocking powerful abilities.
so you would need to create a french company, call it something, and follow that thread.. ie armor: would have less potent infantry section and less number of infantry... support would be things that support armor and armor would have more numerous armor units then say a airborne company.
there is a french mod out there with all the models as well so you can see what people have done or not...
usually its variations. The fun of FOF is that its not historic and it ultimately will have enough combinations of any type of forces.
my current idea on the french freedom forces would be to have units mimicing the infiltration / storm trooper abilities as freedom fighters and very light vehicles compared to the heavies of other factions.
limitations CAN make a system fun if its balanced in power and price...
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF -- Create your own faction...
«
Reply #15 on:
July 22, 2010, 04:40:46 pm »
on a good note i got half through the infantry units being added so far.. it takes time and I'm working an awful lot atm.
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Grundwaffe
EIR Veteran
Posts: 1128
Re: FoF -- Create your own faction...
«
Reply #16 on:
July 22, 2010, 04:41:42 pm »
*waits for Axis design*
Logged
SublimeHauken - Back from the dead - Since 2007'
rifle87654
EIR Veteran
Posts: 1107
Re: FoF -- Create your own faction...
«
Reply #17 on:
July 25, 2010, 08:41:03 am »
Made by Calstifer
ANZAC Forces
(1)ANZAC Light Infantry
Free:
ANZAC Scouts: 4 man squad armed with Basic carbines. Has a decent speed/good LOS.
Fire support: A 4 man squad armed with a Browning lmg and 3 rifles
Anti Tank: A 4 man squad with two Boys At rifles, but is slower than airborne
ANZAC light Infantry: A 6 man squad with 2 Thompsons, 2 boys At rifles that is fast and can see far distances.
1.Scout
T1:LOS and slight speed upgrade
T2:Squad increased to six men
T3:Squad is armed with 2 Thompsons
2.Fire Support
T1:Squad gets larger damage with rifles
T2:Suppression is added (only slightly bigger than MG42)
T3:Armour bonus (upped by one)
3.Anti-Tank
T1:Increased rate of fire
T2:Ambush ability unlocked (Can unlock ambush in cover)
T3:Boys At Rifles upgraded to Recoilless
4.Light Infantry
T1:LOS and Speed increased (To match scout squad)
T2:Thompsons upgraded to LMG, Boys At rifle upgraded to RR.
T3:Ambush ability unlocked.
(2)ANZAC Special forces.
Free:
Infiltration squad:A 4 man glider borne squad armed with 2 smg and 2 rifles.
Concealment squad: A 6 man squad that is armed with smoke grenades and rifles.
Explosives squad: A 4 man squad armed with rifles and bundled grenades
Special Forces Marksman: Armed with a sniper rifle and can cloak, as well as being glider dropped and being able to throw grenades.
1.Infiltration
T1:It becomes airbone dropped
T2:It becomes infiltratable
T3:It gets 2 more men and 1 more smg
2.
T1:Multiple smoke grenades thrown
T2:Squad has access to concealing smoke.
T3:Squad armed with two Smg
3.Explosives
T1:Rifles get upgraded
T2:Squad gets Satchel charge
T3:Squad can attach satchel to tank like sticky bomb (can also do buildings and ground)
4.Marksman
T1:Marksman gains access to concealing smoke
T2:Marksman get paradropped in
T3:Marksman has access to sticky bombs and better grenades.
(3)Support
Free:
Radioman: Armed with only a pistol, he can call in revealing flares to the battlefield
Suppressive squad: A 6 man squad armed with an Hmg and 5 rifles
Officer Squad: A three man squad, two armed with rifles and one armed with a pistol with an inspiring officer that increases the damage and range of the troops around him.
1.Radioman
T1:Ability to request 1 crate of supply drop
T2:Upgraded LOS
T3:A flight of three bombers in formation do a run on the requested location.
2.Suppressive
T1:Suppression increeced
T2:Setup time sliced in half
T3:Hmg range increased, 2 men get smg
3.Officer
T1:Inspirational influence area increased
T2:Inspires further accuracy as well as damage and range
T3:Squad increased to 5, two with rifles, one with pistol and 2 with smg
4.Hero
T1:Personal range and damage increase
T2:Inspirational area increased.
T3:Has the ability to call a flare
Made by Calstifer
«
Last Edit: July 25, 2010, 08:44:44 am by rifle87654
»
Logged
Calstifer
EIR Veteran
Posts: 123
Re: FoF -- Create your own faction...
«
Reply #18 on:
July 25, 2010, 08:46:50 am »
Dont think the red font is big eneough
. Still, that was blood sweat and tears. And 1 am. Oh god.
Logged
"This man is incapable of doing the most simpleist of tasks.
I recommend never asking this person to do any tasked deemed easy for infants. Ever." -Various sorces.
Unkn0wn
No longer retired
Posts: 18379
Re: FoF -- Create your own faction...
«
Reply #19 on:
July 25, 2010, 08:53:27 am »
1am qualifies as 'oh god'?
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