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Author Topic: The Advocacy program?  (Read 3340 times)
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salan
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« on: August 16, 2007, 03:13:07 pm »

Anyone who has been in a community for an online game of almost any persistancy will usually know what a community advocate is.

My first experience was with dark ages of camelot back in the day.  each class had an advocate, each play style had an advocate (rpg/openpvp/realmwars)  there were many different things. 

this was not a pleasurable existance at times.  They had to work hard to test absolutely everything they could for that which they were advocating.  They had to balance their desires apun that which is balance.  They had to help educate those who needed to know, and write as many guides and test sheets as possible.

I have no clue if the devs here, maybe one who is not involved in the direct coding (unkown ? lai (not sure if lai codes)  is interested and the rest of the team thinks it could be a good idea) we could see something like this surface here.

we have 6 doctrines, with 4 different tree's, multiple special unlocks and abilities and so many inconcievable variants able to be explored and mastered.  Aswell as behind the scenes schematics of a TAV , availability and resource based gameplay.

Respectful well worded thought out and TESTED input would help any developing game system.    Someone who is dedicated to the furtherance of a specific doctrine in a means that is balanced and fair and viable in more then the basic means would be an ideal match for something like this.

For instance, if this was to be implemented I would respectfully ask about the armor core advocacy.  As such if chosen to represent the armor core I would stop playing my terror company (even though i absolutely love it) and test absolutely every type of game play I could with armor company, when we wipe and continue to play I would continue to write guides for anyone who was thinking of the armor company. I would strive to learn the best of each tree, even the command tree.  and express its usefulness as needed.   in the end of a report I would offer suggestions from testing and input on what works, why it works, and what doesn't.  If something was unbalanced (over powered) I would try to represent that in earnest hope of being balanced gameplay.  If something was lacking I would note this as well.  THINGS WILL NOT CHANGE OVER NIGHT, but with well documented history and tests things can be altered to be more in line with what the devs hope to accomplish, if they are given the support information they need from the start.


and so I am curious if there is a chance on 6 advocates and a separate forum for them to converse with the devs, this is not a DO THIS RIGHT NOW, but think it over, ponder if it would be beneficial to the project and the community.  Pick those who can and will think outside the box and do a good job at representing the doctrine they have dedicated themselves too.  Kinda like apex and his blitz... Wink

thank you.
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Unkn0wn Offline
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« Reply #1 on: August 16, 2007, 03:17:29 pm »

Me and lai don't code.
Neither do Ucross & Forefall Smiley.

I like the idea although currently we are hoping that most of the community input is truly justified and "correct" when it comes down to balance. Also is it truly possible not to be somewhat biased if all you do is play one doctrine though?

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Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #2 on: August 16, 2007, 03:19:28 pm »

I'm afraid that the risk of an advocate falling in love with his doctrine is too great. Nonetheless, your idea will be stored somewhere in this head for possible future reference.  Smiley
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salan
Guest
« Reply #3 on: August 16, 2007, 03:23:36 pm »

Me and lai don't code.
Neither do Ucross & Forefall Smiley.

I like the idea although currently we are hoping that most of the community input is truly justified and "correct" when it comes down to balance. Also is it truly possible not to be somewhat biased if all you do is play one doctrine though?



I think that the idea is generally to temper your love for the doctrine with that of balance. and of course the dev team gets to strike that balance and remind those who fall out of line.  Basically when the project expands in population it gives you guys a go between for the ENDLESS amount of suggestions and community comments.  IE its the advocates job to test and educate on their subject.  It is also their job to relate pressing community issues and balance suggestions in a manner which the devs don't have to surf through endless 'we hate you' messages on the normal forum. 

It all goes with population in the end, right now its not so necessary as we are still rather small and a very tight knit interactive community.  As it grows, that will change and something like this might help you out.
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