Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 24, 2024, 12:42:06 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
[US] 76mm Sherman
Pages: [
1
]
Go Down
Print
Author
Topic: [US] 76mm Sherman (Read 3212 times)
0 Members and 2 Guests are viewing this topic.
Tymathee
Donator
Posts: 9741
[US] 76mm Sherman
«
on:
July 25, 2010, 11:27:03 am »
Just had a thought yesterday about making the 76mm Sherman a separate unit just like the upgun puma so you can balance it separate from the 75mm. Right now it's 395 mu 240 fu with 60 mu for the upgun. If you make it a separate unit, you can do away with the munitions price and make it like 450 mu and 300 fuel and maybe even up the pop and pool cost.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Ununoctium
EIR Veteran
Posts: 1256
Re: [US] 76mm Sherman
«
Reply #1 on:
July 25, 2010, 11:34:57 am »
we've talked about this a lot, it just never really goes through.
if the upgun costs more fuel then you have more muni based AT but allies only have stickies, so muni is kinda good use there
Logged
Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
AmPM
Community Mapper
Posts: 7978
Re: [US] 76mm Sherman
«
Reply #2 on:
July 25, 2010, 11:35:37 am »
You know....there is no reason to do this.
A) They could add fuel and manpower cost to the upgrade if they wanted to.
B) It's not worth extra pool or pop, and the regular sherman doesn't need to cost less.
Logged
.
.
.
.
.
.
.
.
.
.
.
Ununoctium
EIR Veteran
Posts: 1256
Re: [US] 76mm Sherman
«
Reply #3 on:
July 25, 2010, 11:50:05 am »
Its the armour company curse.
All your AT costs fuel. the upgun is a nice break from it.
mmmm 120muni 88mm sherman
Logged
Firesparks
Honoured Member
Posts: 1209
Re: [US] 76mm Sherman
«
Reply #4 on:
July 25, 2010, 02:04:00 pm »
it doesn't seems necessary. The only thing the 76mm sherman is really good against is the pziv. The dps is the same so it's not any better against light vehicle or infantry. Against the heavies the sherman will still get its ass kicked. It's not cheap, spammable, or crazy fast like the m10.
If m10 or RR weren't so good I would say 76mm would need a buff. As it is well now I think the 76mm is fine.
«
Last Edit: July 25, 2010, 02:05:37 pm by Firesparks
»
Logged
With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead. -- RFC 1925
EliteGren
EIR Veteran
Posts: 6106
Re: [US] 76mm Sherman
«
Reply #5 on:
July 25, 2010, 02:06:24 pm »
Complete agreement, the 76mm is fine as is.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
VERTIGGO
EIR Veteran
Posts: 392
Re: [US] 76mm Sherman
«
Reply #6 on:
July 30, 2010, 04:41:31 am »
Not sure if it needs buff or nerf, Tym, but I think I like the idea. It doesn't fit into the ATG/sticky/RR category, so muni cost seems a bit out of the ordinary. I'm not sure it's important enough for a consensus though.
Logged
TOV units = intentionally OP marketing gimmicks
Tymathee
Donator
Posts: 9741
Re: [US] 76mm Sherman
«
Reply #7 on:
July 30, 2010, 04:57:16 am »
it used to cost fuel a long time ago
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: [US] 76mm Sherman
«
Reply #8 on:
July 30, 2010, 10:00:37 am »
One of the original reasons it was moved from fuel to ammo is that there are next to no other FUEL costing upgrades. Also it hindered the armor players ability to field more vehicles, each upgraded gun cost you a light vehicle... instead of an AT gun.
so the basic general idea was to take away from teh manpacked AT /at guns and add the ability to field more tanks or light vehicles through not costing fuel.
meh? who's to say the light vehicle spam got worse because of it or not.. tungsten tipping usually meant most armor players wouldn't upgrade anyways.
Logged
www.synergiesmod.com
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...